RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)
Posted: Mon Feb 02, 2009 5:59 pm
Rob can you please explain the function of Routing Control please?
What's your Strategy?
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ORIGINAL: witpqs
ORIGINAL: jrcar
... otherwise major damage on capital ships can only be repaired in a repair yard, with larger ports capable of repair of major damage equal to their port size times 100 (a level 1 port can repair major damage on a ship of 100 or less tons, level 2 101-200 tons).
Level 10 port x 100 = 1,000 tons, which would mean even destroyers never get repaired. Obviously I am misunderstanding this - please help!
ORIGINAL: cantona2
Rob can you please explain the function of Routing Control please?
I interpreted it to be the transfer range of the aircraft.
ORIGINAL: jrcar
The button is for adding aircraft "in reserve", they won't fly until the total number of aircraft falls to the unit size or lower, then the move from "reserve" status to ready. You can even add reserve aircraft to CV's, which is handy for when you expect a lot of action...
The "Ground" is how many aircarft the unit has lost on the ground.
ORIGINAL: witpqs
ORIGINAL: jrcar
The button is for adding aircraft "in reserve", they won't fly until the total number of aircraft falls to the unit size or lower, then the move from "reserve" status to ready. You can even add reserve aircraft to CV's, which is handy for when you expect a lot of action...
The "Ground" is how many aircarft the unit has lost on the ground.
So I take it the AE release will be pushed back a few months while that button is reversed to point to the left?
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ORIGINAL: jrcar
That is why you need Naval support and specialist ships. Without them not much repair happens. The crew fixes some minor repair.
Repair is still being tweaked, hopefully this weeks build is very close to the final, we shall see as we test.
ORIGINAL: witpqsORIGINAL: jrcar
... otherwise major damage on capital ships can only be repaired in a repair yard, with larger ports capable of repair of major damage equal to their port size times 100 (a level 1 port can repair major damage on a ship of 100 or less tons, level 2 101-200 tons).
Level 10 port x 100 = 1,000 tons, which would mean even destroyers never get repaired. Obviously I am misunderstanding this - please help!
ORIGINAL: Erik Rutins
Also keep in mind that shipyards can repair everything, as long as they can fit the size ship that needs fixing.
Huh, this is clear as mud !!! Wouldn't build rates be zero when production is off!Note Japanese build rates are usually 0 when production is on
Air units will automatically gain replacements under certain circumstances if aircraft are available in the replacement pool and the air unit has been set to Accept Replacements. To get replacement aircraft to flow automatically into an air unit, there must be planes in the pool and one of the following cases must be true (the first true will take effect):
• The air unit is located at a base with an airfield size of 1+ (or 0 if a float-equipped group and the base is in a coastal hex) and the base has over 20,000 supplies. Supplies will be expended at the base and the unit will receive damaged planes from the pool (they may repair before the next orders phase during the repair phase).
• The air unit is located at a base and the HQ that the group is assigned to is within transfer range of the air unit’s aircraft type, and the HQ is located at a base with an airfield size of 1+ and has over 20,000 supplies. Supplies will be expended at the HQ base and the unit will receive damaged planes from the pool.
• The air unit is located at a base and the Command level HQ that the group is assigned to is within transfer range of the air unit’s aircraft type, and the Command HQ is located at a base with over 20,000 supplies. Supplies will be expended at the HQ base and the unit will receive damaged planes from the pool.
• The air unit is located on a ship and a replenishment air unit is within normal range of the ship, the unit will receive planes from the replenishment unit instead of the pool.
• The air unit is located on a ship in the same hex as a base with an airfield size of 1+ (TF or at anchor) and the base has over 20000 supplies. Supplies will be expended at the base and the unit will receive damaged planes from the pool.
If none of these conditions apply, land based air units may automatically have a sub unit created for it at the base containing the HQ that the air unit is assigned to or the Command HQ of the air unit’s HQ if it is not in the base. The base with the HQ must have supplies that are at least equal to twice the base’s supply needs plus the supplies that will be expended in creating the sub unit, the supply base must be within twice the maximum range of the aircraft type, and there must be planes in the pool equal to:
• 10 + (plane build rate / 2)
If these conditions are met, a sub unit of damaged planes will be placed at the HQ’s location and supplies will be expended from the base. Note Japanese build rates are usually 0 when production is on. Another subgroup will not be formed for the air unit until at least 7 days have elapsed.
A maximum of 12 planes will be added for replacements at a time.
ORIGINAL: pad152
Huh, this is clear as mud !!! Wouldn't build rates be zero when production is off!Note Japanese build rates are usually 0 when production is on
ORIGINAL: pad152
Reading the following rules just makes my head hurt and makes me wonder if AE has been in the oven a little too long (over baked)! [8|] The manual is going to be as much fun to read as a IRS document and just about as clear!
Why have exceptions to rules? This will do nothing but produce endless questions, why do I have all of these air group fragments, why do I have all of these damaged air groups etc. etc.
Huh, this is clear as mud !!! Wouldn't build rates be zero when production is off!Note Japanese build rates are usually 0 when production is on
Air Replacement RulesAir units will automatically gain replacements under certain circumstances if aircraft are available in the replacement pool and the air unit has been set to Accept Replacements. To get replacement aircraft to flow automatically into an air unit, there must be planes in the pool and one of the following cases must be true (the first true will take effect):
• The air unit is located at a base with an airfield size of 1+ (or 0 if a float-equipped group and the base is in a coastal hex) and the base has over 20,000 supplies. Supplies will be expended at the base and the unit will receive damaged planes from the pool (they may repair before the next orders phase during the repair phase).
• The air unit is located at a base and the HQ that the group is assigned to is within transfer range of the air unit’s aircraft type, and the HQ is located at a base with an airfield size of 1+ and has over 20,000 supplies. Supplies will be expended at the HQ base and the unit will receive damaged planes from the pool.
• The air unit is located at a base and the Command level HQ that the group is assigned to is within transfer range of the air unit’s aircraft type, and the Command HQ is located at a base with over 20,000 supplies. Supplies will be expended at the HQ base and the unit will receive damaged planes from the pool.
• The air unit is located on a ship and a replenishment air unit is within normal range of the ship, the unit will receive planes from the replenishment unit instead of the pool.
• The air unit is located on a ship in the same hex as a base with an airfield size of 1+ (TF or at anchor) and the base has over 20000 supplies. Supplies will be expended at the base and the unit will receive damaged planes from the pool.
Rule Exception 1
If none of these conditions apply, land based air units may automatically have a sub unit created for it at the base containing the HQ that the air unit is assigned to or the Command HQ of the air unit’s HQ if it is not in the base. The base with the HQ must have supplies that are at least equal to twice the base’s supply needs plus the supplies that will be expended in creating the sub unit, the supply base must be within twice the maximum range of the aircraft type, and there must be planes in the pool equal to:
• 10 + (plane build rate / 2)
If these conditions are met, a sub unit of damaged planes will be placed at the HQ’s location and supplies will be expended from the base. Note Japanese build rates are usually 0 when production is on. Another subgroup will not be formed for the air unit until at least 7 days have elapsed.
A maximum of 12 planes will be added for replacements at a time.
ORIGINAL: jwilkerson
I use CS a lot. The combination of CS and waypoints will enable much more control over resupply missions.
ORIGINAL: JuanG
ORIGINAL: jwilkerson
I use CS a lot. The combination of CS and waypoints will enable much more control over resupply missions.
I take it this means we can assign waypoints to our CS routes?
Otherwise, looking brilliant. If only we could get our hands on it soon.
Would love to see more major naval units, if your allowed to show em.