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RE: ATG: Wishlist thread
Posted: Tue Nov 22, 2011 1:50 pm
by Stardog
Another couple of wishes for a patch/future version of AT(G)
- Ability to have different HQ sprites depending on dominant people in a HQ.
- Ability to have all different colours in action cards (like in people colour). Not only the 5 current ones.
- Ability to have several different colours in a counter instead of just one. For example the counter could be divided into 9 fields. Topleft, topmiddle, topright,centerleft, centemiddle, centerright, bottomleft, bottommiddle & bottomright. And each field could have a different colour. So that counters can have bands and different patterns.
- A shortcommand to place predefined units on the map directly from the main editor screen.
- The airwar got some new rules that made the megastack tactic less usefull. I think it would be good to have the possibility to discourage the same megastack tactic when it comes to navies. Maybe stackvalues, maybe Uboats have an easier time finding targets. It just seems that many naval wars degenerate into who has the biggest megastack.
I second this! *NOTE* RED High Lite is a must!!!!!!!!!!!!
RE: ATG: Wishlist thread
Posted: Wed Nov 30, 2011 1:56 am
by Stardog
Howdy!
This is what I want for Christmas. The Move Stack Button!![:D]
Also I want to be able to assign more than one background color for your counters and for the silhouette figure IN game(*NOTE* THAT'S Not in the EDITOR BUT in the GAME you are playing*)
Thanks Vic
The Stardog

RE: ATG: Wishlist thread
Posted: Fri Dec 16, 2011 5:50 am
by Strategiusz
Another wishes:
[ol][*]Next unit buton or shortcut (or both)[*]Next city/factory button or shortcut (or both) with production on the bottom panel[*]Shortcut for production overview[/ol]
RE: ATG: Wishlist thread
Posted: Tue Dec 20, 2011 5:57 am
by ernieschwitz
I wish there was a CheckResearchCost check. That way i could make a string list that included all the techs starting costs, instead of making the string list by hand ...
RE: ATG: Wishlist thread
Posted: Sun Jan 08, 2012 12:47 pm
by Strategiusz
New option for the map generator: irregular (dismembered) territories on/off
RE: ATG: Wishlist thread
Posted: Mon Jan 09, 2012 11:26 am
by Tac2i
+1
ORIGINAL: Madlok
New option for the map generator: irregular (dismembered) territories on/off
RE: ATG: Wishlist thread
Posted: Tue Jan 10, 2012 12:29 pm
by hadley
Two words for ya... MINE FIELDS!!!
~ Doug aka Hadley
RE: ATG: Wishlist thread
Posted: Mon Feb 13, 2012 3:58 pm
by GrumpyMel
There are a few items I'd love to see added to the Wish List, that would help making more Grognard style scenerios...
1) Allow HQ's to be air transported/paradroped if they have all the correct SFT types to make it happen. Currently it seems hard coded that you can't airlift/para drop HQ's even if all the SFT's in them are of types allowed to Air Lift/Para Drop. So you have to drop the staff in a regular formation and then make an HQ out of it on the ground and then assign subordinate units to the HQ (with readiness loss). Would be great for scenerio's that dealt with significant airborne ops to allow the HQ's to be droped if all the SFT's in them were capable of it.
2) Seperate attack types for Air Assaults and Amphib Landings. Currently Air Assaults and Amphib Landings are modeled as regular ground attacks with a negative modifier. Would be great if these were modeled as seperate attack types. That way you could vary an SFT attack abilities individualy depending upon the type of attak it was making. That could solve a couple interesting issues...like allowing for individual SFT's (marines) that had better Amphib attack ratings then similar SFT's (infantry) that didn't have that specialized training. It could also do things like making Coastal Fortifications that were difficult to take by amphib attack but easy to take by regular ground attack or fortifications who's primary defenses could be bypassed by vertical envelopment (e.g. Eben Emmael).
3) For Multi-Role Aircraft (e.g. Fighter-Bombers) have a toggle button to specify whether they were armed for ground/sea attack role or air-superiority/escort role on a particular mission and allow for different combat values based upon the role selected. Historicaly, alot of aircraft had very different combat capabilities based upon thier load-out. Even if a plane like a P51 or P47 on an escort mission were given a green light to attack ground targets, it wasn't going to be nearly as effective if it didn't have it's bombs or air to surface rockets mounted...which it wouldn't if expecting to dogfight. In game terms it would mean players wouldn't get full ground attack effectiveness from fighters assigned to escort/air-superiority missions. Currently you would either have to make seperate SFT's to represent each role...or if you allow Fighters decent ground attack capabilities when they don't encounter significant air resistance they get the full benefit of thier ground attack capabilities against enemy forces. Having different role types would make something like putting up some interceptors on defence even if you knew you were heavly outnumbered still have some value...as the attacker would be forced to have at least some fighters on escort mission where their ground attack capabilities could be significantly less. As it is, there is not much point in putting up interceptors if you are outnumbered in the air...as the enemy will clear/kill your interceptors and still likely get his full capabilties against your ground units.
Anyway, just some thoughts/wishes.
RE: ATG: Wishlist thread
Posted: Tue Feb 14, 2012 8:16 pm
by LazyBoy
This a comment that I put in another thread and thought should be here
One thought I have had, is to be able to create new units and transfer to existing ones while in the OOB screen.
Click on an HQ, click new Transfer button, click on the unit/HQ do the transfers
New units would appear at the HQ's map location
Inter HQ transfers would work the same way
RE: ATG: Wishlist thread
Posted: Sat Mar 24, 2012 2:48 pm
by budd
I don't know if this has been mentioned yet. But i would like the ability to drop the map choice in random games and have it re shuffle, without going thru the whole setup again, until you get a map you like. Like a accept map or reshuffle map button.
RE: ATG: Wishlist thread
Posted: Sat Mar 24, 2012 5:30 pm
by Krafty
ORIGINAL: **budd**
I don't know if this has been mentioned yet. But i would like the ability to drop the map choice in random games and have it re shuffle, without going thru the whole setup again, until you get a map you like. Like a accept map or reshuffle map button.
+1
At least it remembers my game setups usually
But a button to simply re-roll another map without having to go back through all the menus would be awesome
RE: ATG: Wishlist thread
Posted: Wed Jun 06, 2012 4:52 pm
by Jeffrey H.
I would really like to have a hotkey combination that would find and move all HQ's to the top of their respective stacks.
RE: ATG: Wishlist thread
Posted: Thu Jun 14, 2012 5:10 pm
by Hollywood7
ORIGINAL: Kraftwerk
ORIGINAL: **budd**
I don't know if this has been mentioned yet. But i would like the ability to drop the map choice in random games and have it re shuffle, without going thru the whole setup again, until you get a map you like. Like a accept map or reshuffle map button.
+1
At least it remembers my game setups usually
But a button to simply re-roll another map without having to go back through all the menus would be awesome
+1 again! This seems like a no-brainer addition. Trying to find a map which has a good sea-based setup is tedious when you have to go through all the menus. Please add in next patch. thanks.
RE: ATG: Wishlist thread
Posted: Thu Jun 14, 2012 5:13 pm
by Hollywood7
ORIGINAL: Madlok
Another wishes:
[ol][*]Next unit buton or shortcut (or both)[*]Next city/factory button or shortcut (or both) with production on the bottom panel[*]Shortcut for production overview[/ol]
Yes - next buttons are needed for sure along with the overview. +1s across the board.
RE: ATG: Wishlist thread
Posted: Thu Jul 12, 2012 3:38 pm
by Tac2i
Please consider adding to the UI a button/check box for changing the screenshot zoom mode. It can be changed via the editor but would be good to change it on the fly within the game.
RE: ATG: Wishlist thread
Posted: Sat Jul 14, 2012 11:33 am
by Casus_Belli
ORIGINAL: Jeffrey H.
I would really like to have a hotkey combination that would find and move all HQ's to the top of their respective stacks.
+1
Also, with 'next' hotkeys, a 'next HQ' one would be good.
RE: ATG: Wishlist thread
Posted: Mon Jul 16, 2012 2:54 am
by Philo32b
I love the random games, and it would be very nice if you could set up the game so that different random AI nations and your human nation are allied together from the start. This would make a randomized WWII sort of set up. Maybe you could have 2-3 alliance factions and some neutrals. This would add a strategic dimension, because now you are not only responsible for keeping yourself alive, but you should make sure your AI allies are not getting crushed as well. Neutrals would stay neutral unless attacked. Victory points would only take the number of enemy faction cities into account.
Game setup could include the following choices (with the number of factions/neutrals allowable only if enough nations are picked in the game... If the player chooses to have a game with just two nations, obviously Faction Alliance setup questions would be grayed out):
Faction Alliances: Y / N
--Number of Factions: 2 / 3 / 4 / 5
--Number of Neutrals: 1 / 2 / 3 / 4 / 5
On a side note, I would also like to see the capture of a capital cause the nation some persistent damage to morale until they liberate the capital.
Great game!
RE: ATG: Wishlist thread
Posted: Wed Sep 19, 2012 5:55 pm
by Hollywood7
Added to the Briefing section should be Weather settings. Additionally, a Weather Report would be useful with expected weather for the next month or two.
RE: ATG: Wishlist thread
Posted: Thu Sep 20, 2012 7:47 pm
by Strategiusz
Yeah, I play a game and I don't know/remember what's the weather setting.
Next wish is more even maps. Now small 2 player maps (or medium with wild land) has sometimes 9 cities (without the capitals) and one player has 1 city advantage. On small map it is very unbalanced. 13.3% if I calculate correctly.
RE: ATG: Wishlist thread
Posted: Fri Sep 28, 2012 1:31 am
by CarlVon
Hi Vic,
Great game.
The Strategic map looks great up to size "Large", but anything after is useless. Can we please get this working on all map levels? I use it a lot for planning.
Thanks