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RE: Patch 01 ... Patch 02
Posted: Fri Oct 02, 2009 4:43 pm
by pad152
ORIGINAL: jwilkerson
Yup, patch 02 will be focused on fixing any bugs we or other players find, but each team has some focus items they are working on:
Air - pilot training improvements
Naval - radar modling improvements
Land/map - supply draw improvements
And there will be more OOB/data fixes and improvements to the AI.
Any changes planed for aircraft/engine production and/or economy?
RE: Patch 01 ... Patch 02
Posted: Fri Oct 02, 2009 7:11 pm
by jwilkerson
ORIGINAL: pad152
Any changes planed for aircraft/engine production and/or economy?
Negatif, what would you suggest?
RE: Patch 01 ... Patch 02
Posted: Fri Oct 02, 2009 11:49 pm
by Jonathan Pollard
I would suggest making light industry cost less supplies to repair than heavy industry. As it stands now, because light industry produces only one supply per turn, it does not make sense to repair any damaged light industry after mid-1943, especially since you don't regain the victory points lost by repairing it.
RE: Patch 01 ... Patch 02
Posted: Sat Oct 03, 2009 2:55 am
by pad152
ORIGINAL: jwilkerson
ORIGINAL: pad152
Any changes planed for aircraft/engine production and/or economy?
Negatif, what would you suggest?
See
tm.asp?m=2250357
RE: Patch 01 ... Patch 02
Posted: Sat Oct 03, 2009 7:19 pm
by Cribtop
If I started a campaign game as Allies vs. Japanese AI today, would I have to re-start to implement changes when patch 2 comes out?
With an eye to future patches, is there any way to save a 1st day setup as either Allied or Japanese that you won't have to re-do post patches?
PS 100th post!
RE: Patch 01 ... Patch 02
Posted: Fri Oct 09, 2009 4:06 pm
by Swenslim
Does game engine makes possible to create repeateble convoys ? It would be great to order resource convoy not Auto-disband (for example) but repeat loading of resources and sailing to point X ?
RE: Patch 01 ... Patch 02
Posted: Fri Oct 09, 2009 5:27 pm
by loricas
ORIGINAL: Swenslim
Does game engine makes possible to create repeateble convoys ? It would be great to order resource convoy not Auto-disband (for example) but repeat loading of resources and sailing to point X ?
hi dear opponent[;)]
is still here: you can create a tf in the loading port, order to load resource and then change to from human controlled to CS
RE: Patch 01 ... Patch 02
Posted: Sat Oct 10, 2009 11:17 am
by dwinston
Just to confirm - patch 02 will have the tutorial in it?
RE: Patch 01 ... Patch 02
Posted: Sat Oct 10, 2009 11:58 am
by Admiral Scott
What day is patch 2 due to be released?
October 27th?
RE: Patch 01 ... Patch 02
Posted: Sat Oct 10, 2009 12:09 pm
by P.Hausser
Yes
RE: Patch 01 ... Patch 02
Posted: Sun Oct 11, 2009 3:03 pm
by dwinston
Yes to the tutorial or yes to the 27th?
RE: Patch 01 ... Patch 02
Posted: Sun Oct 11, 2009 3:27 pm
by USS Henrico
quote:
ORIGINAL: Swenslim
Does game engine makes possible to create repeateble convoys ? It would be great to order resource convoy not Auto-disband (for example) but repeat loading of resources and sailing to point X ?
hi dear opponent
is still here: you can create a tf in the loading port, order to load resource and then change to from human controlled to CS
I've been loading a resource ship at Hilo and sending it to Pearl, converting to computer command so I don't have to repeat the command. This worked fine prior to Patch 1, but doesn't seem to be working now. [&:]
RE: Patch 01 ... Patch 02
Posted: Sun Oct 11, 2009 8:40 pm
by wpurdom
quote:
ORIGINAL: jwilkerson
Yup, patch 02 will be focused on fixing any bugs we or other players find, but each team has some focus items they are working on:
Air - pilot training improvements
Naval - radar modling improvements
Land/map - supply draw improvements
And there will be more OOB/data fixes and improvements to the AI.
I'm surprised you have the nerve to go into even this much detail with this crowd - bound to stir up disppointment. But you do seem the have the maturity to not be unduly effected by the frenzied disappointments of the crowd. Keep up the good work and thanks for the info and your level responses.
RE: Patch 01 ... Patch 02
Posted: Sun Oct 11, 2009 9:09 pm
by Oldguard1970
Wpurdom,
Us??! Frenzied disappointment??! I am shocked...shocked that you would think so.[;)]
RE: Patch 01 ... Patch 02
Posted: Tue Oct 20, 2009 9:37 pm
by jwilkerson
Update on patch 02 status:
We continue our weekly build process, but this week is a bit of a milestone because I think we are now "critical mass" in terms of the items we have in the build. Testing will probably run for about two more weeks and we will continue to squeeze in whatever we can with an acceptable risk/benefit profile.
At this point, I would say public release by 27 Oct will not happen. I'd say it feels like we are about 2 weeks behind that goal at this point.
So probable schedule at this point looks something like "public beta" by about 3 Nov and patch release by about 10 Nov.
As regards "public beta". Actually I'm still a bit skeptical about whether we should be doing this or not. I see pros and cons.
The cons for me are that I guess I am used to being responsible for testing and so I worry about asking the customer to help with that. So kind of a "philosophical" issue for me.
On the pro side, to really adequately test something like this, equivalent to how I would test this in my day job, would take up to maybe 150 people several months. Or shall we say 1000s of person-hours. And there is no way we have that kind of resource available on our team. Hence the idea that some of you helping will find things we miss.
But back to the cons, some of you may view the "public beta" as if it were the actual patch. I would not do this. I would not patch a serious ongoing game, unless I really believed that the game was broken. But many of you will, probably most. I just would warn about equating your expectations regarding the "bug free ness" of the public beta, as compared to the same standard applied against the official patch, once it is released. The official patch will include additional changes as well as many fixes. So, I would recommend testing the "beta patch" as a testing activity. Create a separate instance of the game and apply the beta patch to that game and test. Keep that sepearate from your serious games.
RE: Patch 01 ... Patch 02
Posted: Tue Oct 20, 2009 10:03 pm
by RevRick
ORIGINAL: OldGuard1970
Wpurdom,
Us??! Frenzied disappointment??! I am shocked...shocked that you would think so.[;)]
Well, Louis, it's about time for someone to throw a hissy fit. You think we'd better round up the usual suspects?
RE: Patch 01 ... Patch 02
Posted: Tue Oct 20, 2009 10:19 pm
by dorjun driver
Suspected of what?
RE: Patch 01 ... Patch 02
Posted: Tue Oct 20, 2009 11:53 pm
by AW1Steve
ORIGINAL: jwilkerson
Update on patch 02 status:
We continue our weekly build process, but this week is a bit of a milestone because I think we are now "critical mass" in terms of the items we have in the build. Testing will probably run for about two more weeks and we will continue to squeeze in whatever we can with an acceptable risk/benefit profile.
At this point, I would say public release by 27 Oct will not happen. I'd say it feels like we are about 2 weeks behind that goal at this point.
So probable schedule at this point looks something like "public beta" by about 3 Nov and patch release by about 10 Nov.
As regards "public beta". Actually I'm still a bit skeptical about whether we should be doing this or not. I see pros and cons.
The cons for me are that I guess I am used to being responsible for testing and so I worry about asking the customer to help with that. So kind of a "philosophical" issue for me.
On the pro side, to really adequately test something like this, equivalent to how I would test this in my day job, would take up to maybe 150 people several months. Or shall we say 1000s of person-hours. And there is no way we have that kind of resource available on our team. Hence the idea that some of you helping will find things we miss.
But back to the cons, some of you may view the "public beta" as if it were the actual patch. I would not do this. I would not patch a serious ongoing game, unless I really believed that the game was broken. But many of you will, probably most. I just would warn about equating your expectations regarding the "bug free ness" of the public beta, as compared to the same standard applied against the official patch, once it is released. The official patch will include additional changes as well as many fixes. So, I would recommend testing the "beta patch" as a testing activity. Create a separate instance of the game and apply the beta patch to that game and test. Keep that sepearate from your serious games.
Thanks for keeping us imformed. It's greatly appreciated.[&o]
RE: Patch 01 ... Patch 02
Posted: Tue Oct 20, 2009 11:57 pm
by PaxMondo
CAn't wait for the patch ...
RE: Patch 01 ... Patch 02
Posted: Tue Oct 20, 2009 11:57 pm
by Kull
ORIGINAL: jwilkerson
Update on patch 02 status:
At this point, I would say public release by 27 Oct will not happen. I'd say it feels like we are about 2 weeks behind that goal at this point.
So probable schedule at this point looks something like "public beta" by about 3 Nov and patch release by about 10 Nov.
Cool. I'd be shot for saying that if this were the AE Release, but it's going to be a long time until the 3rd Patch, and I suspect many of us won't be disappointed if it slips again and you use the time to really load this one up.