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RE: Ok WISHLIST TIME after seeing & playing game
Posted: Mon May 23, 2011 9:54 am
by moet
ORIGINAL: Mad Russian
78. Lock on vehicle view from the outside of the vehicle.
About camera htokeys, I would appreciate this :
- As we can go from view "1" to view "4", we should be able to go back from "4" to "1", instead of getting stuck on the fourth view.
- We should be able to unlock the unit view (tab) using the arrows or moving the cursor on the side of the screen.
[:)]
RE: Ok WISHLIST TIME after seeing & playing game
Posted: Mon May 23, 2011 10:22 am
by Mad Russian
My camera view goes either up or down. Sometimes if I get too low it sticks a bit, but I've never had it stick on the high view.
I just wish I could win the PBEM against you. Since that's not over yet we'll see. [X(]
Good Hunting.
MR
RE: Ok WISHLIST TIME after seeing & playing game
Posted: Mon May 23, 2011 10:23 am
by Mobius
Views 1 through 4 are programmable. You set them by hitting something like cntl-1. This saves the location and when you hit 1 again the camera jumps to that position. ~ resets them all to defaults.
RE: Ok WISHLIST TIME after seeing & playing game
Posted: Mon May 23, 2011 2:20 pm
by sztartur2
ORIGINAL: Erik Rutins
We've started working on the first update this week, more news soon.
Regards,
- Erik
Is there any news about the news? [:)]
RE: Ok WISHLIST TIME after seeing & playing game
Posted: Mon May 23, 2011 8:30 pm
by Mad Russian
Yeah, the current news is Erik's on vacation.
Good Hunting.
MR
RE: Ok WISHLIST TIME after seeing & playing game
Posted: Mon May 23, 2011 9:41 pm
by Mobius
The developer is working on items. When Erik gets back we'll know more.
RE: Ok WISHLIST TIME after seeing & playing game
Posted: Tue May 24, 2011 10:30 am
by sztartur2
ORIGINAL: Mobius
The developer is working on items. When Erik gets back we'll know more.
Is the bigger maps in the items? [:)]
RE: Ok WISHLIST TIME after seeing & playing game
Posted: Tue May 24, 2011 11:01 am
by Mobius
ORIGINAL: sztartur
ORIGINAL: Mobius
The developer is working on items. When Erik gets back we'll know more.
Is the bigger maps in the items? [:)]
No. Bigger maps probably won't be coming anytime soon as that requires changes to too many things.
RE: Ok WISHLIST TIME after seeing & playing game
Posted: Tue May 24, 2011 11:50 am
by sztartur2
Very very very bad news and big demotivation from my side as it was my #1 preference and hope. C'est la vie.
RE: Ok WISHLIST TIME after seeing & playing game
Posted: Tue May 24, 2011 11:54 am
by junk2drive
Artur have you played many battles on the 2k maps? Designed any yet?
As it currently is, the 2k maps are a strain on computing power and larger maps would be exponential. If we can optimise the system then things could change.
RE: Ok WISHLIST TIME after seeing & playing game
Posted: Tue May 24, 2011 12:08 pm
by sztartur2
I am still in the learnin phase BUT I have used the 3X3 km maps for CMBB.
I have in mind some ideas which I wanted to do in PCO. Now it seems it will not be possible. I see that if it has serious performance issue then that's it.
RE: Ok WISHLIST TIME after seeing & playing game
Posted: Tue May 24, 2011 11:22 pm
by HintJ
What happened to the light mortars?? They are not able to take shots unless they have line of sight?! I know this wasn't the case in PCK!
RE: Ok WISHLIST TIME after seeing & playing game
Posted: Tue May 24, 2011 11:25 pm
by junk2drive
It was like that in PCK. On map mortars need LOS to direct fire. They can area fire to areas that they have LOS to as well. CMx1 had FOs and HQ units that could plot on board mortars, but not PC.
RE: Ok WISHLIST TIME after seeing & playing game
Posted: Tue May 24, 2011 11:49 pm
by HintJ
ORIGINAL: junk2drive
It was like that in PCK.
Not true!
RE: Ok WISHLIST TIME after seeing & playing game
Posted: Wed May 25, 2011 12:04 am
by HintJ
As you can see, a mortar can fire to a place it obviously has no line of sight:
Please bring this back!
RE: Ok WISHLIST TIME after seeing & playing game
Posted: Wed May 25, 2011 12:06 am
by spellir74
ORIGINAL: HintJ
As you can see, a mortar can fire to a place it obviously has no line of sight [in PzC K]:
Please bring this back!
Agree.
RE: Ok WISHLIST TIME after seeing & playing game
Posted: Wed May 25, 2011 12:15 am
by junk2drive
I was afraid that you would prove me wrong. I was too lazy to check. My apology.
RE: Ok WISHLIST TIME after seeing & playing game
Posted: Wed May 25, 2011 12:21 am
by Mad Russian
ORIGINAL: sztartur
I am still in the learnin phase BUT I have used the 3X3 km maps for CMBB.
So have I. I've even made scenarios for CMBB using 3km maps.
I wouldn't get hung up on size. PCO plays very different from CMBB. So comparing the simple size of the maps in terms of game play is a serious under estimation of what PCO is capable of.
I have in mind some ideas which I wanted to do in PCO. Now it seems it will not be possible. I see that if it has serious performance issue then that's it.
It depends on your project. Since you don't say what it is there's no way of knowing if PCO is currently capable of doing it or not.
At the moment your computer doesn't have the ability to play a 3km PCO map. I can already make 2km maps that push PCO beyond it's limits.
PCO maps are restricted by a few things but lets take a look at a single texture and the ability of PCO to render it.
The textures are a result of how the scenario designer chose to display the terrain. There are two settings with a range from 1 to 999 and two other settings that have a range of 20 more. That's a texture display range of 399,200,400. Then there is a directional display for the terrain texture that covers the 360 degrees of the compass. If you consider that to be 360 more options for display you come up with a total of 12,201,553,224,000 different display options for a single texture in PCO. I'm pretty sure that's not a poly issue. I can display the terrain textures showing from completely smooth to completely rough and everything in between. No other games terrain display features come anywhere near PCO's ability for the designer to show a texture as they wish. Ours are not a single tile that displays only one way in the game but it's a single pixel shown any way the designer wants to show it.
PCO doesn't have tile based terrain for it's maps. Each pixel is displayed. When you do that it takes a lot of computing.
Erik has already said that we are looking at larger maps in the future. I would think that future is PC4 at best and not sooner. Making bigger maps available in PC looks to be a HUGE issue not something that just needs 2 lines of coding. But as Erik said he'll get with the programmer and see. Then he'll let us all know.
Good Hunting.
MR
Good Hunting.
MR
RE: Ok WISHLIST TIME after seeing & playing game
Posted: Wed May 25, 2011 12:28 am
by HintJ
ORIGINAL: junk2drive
I was afraid that you would prove me wrong. I was too lazy to check. My apology.
No apology needed, you just remembered it wrong! This was a great feature for the light mortars, which are now much, much less useful.
RE: Ok WISHLIST TIME after seeing & playing game
Posted: Wed May 25, 2011 12:34 am
by junk2drive
Since we added ammo counting, they are even more "much less useful". The good news is that light mortars don't do much anyway. Russian 120s can ruin your day.