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RE: Your Style Maps
Posted: Sun May 22, 2011 6:17 pm
by Mad Russian
I'm currently working on 6 scenarios. At the moment each of them is 1500 - 2000 meters on a side. Mostly they are 1500 meter maps. That's proving to be my favorite map size at the moment.
I'm working on the terrain maps at the moment. As I get the maps done I'll do some screen shots.
Good Hunting.
MR
RE: Your Style Maps
Posted: Thu May 26, 2011 8:40 am
by HintJ
I figured out the autogen feature. This this is pretty great! I'm testing this out now.

RE: Your Style Maps
Posted: Thu May 26, 2011 8:01 pm
by HintJ
I want to give out this map to anybody that wants to test it (or even modify it.) Here's the latest pic:
The filesize right now is just under 10MB. I think that's a little too big to post here, so does anybody know how to post a 10MB file somewhere for others to download?

RE: Your Style Maps
Posted: Thu May 26, 2011 10:45 pm
by junk2drive
When you are finished with it, don't forget to use the template button to make a template for random battles. That template then needs to be looked over in the scenario editor for problem placements like tanks trapped by impassable terrain.
If you have a Dropbox account, you can put a zipped copy in the public folder, right click the zip and select the copy public link from the popout menu. Then post the link here and anyone can grab a copy.
RE: Your Style Maps
Posted: Thu May 26, 2011 10:46 pm
by junk2drive
Looks like you didn't select a skymat yet.
RE: Your Style Maps
Posted: Thu May 26, 2011 11:59 pm
by junk2drive
I think I mean skybox not skymat.
RE: Your Style Maps
Posted: Fri May 27, 2011 12:02 am
by HintJ
ORIGINAL: junk2drive
Looks like you didn't select a skymat yet.
thanks for noticing! I'm not really saying its finished, but it is at a point where it can be tried out at least. I'm not sure whether the map should be 500, 750, or 1000 Meters. I'm trying for a balance w/750.
At first I thought 750 was too small, but the plants really have made covered movement much easier. It is making me think that 500 Meters might be interesting . . .
don't know, but I'm having a blast trying it out.
As you already know, I'm a bit upset that the on-map mortars don't work like they used to. I didn't even discover this until I started testing this map out.
Once I saw a comic-style AAR for CMBO, and it gave me an idea:

RE: Your Style Maps
Posted: Fri May 27, 2011 12:07 am
by junk2drive
The trees and houses look to scale with the CC terrain in your shot. The true test is how the medium tanks look when comparing the track spacing to the trails and bridge. If the trails are made by wagons or early vehicles, they may be narrower than a medium tank. Two lane roads should be wider than a tank.
RE: Your Style Maps
Posted: Fri May 27, 2011 12:27 am
by HintJ
hmmmm . . .
maybe I should restart w/500 meters. I'm getting pretty quick at structure placements, so its not that big of a deal, and the plants really make for a much more claustrophobic battle so 500m would be still a very acceptable game. I keep stumbling across enemy units this way.
here a road pic w/a PZ III on 750M:

RE: Your Style Maps
Posted: Fri May 27, 2011 12:45 am
by junk2drive
How does that compare to the same tank on the same trail in CC? Or does CC get it wrong?
RE: Your Style Maps
Posted: Fri May 27, 2011 12:50 am
by junk2drive
Here's some trivia that may help. I may have the story messed up but here goes. Standard railroad gauge is 4'8" because the Romans made roads that size based on the width of three horses behinds. That way a chariot would be able to go down the roads.
Anyway you can use the pixel=meter in PCO maps to judge how wide a road should be. The tanks in PCO should be fairly accurate.
RE: Your Style Maps
Posted: Fri May 27, 2011 12:52 am
by HintJ
In CC the PZIII tank is just barely wider than the trail. a 500 Meter map in PC would be about the same width of the trail. I think I'm going to start over . . .
RE: Your Style Maps
Posted: Fri May 27, 2011 1:04 am
by junk2drive
I asked my wife if she remembered the chariot story and she went to Snopes... two horses asses were what they said. Then it turned into a ACW logistics discussion...
RE: Your Style Maps
Posted: Fri May 27, 2011 4:18 am
by eniced73
Hint. Let me know where you put the map. I will definitly try it out for you.
RE: Your Style Maps
Posted: Fri May 27, 2011 8:58 pm
by HintJ
Check for a PM.
I've learned a large amount about the Map Maker in the last few weeks. I'm taking a few days off next week. I think one of those days I will devote exclusively to making this map as perfectly as I can in 500 Meters.
RE: Your Style Maps
Posted: Sun May 29, 2011 8:22 pm
by Mad Russian
Here is a 500 meter map that's in playtesting that has the direction labels added to help those trying to orient themselves in the game.
Good Hunting.
MR

RE: Your Style Maps
Posted: Sun May 29, 2011 10:01 pm
by Erik Rutins
ORIGINAL: HintJ
As you already know, I'm a bit upset that the on-map mortars don't work like they used to. I didn't even discover this until I started testing this map out.
That seems to have been an unintended consequence of another change, FYI. We're going to see if we can change that back.
Regards,
- Erik
RE: Your Style Maps
Posted: Sun May 29, 2011 10:07 pm
by HintJ
ORIGINAL: Erik Rutins
ORIGINAL: HintJ
As you already know, I'm a bit upset that the on-map mortars don't work like they used to. I didn't even discover this until I started testing this map out.
That seems to have been an unintended consequence of another change, FYI. We're going to see if we can change that back.
Regards,
- Erik
Great news! I would recommend, if possible, to add in some mortar inaccuracy for targets not in LOS. PCK mortars seemed a little too accurate w/out LOS.
RE: Your Style Maps
Posted: Thu Jun 02, 2011 11:14 pm
by HintJ
I'm dissatisfied w/the look of the Autogen wheat fields, so I'm attempting to learn the grass system.
I have spent quite some time trying to figure this out w/the manual, and I don't know why this won't work.
Here is the last line in my Media.xml:
<resource id="mo_fallwheat1.dds" filename="Mods/Mobius/Grasses/mo_fallwheat1.dds"/>
</resources>
And here is my grass section in the Scene.xml file:
<grasses>
<grass mediaID="mo_fallwheat1.dds" width="0.7-1.5" height="0.5-0.9" density="0.05" sightingFactorHit="-1" persistent="false" terrain="Wheat" />
</grasses>
Is it obvious to anyone what is wrong here? Every time I try to load a scenario, it crashes.
RE: Your Style Maps
Posted: Thu Jun 02, 2011 11:21 pm
by junk2drive
I there a terrain type Wheat? BRB