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RE: modability

Posted: Thu Jun 04, 2009 4:23 pm
by Dili
1-Is it possible to force stop the production of an aircrft at a certain date for Japan( i am implying that is possible for Allied planes) even if the plane doesn't upgrade to anything?

2-Is it possible for a factory to start producing a plane at certain date, say one year after that aircraft is already in production in other factories?

RE: modability

Posted: Fri Jun 12, 2009 5:40 am
by pad152
Is there a way to test scenarios created with the new editor in AE, something like WITPchk?

RE: modability

Posted: Tue Jun 16, 2009 10:47 pm
by jwilkerson
ORIGINAL: pad152

Is there a way to test scenarios created with the new editor in AE, something like WITPchk?

We have an internal version of witpchk for AE. We do not think this is sufficiently polished to release immediately - but we will put it on the list for patch 01.


RE: modability

Posted: Mon Jul 06, 2009 2:45 pm
by Shark7
Don't know if this has been asked before, but will it be possible to add additional 'off map' bases to the game? IE say a person wanted to add in Gibralter (just as an example), is that going to be possible and will it require a map edit?

RE: modability

Posted: Mon Jul 06, 2009 9:36 pm
by treespider
ORIGINAL: Shark7

Don't know if this has been asked before, but will it be possible to add additional 'off map' bases to the game? IE say a person wanted to add in Gibralter (just as an example), is that going to be possible and will it require a map edit?


Not possible...the current off-map bases are hard coded...Andrew and Don can probably provide the particulars...but IIRC the off map base is a hex on a "virtual hex grid" such that the distance to it can be calculated from any base on the map.

RE: modability

Posted: Tue Jul 07, 2009 1:22 am
by Don Bowen
ORIGINAL: treespider

ORIGINAL: Shark7

Don't know if this has been asked before, but will it be possible to add additional 'off map' bases to the game? IE say a person wanted to add in Gibralter (just as an example), is that going to be possible and will it require a map edit?


Not possible...the current off-map bases are hard coded...Andrew and Don can probably provide the particulars...but IIRC the off map base is a hex on a "virtual hex grid" such that the distance to it can be calculated from any base on the map.

It's a little better than that. There is a set of two new external data files, sort of like pwhex, that control off map bases.

1. A zone file contains a listing of all the zones involved in off map movement. These are the off map holding boxes related to bases, the base locations, and the map edge entry/exit zones.

2. A link file the describes the links between the zones defined in #1, including data related to distance along each "path".

Plus:

3. The definition of the off map bases in the location data (done in scenario editor).

4. Artwork, if desired, on the map to show the base, holding box(es) and pipes.

Anyone that has worked with pwhex will understand it easily.



RE: Admiral's Edition Editor Thread

Posted: Sat Jul 18, 2009 12:29 am
by apbarog
Can pilot names be editted in the database in AE? (Or in WitP for that matter)

RE: Admiral's Edition Editor Thread

Posted: Sat Jul 18, 2009 12:32 am
by Dili
Yes