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RE: Master Wishlist Thread
Posted: Fri Apr 02, 2010 3:20 pm
by taltamir
1. "never show this message again" checkmark for the message you get when you upgrade a ship design. telling me "it has been upgraded and old design was set as obsolete" is uncessary every time, and just adds multiple clicks and mouse moves that stack up in quantity QUICK.
2. "upgrade all" button in ship designer. (upgrades all designs at once, not all existing ships)
3. have an option for the AI to fully automate ship (and base) upgrading and retiring. so that a ship that has 5 generation old tech could be upgraded or retired and a new one built instead.
RE: Master Wishlist Thread
Posted: Fri Apr 02, 2010 6:54 pm
by BigWolfChris
I know it's been mentions once but,
When loading from a savegame, could the game auto-pause please
RE: Master Wishlist Thread
Posted: Fri Apr 02, 2010 7:41 pm
by HsojVvad
ORIGINAL: BigWolf
I know it's been mentions once but,
When loading from a savegame, could the game auto-pause please
I don't think it's been mentioned before. I seconded it.
I would like to know what the ranges are. When you get a new tech for a weapon the range increases. But what is the range? I can get a grasp for it.
Also when the AI offers you a tech, I have no idea what the tech does. Can there by a hyper link to the galactopeida so we know what it is.
RE: Master Wishlist Thread
Posted: Fri Apr 02, 2010 7:47 pm
by BigWolfChris
It has, page 2, I quickly checked before postingĀ [:'(] lol
RE: Master Wishlist Thread
Posted: Fri Apr 02, 2010 8:55 pm
by HsojVvad
ORIGINAL: BigWolf
It has, page 2, I quickly checked before postingĀ [:'(] lol
LOL smart ass [:D]
RE: Master Wishlist Thread
Posted: Fri Apr 02, 2010 10:21 pm
by Aelfric
As suggested by Webbco and supported by others:
All ship designs that are manually created should ALWAYS be a buildable option on the right-click menu, unless marked as obsolete.
RE: Master Wishlist Thread
Posted: Fri Apr 02, 2010 10:31 pm
by BigWolfChris
ORIGINAL: Aelfric
As suggested by Webbco and supported by others:
All ship designs that are manually created should ALWAYS be a buildable option on the right-click menu, unless marked as obsolete.
I would go as far as saying ANY ships not marked obsolete should be build-able
Afterall, pressing the upgrade button should obsolete the design being replaced
RE: Master Wishlist Thread
Posted: Fri Apr 02, 2010 10:54 pm
by HsojVvad
I have upgraded some mining facilites by putting on some weapons on them. When I click on a constructor to build mines, I have the old options at the top, and I have the new options at the bottom. So it's not like all the builds are oboslete, just the ships. I don't know about bases yet.
Another wish I would like, is as other have said, make it easier to read the wording. I find them too small.
RE: Master Wishlist Thread
Posted: Fri Apr 02, 2010 10:55 pm
by badken
Permit me to add my voice to the chorus requesting easier to read text and icons at high resolutions. If I can't read the text, I can't very well play the game.
RE: Master Wishlist Thread
Posted: Sat Apr 03, 2010 10:49 am
by siRkid
On the construction screen when you have a planet or moon selected, I would like the lower right window to show what bases are currently at that planet to make it easier to pick what to build.
RE: Master Wishlist Thread
Posted: Sat Apr 03, 2010 12:11 pm
by crazyguy
Just three very important things for me:
1.) Right clicking on the information window should also pop up the right-click menu of this object. Its very annoying to zoom in to click on a ship from a fleet to give the order to refuel all...
2.) Don't tie independent races to empires... For example if I start a game with NO empires and plentifull independent races there should be still independent races in the galaxy which can grow to empires...
3.) I would realy LOVE a multiplayer option... Just use a free network library (you use the .net framework so maybe something like the
Lindgren network library ) and transfer the game db between the players (I know it's not THAT easy).
Thanks for your attention [:)]
RE: Master Wishlist Thread
Posted: Sat Apr 03, 2010 12:59 pm
by BigWolfChris
ORIGINAL: crazy_guy
2.) Don't tie independent races to empires... For example if I start a game with NO empires and plentifull independent races there should be still independent races in the galaxy which can grow to empires...
This should already work
RE: Master Wishlist Thread
Posted: Sat Apr 03, 2010 1:54 pm
by vengen
As my first post on this forum, let me start off by saying that this is an excellent startegic/operational simulation of space exploration and conflict. It's very well conceived, so please don't make radical changes to it. I've played about 25 hours of it so far and I'm only beginning to understand certain aspects of it.
Some of these items may have already been discussed, or have other work arounds - sorry, but I'm too focused on playing the game to visit here much.
My wish list:
1 - Better fleet management tools - the ability to refit by class; the ability to assign some ships (say two frigates and an escort) to a system and have the AI take them over and patrol the system with them (refueling them as necessary) and letting the player control both the the fleet activity and where ships get assigned; the ability to form more than ten fleets (maybe I just haven't figured out how get more than ten yet).
2 - An option on game creation for no space monsters.
3 - Name the moons by adding a letter to the planet name - the current naming convention only adds to the player's already overwhelming memory burden.
4 - An option on game creation to vary the ratio of systems with planets, the ratio of systems with habitable planets, and the average number of habitable planets in systems that have habitable planets. That way, a player who wants a galaxy full of habitable planets can have it, and a player who wants a galaxy with fewer habitable planets can have that also.
5 - If terraforming or a more tactical combat system is adopted, please give the player the ability to turn those options off.
Thanks for your consideration.
RE: Master Wishlist Thread
Posted: Sat Apr 03, 2010 2:21 pm
by Deomrve
When you click upgrade for a ship design have the computer give it the same name and add 1 to the model number, such as Joe's Freighter when upgraded becomes Joe's Freighter 2. Not CLFT-4099 or some such thing. I choose a naming convention that my feeble old mind can understand and I don't want to use whatever the computer decides to name it.
RE: Master Wishlist Thread
Posted: Sat Apr 03, 2010 2:26 pm
by HsojVvad
Well I read this in another post. Someone mentioned this (sorry forgot who) but he made a good point. When discovering ruins and ships or bases, it should take time to discover what they are. I can see if it's space monsters they would show up right away, but if it's soemthing else, like tech, or ships, it should take time to discover them and learn how to run them. Since this is a Real Time game, why should it be instantly "ON" as soon as you discover it.
RE: Master Wishlist Thread
Posted: Sat Apr 03, 2010 2:40 pm
by Wade1000
Well the time ticks in DAYS so at the minimum an action takes a day.
RE: Master Wishlist Thread
Posted: Sat Apr 03, 2010 2:49 pm
by HsojVvad
I am reading the forums to try and learn a few more things. I was reading War Weariness. If you are a Warrior Race why would you have War Weariness? Wouldn't it be the opposite? If not at war, the population gets restless? Since I haven't played a Warrior Race yet, I am not shure if this is true or not, but at least have Warrior Races have very little War Weariness.
Since I havn't been in war yet, I am not shure if this is an option as well, but if a planet has lots of War Weariness, or even wants to rebel because of other options, shouldn't we be able to send in Military, to quell the rebellion? For now, I only think ground forces is for combat, it dosn't quell rebellion. I could be wrong though, but if I am not, would this be a good idea to have?
RE: Master Wishlist Thread
Posted: Sat Apr 03, 2010 3:04 pm
by Storper
ORIGINAL: Davor
I am reading the forums to try and learn a few more things. I was reading War Weariness. If you are a Warrior Race why would you have War Weariness? Wouldn't it be the opposite? If not at war, the population gets restless? Since I haven't played a Warrior Race yet, I am not shure if this is true or not, but at least have Warrior Races have very little War Weariness.
Since I havn't been in war yet, I am not shure if this is an option as well, but if a planet has lots of War Weariness, or even wants to rebel because of other options, shouldn't we be able to send in Military, to quell the rebellion? For now, I only think ground forces is for combat, it dosn't quell rebellion. I could be wrong though, but if I am not, would this be a good idea to have?
Sounds a bit like the Klingons from BotF where you got morale penalties from making peace.
RE: Master Wishlist Thread
Posted: Sat Apr 03, 2010 3:10 pm
by HsojVvad
Yes it does Storper.
Another part I am reading in the forum is about Colonizing Planner. I love how it sorts alot of things for you, but because the fonts are so small to read, I would really love to see what I don't have and I need in "Red". What I need but have a little of and about to run out in "Yellow".
I know I am repeating myself, but now I am starting to see it in different screen, not just for construction anymore. I see we need it for strategic and luxury resources as well, not just in the construction screen.
RE: Master Wishlist Thread
Posted: Sat Apr 03, 2010 4:39 pm
by HsojVvad
When a ship completes it's mission, and the message pops up saying it has completed it, can you guys put in saying what the last mission is? Lots of times I forget what the previous missions were so I can't rememeber what I wanted it to do.
Like for example, if it ran out of fuel and I gave it a refueling order, but then I forget what it was doing before. Maybe it was an explorer ship that was suppose to search a certain sector or system, then it had to refuel, I forget I wanted it to either go to this system, or this fleet to attack that planet etc.