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RE: Diverse Worlds v8 - Gizurean
Posted: Sat Jan 08, 2011 9:27 pm
by Baleur
ORIGINAL: WoodMan
For info, the ambitious Naxx plan is to make their ships look like birds, they are dinosaurs with feathers [:D] But I doubt I could make them to be honest.
Like in Sword of The Stars: A Murder of Crows? The feathered bird-dinosaur-aztec-aliens? XD
Regarding the Securans, I dont know... I REALLY love the shipset you created, they are beautiful, sleek, but i think it would fit better with one of the "super-sleek grey-wannabe" races, like the big-headed human race (LOL forgot their name).
I dont know, but the Securans always gave me a Stargate Goa'Uld vibe, partly due to their desert planet homeworlds and egypt-style make-up on the portrait and the vanilla ship designs.
I kinda expected something like pyramid shapes and soft sand-tones or gold-tones, so i must say your shipset totally surprised me.
It looks amazing, but for me personally, it doesnt fit the Securans but rather some over-evolved near-ascension humanoid race.
RE: Diverse Worlds v8 - Gizurean
Posted: Sat Jan 08, 2011 11:22 pm
by WoodMan
Thanks for the kind comments and positive feedback all.
@Sim, more Ugnari coming soon, but its a side project as due to the small sizes all the ships are coming out at I am having to either a)enlarge and compensate with sharpening and stuff, or b) paint unenlarged textures over enlarged shapes, so it takes longer than usual. So soon, but not yet, 4 of the 5 colossal spheres are done, the Cap, Cruiser, Contructor and Colony, Resupply still to go. I also made the freighters and escort, but nothing else yet.
@Bal & JHGT, sorry guys this was just how I imagined them, I guess it was a combination of their Utopian government and the fact they always end up the most powerful AI empires in my games [:D] But, if there is a shipset I haven't released yet I'm definately up for suggestions and ideas.
The next update will probably be the Wekkarus, maybe tomorrow night if all goes well [:)]
Here is a preview (I know some of the pipe patterns didn't match up perfectly)

RE: Diverse Worlds v8 - Gizurean
Posted: Sun Jan 09, 2011 5:28 am
by J HG T
I think the pipes look just fine as does the ship. Seems like another great set.
And don't mind me. I love to have more variety in games, the fact that I get heebie-jeebies from your Securan ships won't change that.
RE: Diverse Worlds v10 - Securan
Posted: Sun Jan 09, 2011 6:46 am
by greywolf1
Thanks, WoodMan. It's a pity I can't use your mod, but you have a good point for your decision to base it on the expansion. And it's your baby

- keep going!
RE: Diverse Worlds v10 - Securan
Posted: Sun Jan 09, 2011 11:56 am
by WoodMan
Thanks, WoodMan. It's a pity I can't use your mod, but you have a good point for your decision to base it on the expansion. And it's your baby

- keep going!
The original DW was a fantastic game. Enjoy it for a while and seriously consider getting the expansion at some point, the expansion is also fantastic in my opinion.
RE: Diverse Worlds v11 - Wekkarus
Posted: Mon Jan 10, 2011 12:18 am
by WoodMan
Hi all!
The Wekkarus are ready and v11 is now available on the first page. They are perhaps the strangest looking set in the mod, especially if you look at them individually or in windows. However, when grouped together they give a good vibe and look pretty cool [:D]
Hence, a screenie:

RE: Diverse Worlds v9 - Ikkuro
Posted: Mon Jan 10, 2011 4:59 am
by the1sean
ORIGINAL: J HG T
Securan always remind me of Syreens from Star Control 2. Anyway, I liked their original shipset even if it was shared with some other races. It fitted the securans best I think. I'm guessing the Securan ships are quite simple, "aerodynamic", sleek, practical and don't have many extra shiny bits. Oh well, we'll see soon enough. I trust in Woodmans imagination, which I have plenty, and skill, which I have none. Therefore the respect for Woodmans work.
I totally agree, great work on the shipset, Woodman!
RE: Diverse Worlds v11 - Wekkarus
Posted: Mon Jan 10, 2011 5:06 am
by J HG T
Another great shipset. Haven't ever played with Wekkarus but maybe I should give 'em a go sometime. Their wave-blasters sound like they could do some serious damage.
RE: Diverse Worlds v11 - Wekkarus
Posted: Mon Jan 10, 2011 5:40 am
by Setekh
I can't start a new game with this latest version. The game loads ok but after setting up the game and pressing start I get the error "Cannot start this game"
Loading a previous save woks fine though.
??????
RE: Diverse Worlds v11 - Wekkarus
Posted: Mon Jan 10, 2011 6:29 am
by J HG T
Same here Setekh. The game gets unhandled expectation whenever it needs to show the new Wekkarus ships. You can start a new game as long as there's no need to show Wekkarus. Tested this by putting the Wekkarus near me, and as soon as I made contact with them and zoomed to one of their ships the game crashed. It's obvious there's something messed up with the new Wekkarus graphs.
I hope Woodman gets this sorted out quickly.
RE: Diverse Worlds v11 - Wekkarus
Posted: Mon Jan 10, 2011 9:01 am
by WoodMan
Guys I can't find the problem, they work fine on my computer. I also moved out my theme folder and used the one I downloaded from the link provided to check if the file became faulty during upload, and that also works fine. I tested both as Wekkarus themselves and as Humans where I used the editor to place Wekkarus ships near my homeworld. Both times worked fine and I had no crash [:@]
Here is a screenie of my playing as the Weekarus, you can see the Wekk portrait on my planet:
I don't know whats causing the crash, how did you install it? Are you sure the file structure is correct?

RE: Diverse Worlds v11 - Wekkarus
Posted: Mon Jan 10, 2011 9:57 am
by J HG T
I will try downlaoding the file again and try it out.
Basically, I overwrite the races.txt, about.png, about.txt with new ones then just extract the shipsets folder into images folder. I'll try extract V.11 again with a little different way to see if it helps.
RE: Diverse Worlds v11 - Wekkarus
Posted: Mon Jan 10, 2011 10:23 am
by WoodMan
ok, let me know the results!
In the meantime is anyone else having problems? Did anyone except me get it to work?
RE: Diverse Worlds v11 - Wekkarus
Posted: Mon Jan 10, 2011 10:55 am
by Haree78
Keep it up Woodman, really enjoying your work. Just finished playing a big game with version 10 (with a little BSG flavour in there too

) but I'll be starting a new game tonight with version 11.
Did you notice that you replaced all races of ship set 8? Perhaps your next set should be numbered 8 to fill the gap?
RE: Diverse Worlds v11 - Wekkarus
Posted: Mon Jan 10, 2011 10:57 am
by J HG T
Phew! Got it working. It was probably just me doing something little wrong. Completely erasing the Diverse worlds folder from customisation and then installing V.11 fresh removed the problem. No problems now.
Sorry for any inconvenience.
RE: Diverse Worlds v11 - Wekkarus
Posted: Mon Jan 10, 2011 11:15 am
by WoodMan
Keep it up Woodman, really enjoying your work. Just finished playing a big game with version 10 (with a little BSG flavour in there too

) but I'll be starting a new game tonight with version 11.
Did you notice that you replaced all races of ship set 8? Perhaps your next set should be numbered 8 to fill the gap?
Well spotted, I was looking at this last night as I've reached set 21 now, I can't go any higher [:D] Set 8 next.
Phew! Got it working. It was probably just me doing something little wrong. Completely erasing the Diverse worlds folder from customisation and then installing V.11 fresh removed the problem. No problems now.
Sorry for any inconvenience.
Good to hear! I'm guessing this was something to do with file structure, when I unzipped the file it put stuff in the wrong place and so I had to delete it and then manually copy the stuff out of the zip, a pain [:D]
RE: Diverse Worlds v11 - Wekkarus
Posted: Mon Jan 10, 2011 11:22 am
by WoodMan
Hey all! I will be uploading v11fixed later today, there is a massive bug [:D] Basically, set 20 is included and its the unfinished Ugnari set, so, if you find the Ugnari half their ships will be made up of the upcoming set and half made up of their default set. However, if you want a preview of the upcoming Ugnari set, take a peek [:D]
RE: Diverse Worlds v11 - Wekkarus
Posted: Mon Jan 10, 2011 11:30 am
by J HG T
YEAH! SNEAK PEEK!
They look excellent BTW.
RE: Diverse Worlds v11 - Wekkarus
Posted: Mon Jan 10, 2011 11:58 am
by WoodMan
Hehe, thanks!
The fixed version is now available for DL. There were no changes to the race file, just image replacements so it should be save game compatible with v11.
Cheers, and sorry for any inconvenience!
Edit: Oh did I mention, half way! 11 down, 11 to go!

RE: Diverse Worlds v10 - Securan
Posted: Mon Jan 10, 2011 5:31 pm
by drillerman
Hi Woodman,
You need to look at "Family20" from your latest upload. It doesn't have your shipset in it, it has an original!