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RE: OKH Plan 1942 - Alpha AAR

Posted: Thu Apr 01, 2010 4:14 pm
by Joel Billings
Attack Combat Value = Defense Combat Value (accounts for terrain and fort modifiers for defense)

These are rough approximations of combat ability. The actual ability in combat depends on the interactions of the specific combat types and terrain.

RE: OKH Plan 1942 - Alpha AAR

Posted: Thu Apr 01, 2010 6:22 pm
by PyleDriver
Ok guys read back some pages on this post. I "reported" to Joel and Gary the lasp of the AI. I think if it didn't have a brainfart up north it wouldn't be spanking down south...Sooo...

RE: OKH Plan 1942 - Alpha AAR

Posted: Fri Apr 02, 2010 2:00 pm
by PyleDriver
How you use breaking down divisions is must. Where, when and why...As Joel said they can become exposed, so the hat trick as to when...

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RE: OKH Plan 1942 - Alpha AAR

Posted: Sat Apr 03, 2010 2:42 am
by PyleDriver
Boy did I take a hit attacking this pocket, 33 AFV down, so I'll let them suffer one more turn with out mail from there wives...4th Army did pop a hole, lead by the 10th Mot division. STAVKA is in shambles over this...Stalin has men lined up in question...

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RE: OKH Plan 1942 - Alpha AAR

Posted: Sat Apr 03, 2010 3:29 am
by PyleDriver
Heres a level 4 ss. When I started the AAR (look back) I said those flanks have to be taken out. Well they are...lol...Soon you will see Hoth's 4th PzA spring into action. Trust me, this is beauty...This all takes time and tempo, it doesn't happen overnight...

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RE: OKH Plan 1942 - Alpha AAR

Posted: Sat Apr 03, 2010 4:17 am
by PyleDriver
One last thought...I'm a chess player, and a very good one...So, you have to think ahead in this game or be left behind...

RE: OKH Plan 1942 - Alpha AAR

Posted: Sat Apr 03, 2010 10:42 am
by Northern Star
Jon, I was a good chess player too some years ago... then I started to play WiR and everything changed.

RE: OKH Plan 1942 - Alpha AAR

Posted: Sat Apr 03, 2010 10:53 am
by ComradeP
I wonder how many wargamers are also chessplayers. I participated in some chess tournaments when I was young(er), but after winning a tournament I quit playing chess on a professional level. Now I rarely play chess, well, "regular" chess anyway.

PyleDriver, what does your vehicle pool look like, did you lose 1940/1941/1942 recon unit production in a handful of turns like the last time?

RE: OKH Plan 1942 - Alpha AAR

Posted: Sat Apr 03, 2010 2:33 pm
by freeboy
I just wanted you to know as an avid gamer, I read this like my morning "paper and coffee" lol
so when I get up and scroll through the important stuff ,this thread is right there ! wowow[&o] so please talk about planing and why you  are attacking at various points, all intersting stuff...

RE: OKH Plan 1942 - Alpha AAR

Posted: Sat Apr 03, 2010 6:04 pm
by PyleDriver
Boom...Told you Hoth was ready...The spring spung...This is pretty, or ugly...Damn I love this game...

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RE: OKH Plan 1942 - Alpha AAR

Posted: Sat Apr 03, 2010 6:18 pm
by PyleDriver
So heres a level 4 zoom, you guys get the picture yet. I press everywhere then break it. This will get good, stay tooned...lol...

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RE: OKH Plan 1942 - Alpha AAR

Posted: Sat Apr 03, 2010 6:22 pm
by PyleDriver
Oh Btw, I haven't brought Kliest into action yet...lol...

RE: OKH Plan 1942 - Alpha AAR

Posted: Sat Apr 03, 2010 6:24 pm
by ComradeP
This is getting kind of silly. You're advancing, using a ~20 kilometre corridor, without a link to a railhead. It's weird that the collection of air groups at Tula doesn't really seem to be able to interdict anything in any meaningful way. The AI was also kind enough to place his mobile units at the frontline. I'm hoping this is all still the result of the AI going braindead, as this doesn't make a lot of sense.

RE: OKH Plan 1942 - Alpha AAR

Posted: Sat Apr 03, 2010 7:27 pm
by PyleDriver
Comrade I had 8 Mech units there (alot of power). I really don't wan't to say what it cost to get that breakthrough (didn't look) it was costly. Attrition is killing me right now, so take a chill pill, then buy the game and tell me your stories...

RE: OKH Plan 1942 - Alpha AAR

Posted: Sat Apr 03, 2010 10:10 pm
by SGHunt
Link up at Tula for the next and biggest pocket?

Where is Kleist?   (Where is Grouchy?[:'(])

And down South - have the heavy guns started hammering Rostov yet?

S

RE: OKH Plan 1942 - Alpha AAR

Posted: Sun Apr 04, 2010 6:35 am
by Smirfy
Can I make a suggestion for immersion and ease of identification would it be possible that units have their number to the left or right of the Nato symbol and when they split perhaps 1/33 2/33 3/33 (the figures rotated off course so the top rests on the symbol and base rests on counters edge)

RE: OKH Plan 1942 - Alpha AAR

Posted: Sun Apr 04, 2010 6:52 am
by Hard Sarge
ORIGINAL: von Jaeger

Link up at Tula for the next and biggest pocket?

Where is Kleist?   (Where is Grouchy?[:'(])

And down South - have the heavy guns started hammering Rostov yet?

S

Tula ? I would be heading towards Kyazan, unless the northern thrust has trouble

(but I am a sucker for Airfields, nothing like a tank running a bomber or two under it's treads)

of course, I am not the master of the pocket, I tend to be more of a bull in a china shop


RE: OKH Plan 1942 - Alpha AAR

Posted: Sun Apr 04, 2010 6:53 am
by Hard Sarge
ORIGINAL: ComradeP

This is getting kind of silly. You're advancing, using a ~20 kilometre corridor, without a link to a railhead. It's weird that the collection of air groups at Tula doesn't really seem to be able to interdict anything in any meaningful way. The AI was also kind enough to place his mobile units at the frontline. I'm hoping this is all still the result of the AI going braindead, as this doesn't make a lot of sense.

not trying to step in, but, look behind the lines, I am sure Jon has his fighters in the area, they will cover the breakthough, as long as he has AS over that area, the SU will be HARD pressed to get much interdiction done


plus everything else he is doing, his air is keeping the SU air busy

if the SU air had AS in the area, it would be much HARDer to gain that kind of breakthough

RE: OKH Plan 1942 - Alpha AAR

Posted: Sun Apr 04, 2010 8:12 am
by ComradeP
Comrade I had 8 Mech units there (alot of power). I really don't wan't to say what it cost to get that breakthrough (didn't look) it was costly. Attrition is killing me right now, so take a chill pill, then buy the game and tell me your stories...

I'll take the chill pill, I was just surprised that you managed to do something like this, especially after you trapped roughly 2 Armies worth of troops with just 3 Panzer regiments.
not trying to step in, but, look behind the lines, I am sure Jon has his fighters in the area, they will cover the breakthough, as long as he has AS over that area, the SU will be HARD pressed to get much interdiction done


plus everything else he is doing, his air is keeping the SU air busy

if the SU air had AS in the area, it would be much HARDer to gain that kind of breakthough

Looking behind the lines, I see that most of those German air groups are further removed from the German spearheads than the Soviet air groups in the area. And although quantity certainly isn't everything, there are a lot of Soviet air groups in the area and only a limited number of German air groups. Even though the quality of Soviet air groups is probably still fairly minimal, quantity should be able to compensate for that to a degree.

To say the AI needs a lesson or two on flank security would be an understatement.

RE: OKH Plan 1942 - Alpha AAR

Posted: Sun Apr 04, 2010 8:40 am
by Hard Sarge
with out seeing what is on the fields, it is HARD to tell how much, how many planes are in the area

the fighters do have range, they don't need to be in the same hex, to fly

also, remember, the idea of a bulge, it gives you a spring board into the enemy flanks, but it also opens up your flanks, and once the weather clears, a single defence line is going to be in trouble

when the game comes out, challenge Jon to a game, show him the errors of his ways