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RE: Allies Set-up Spreadsheet for AE
Posted: Thu Aug 01, 2019 12:33 pm
by Gridley380
ORIGINAL: Kull
For ships (and even air and LCUs) I'll often create 1-ship TFs back in LA or SF and put "reminders" in the TF title. The TF itself isn't going anywhere, but "looking at TFs in Port" is one of my standard processes, so it's a good way to ensure I remember things, plus it's a reminder system that exists entirely inside the game (rather than external notebooks or scraps of paper).
Good idea, I'm going to steal it.

RE: Allies Set-up Spreadsheet for AE
Posted: Thu Aug 01, 2019 2:59 pm
by Kull
Hotkey & Credits Screen Swap:
(This was originally intended as a response to a thread in the main forum, but that one has a size and type limitation on attachments, whereas it will work here. Plus it's a useful feature that new players in particular may find helpful.)
One of the nice features of the chemkid map system is the "Credits" button (top right of the game GUI) now displays the "Hotkey" list. Meanwhile, the credits aren't lost, but are the last screen which displays when you load up a save game. I don't consider this switch to be a slap at the devs, since the player is going to see the credits MUCH more frequently this way.
Anyway, you can get the same result regardless of which map system you use, simply by downloading the 2 attached zips (this one and the one below) and copying the two files into your "War in the Pacific Admiral's Edition\ART" folder. I have to say, it's a real blessing to have the hotkey list so readily available!
This first file is the new "credits" screen (actually the hotkeys):
RE: Allies Set-up Spreadsheet for AE
Posted: Thu Aug 01, 2019 3:00 pm
by Kull
And here is the second file (the credits, which will now appear in the game load screen):
RE: Allies Set-up Spreadsheet for AE
Posted: Fri Aug 02, 2019 11:08 pm
by Aksully
ORIGINAL: Kull
And here is the second file (the credits, which will now appear in the game load screen):
Thanks Kull this is great! A couple of questions for you if you don't mind?
First in your experience against the AI is it better to put most of your forces in Manila or Bataan?
Second, I must be blind but I can't find a list of terrain defense bonuses? This applies to the above question of is it better to defend in Urban Light or Jungle? Thx!
RE: Allies Set-up Spreadsheet for AE
Posted: Sat Aug 03, 2019 4:49 am
by Schorsch
page 189 in the manual (8.3.1) has the terrainmodifiers
RE: Allies Set-up Spreadsheet for AE
Posted: Sat Aug 03, 2019 4:56 am
by jdsrae
ORIGINAL: Aksully
ORIGINAL: Kull
And here is the second file (the credits, which will now appear in the game load screen):
Thanks Kull this is great! A couple of questions for you if you don't mind?
First in your experience against the AI is it better to put most of your forces in Manila or Bataan?
Second, I must be blind but I can't find a list of terrain defense bonuses? This applies to the above question of is it better to defend in Urban Light or Jungle? Thx!
Also look at Clark Field which I believe is Jungle Rough. Do not give that hex up without a fight.
I’m no expert, but I’d prioritise Clark/Bataan over Manila but still leave enough at Manila to give anything less than a fully formed IJA Division a bloody nose.
Once you see what IJA lands where, and with a bit of recon, you may have time to adjust.
RE: Allies Set-up Spreadsheet for AE
Posted: Sat Aug 03, 2019 1:56 pm
by rustysi
First in your experience against the AI is it better to put most of your forces in Manila or Bataan?
Neither.
is it better to defend in Urban Light or Jungle?
Both are the same, x2.
The above being said, Clark is jungle rough, which equates to x3 terrain.
So I'd say your best defense, at least in scen1 on a standard map, is to defend Clark/Bataan. This is because Bataan controls the CD's guns that in turn control the approaches not only to herself, but to Clark and Manila as well. While its true you get some supply form Manilas' LI, its not a whole lot. Additionally if Japan doesn't change anything she has only ~2.5 divisions to conquer Luzon, and provide a garrison for Manila. That's a pretty steep pair of objectives for such a small force given the terrain they must overcome.
Being a JFB, that's my humble opinion. Of course as usual, YMMV.[:)]
RE: Allies Set-up Spreadsheet for AE
Posted: Sat Aug 03, 2019 1:58 pm
by Kull
ORIGINAL: jdsrae
Also look at Clark Field which I believe is Jungle Rough. Do not give that hex up without a fight.
I’m no expert, but I’d prioritise Clark/Bataan over Manila but still leave enough at Manila to give anything less than a fully formed IJA Division a bloody nose.
Once you see what IJA lands where, and with a bit of recon, you may have time to adjust.
+1
Against the AI (always that qualifier), I leave a few PA units in Manila so it isn't a walkover, but the real defense is at Clark and Bataan. 4th Marines are the toughest unit, and the one that can ensure a longer siege in Bataan, so they always go there, along with enough Eng units to build the defenses as high as possible. The real problem with sticking all your units in Bataan is they eat a lot of supply AND the Japs will soon bomb your surplus supply down to nothing. So spread things out a bit to make that harder to do, for a while anyway.
ORIGINAL: Schorsch
page 189 in the manual (8.3.1) has the terrainmodifiers
Correct, thanks. Worth noting that the
Bellum Pacifica map places this table in the top right of the map (instead of the terrain-type pictorial. Very helpful to have that information readily visible:

RE: Allies Set-up Spreadsheet for AE
Posted: Sat Aug 03, 2019 2:01 pm
by rustysi
Worth noting that the Bellum Pacifica map places this table in the top right of the map
Is that a 'standard' type map otherwise?
RE: Allies Set-up Spreadsheet for AE
Posted: Sat Aug 03, 2019 2:06 pm
by Schorsch
same goes for the topo map project btw

RE: Allies Set-up Spreadsheet for AE
Posted: Sat Aug 03, 2019 2:06 pm
by Kull
ORIGINAL: rustysi
Worth noting that the Bellum Pacifica map places this table in the top right of the map
Is that a 'standard' type map otherwise?
Yes it is.
Large Slow Target highly recommended it (as have others) as a good compromise that features both beauty and clear delineation of terrain types (the primary fault of the otherwise wonderful
chemkid offerings).
RE: Allies Set-up Spreadsheet for AE
Posted: Sat Aug 03, 2019 2:35 pm
by rustysi
Thanks. Any idea where I may view and then down load?
And yes, I like chemkids' maps, but they seemed to 'blur' some map features. Like the shallow ocean hexes, at least to my old eyes.
RE: Allies Set-up Spreadsheet for AE
Posted: Sat Aug 03, 2019 5:30 pm
by Kull
ORIGINAL: rustysi
Thanks. Any idea where I may view and then down load?
And yes, I like chemkids' maps, but they seemed to 'blur' some map features. Like the shallow ocean hexes, at least to my old eyes.
The link to
MakeeLearn's thread was in my earlier post:
Bellum Pacifica
RE: Allies Set-up Spreadsheet for AE
Posted: Sat Aug 03, 2019 10:49 pm
by Aksully
ORIGINAL: Schorsch
page 189 in the manual (8.3.1) has the terrainmodifiers
Found it in my manual on page 186 8.3.1 Overland Movement! Duh. I was looking in the index for Terrain Modifiers! Silly me. Thx!
RE: Allies Set-up Spreadsheet for AE
Posted: Sat Aug 03, 2019 10:51 pm
by Aksully
ORIGINAL: Schorsch
page 189 in the manual (8.3.1) has the terrainmodifiers
Thx Schorsch! Found it on page 186 Overland Movement. I'm a logical guy so not the heading I thought I'd find it under!

RE: Allies Set-up Spreadsheet for AE
Posted: Sat Aug 03, 2019 10:54 pm
by Aksully
ORIGINAL: jdsrae
ORIGINAL: Aksully
ORIGINAL: Kull
And here is the second file (the credits, which will now appear in the game load screen):
Thanks Kull this is great! A couple of questions for you if you don't mind?
First in your experience against the AI is it better to put most of your forces in Manila or Bataan?
Second, I must be blind but I can't find a list of terrain defense bonuses? This applies to the above question of is it better to defend in Urban Light or Jungle? Thx!
Also look at Clark Field which I believe is Jungle Rough. Do not give that hex up without a fight.
I’m no expert, but I’d prioritise Clark/Bataan over Manila but still leave enough at Manila to give anything less than a fully formed IJA Division a bloody nose.
Once you see what IJA lands where, and with a bit of recon, you may have time to adjust.
Thank you JD for this. I think I'll plan for a defensive line like you suggest here which seems to coincide with Kull's SS. Then I'll adjust as results dictate. Much appreciated!

RE: Allies Set-up Spreadsheet for AE
Posted: Sat Aug 03, 2019 10:57 pm
by Aksully
ORIGINAL: Kull
ORIGINAL: jdsrae
Also look at Clark Field which I believe is Jungle Rough. Do not give that hex up without a fight.
I’m no expert, but I’d prioritise Clark/Bataan over Manila but still leave enough at Manila to give anything less than a fully formed IJA Division a bloody nose.
Once you see what IJA lands where, and with a bit of recon, you may have time to adjust.
+1
Against the AI (always that qualifier), I leave a few PA units in Manila so it isn't a walkover, but the real defense is at Clark and Bataan. 4th Marines are the toughest unit, and the one that can ensure a longer siege in Bataan, so they always go there, along with enough Eng units to build the defenses as high as possible. The real problem with sticking all your units in Bataan is they eat a lot of supply AND the Japs will soon bomb your surplus supply down to nothing. So spread things out a bit to make that harder to do, for a while anyway.
ORIGINAL: Schorsch
page 189 in the manual (8.3.1) has the terrainmodifiers
Correct, thanks. Worth noting that the
Bellum Pacifica map places this table in the top right of the map (instead of the terrain-type pictorial. Very helpful to have that information readily visible:
I was debating on loading this Map. But I've got the info and you all have been a big help with my question. Thanks again!
RE: Allies Set-up Spreadsheet for AE
Posted: Sat Aug 03, 2019 11:08 pm
by Aksully
ORIGINAL: rustysi
First in your experience against the AI is it better to put most of your forces in Manila or Bataan?
Neither.
is it better to defend in Urban Light or Jungle?
Both are the same, x2.
The above being said, Clark is jungle rough, which equates to x3 terrain.
So I'd say your best defense, at least in scen1 on a standard map, is to defend Clark/Bataan. This is because Bataan controls the CD's guns that in turn control the approaches not only to herself, but to Clark and Manila as well. While its true you get some supply form Manilas' LI, its not a whole lot. Additionally if Japan doesn't change anything she has only ~2.5 divisions to conquer Luzon, and provide a garrison for Manila. That's a pretty steep pair of objectives for such a small force given the terrain they must overcome.
Being a JFB, that's my humble opinion. Of course as usual, YMMV.[:)]
Thanks Rusty for your input! It's not a humble opinion, but one based on knowledge of the game and it's mechanics. That's what I lack so again...Thx!
RE: Allies Set-up Spreadsheet for AE
Posted: Thu Sep 12, 2019 11:33 am
by Steven545
Just downloaded your spreadsheet, it looks the dogs,lol.
I've been trying to get into a campaign game for months but always have up after an hour or so due too overwhelming feeling of hopelessness. So tonight I'm going to finally over come my fear lol.
Thanks for all your hard work
RE: Allies Set-up Spreadsheet for AE
Posted: Thu Sep 12, 2019 1:03 pm
by Kull
ORIGINAL: Steven545
Just downloaded your spreadsheet, it looks the dogs,lol.
I've been trying to get into a campaign game for months but always have up after an hour or so due too overwhelming feeling of hopelessness. So tonight I'm going to finally over come my fear lol.
Thanks for all your hard work
Happy to help, and good for you! Even now, 10 years later, I can still remember that feeling! Feel free to ask any questions, but keep in mind that it's easy to get bogged down in the minutuae. If something isn't immediately clear, just make your best guess (or highlighlight the row as something to revisit later) and just keep going. This literally takes days of human time to finish, but the good news is that you will figure out a LOT in the process. Which is really the main idea.
And the turns that follow will be infinitely easier, if for no other reason than you have most of the balls rolling so there's far less to do!