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RE: New Stuff

Posted: Wed Jan 20, 2010 7:23 am
by RayWolfe
I thought that was fixed in the last patch.
... or was that the toadstool issue? I'm so confused. [:'(]

RE: New Stuff

Posted: Sat Jan 23, 2010 10:19 am
by OlegHasky
I thought that was fixed in the last patch.

Can you specify this?
Cause I dont see such log with 34151
Does the "last patch" = 34151?

RE: New Stuff

Posted: Sat Jan 23, 2010 9:14 pm
by simovitch
ORIGINAL: OlegHasky
I thought that was fixed in the last patch.

Can you specify this?
Cause I dont see such log with 34151
Does the "last patch" = 34151?
Yes, the last patch for CotA was 34151.

RE: New Stuff

Posted: Thu Jul 08, 2010 1:47 pm
by moet
I don't own COTA, but I'm interested to know how the player can see the differences between the two games.

Is there a summarized list somewhere, other than the list of features available on the Matrix Games web page, where the concrete impact of the new features is not obvious : "better route findings", "better formation movement code" or "advanced force allocation algorithms", etc. ?

RE: New Stuff

Posted: Thu Jul 08, 2010 2:42 pm
by James Sterrett
I think the trouble, Moet, is that none of us have figured out a middle-level explanation, sitting between "it works a lot better" and "here's the nuts and bolts detail list".
 
I find that, having used BFTB, I keep tripping over myself in COTA, expecting features that aren't actually there.  They don't sound like much in a list, though.
 
It's sort of like looking at a two sports cars.  Both of them can go from A to B fast.  One of them is a lot more fun to drive.  Why?  Now suddenly we're discussing engine and steering and suspension systems, dashboard layouts, seat adjustments, blah blah blah.  And looking at the tech specs, why is it a better car....?  Each individual change seems small, but they add up.
 
Once the demo comes out, this may make more sense.  They are both sports cars, but BFTB handles better.