RE: Over rated Russian rail system.
Posted: Thu Oct 20, 2011 8:39 am
Your circular auto-citations add zero to your position.
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: saintsup
ORIGINAL: Stoat
Let us say we'd like to achieve the most realistic historical simulation (as above, with reasonable abstractions such that it remains playable). I think we'd all like the game to be able to produce some range of outcomes, rather than every game producing the same outcome, because that would be pointless and no fun to play.
Some on this forum have in fact expressed this view, and moreover feel that this is in fact the current state of affairs. I do not share this view, but I am sympathetic to it, because over many AARs I think we can observe what to me personally is quite a narrow distributions of outcomes.
So this is my idea:
1) IF we can agree on what historically occurred, then we can assign this a numerical value of 0, representing no deviation from the mean historical outcome.
3) Over a sufficient number of samples, if the game is not hardwired to produce the same result every time, we will observe a distribution of outcomes.
3) Perhaps we can agree that the mean observed (played) out come should more or less equal the historical outcome (0 error or deviation).
4) ...
Very clearly expressed. One thing is bothering me though if we go into the 'simulation/modelization' path (which is different from the 'historical' or the 'fun gameplay' paths).
Why should the actual history which is just ONE sample be the mean of the model ?
ORIGINAL: wosung
ORIGINAL: Pelton
The only question is are you going to defend this exploit that is unbalancing the game or are you looking for a fair fix that will make the game better in the long run?
I think its more then clear to all sides other then the hard liners who really don't care about fair play or a better game that something needs to be done to address this exploit.
Quite demagogic: You speak for "all sides". And it's your say to determine who are the hard liners and what is fair play and what is a better game.
If it is all broken, make your own *better* mod. You seem to have all the time to do so.
If you care about "fair balance" play chess.
You have to ask yourself what *is* "fair and balanced" in the first place?ORIGINAL: entwood
I love this post. I think you add to Pelton's argument here. The game should be like chess, yes? so the players can rise and fall due to their skills playing a fair and balanced game...Some
people have stopped playing because of major issues that there seems to be only the faintest glimmer of hope left of ever being fixed. I hope this is not the case, and Rail and HVY are not the only major issues left.
ORIGINAL: Stoat
If however, we had to guess, what should our guess be? Well, it's clear from a quick inspection of the multiverse that we should guess that we live in a universe where v = 0, an average universe. This is the guess with the minimum average error.
ORIGINAL: entwood
ORIGINAL: wosung
ORIGINAL: Pelton
The only question is are you going to defend this exploit that is unbalancing the game or are you looking for a fair fix that will make the game better in the long run?
I think its more then clear to all sides other then the hard liners who really don't care about fair play or a better game that something needs to be done to address this exploit.
Quite demagogic: You speak for "all sides". And it's your say to determine who are the hard liners and what is fair play and what is a better game.
If it is all broken, make your own *better* mod. You seem to have all the time to do so.
If you care about "fair balance" play chess.
I love this post. I think you add to Pelton's argument here. The game should be like chess, yes? so the players can rise and fall due to their skills playing a fair and balanced game...Some
people have stopped playing because of major issues that there seems to be only the faintest glimmer of hope left of ever being fixed. I hope this is not the case, and Rail and HVY are not the only major issues left.
ORIGINAL: saintsup
..., one could wonder why put a posteriori on top of this detailed model some artificial constraints to force the mean of the model on history and to force the standard deviation based on the public opinion on the forum.
ORIGINAL: lycortas
I think this game makes a German victory almost impossible, which is not realistic.
Michael
ORIGINAL: lycortas
The ride of Col. Hessler, classic.
I do not want AH's Blitzkrieg, i would like a historical game of the eastern front.
I do not believe the Germans had no chance to win WW2 in the East. I think this game makes a German victory almost impossible, which is not realistic.
I think city and territory loss should cost morale which should slowly return as the Soviets realize that they have not lost the war yet.
However, I am intelligent enough to see the problem with this idea; with the level of German play we now have in an IGOUGO game this would mean that most games would end in a German victory in '41 or '42. I think that this highlights a problem the game has; the soviets CANNOT fight effectively in '41. I do not think this is accurate, the Soviets had severe doctrine and educational problems and were knocked off balance in June but the Germans still had to hit unit borders, weak spots etc. In this game we can just steamroll ahead which i do not think is historical.
Michael
ORIGINAL: Wild
ORIGINAL: lycortas
The ride of Col. Hessler, classic.
I do not want AH's Blitzkrieg, i would like a historical game of the eastern front.
I do not believe the Germans had no chance to win WW2 in the East. I think this game makes a German victory almost impossible, which is not realistic.
I think city and territory loss should cost morale which should slowly return as the Soviets realize that they have not lost the war yet.
However, I am intelligent enough to see the problem with this idea; with the level of German play we now have in an IGOUGO game this would mean that most games would end in a German victory in '41 or '42. I think that this highlights a problem the game has; the soviets CANNOT fight effectively in '41. I do not think this is accurate, the Soviets had severe doctrine and educational problems and were knocked off balance in June but the Germans still had to hit unit borders, weak spots etc. In this game we can just steamroll ahead which i do not think is historical.
Michael
I am a German player but i would say the Germans had no chance of beating the Soviets. It is simply a matter of production. The Soviets could massively outproduce the Germans. Throw in Lend Lease from the allies and a multi front war and it should be obvious that the Germans had no chance.
Having said that i think for gameplay it would be great to have a scenario 2 like in WITPAE that is ahistorical to give the Germans a better shot at winning. Barring that i would say winning for the Germans should be measured on doing better than they historically did.
It is unfortunate that this does not make for a more balanced and thus more fun game but alas history is history. We are not playing a fantasy game.
ORIGINAL: Oskkar
ORIGINAL: Wild
ORIGINAL: lycortas
The ride of Col. Hessler, classic.
I do not want AH's Blitzkrieg, i would like a historical game of the eastern front.
I do not believe the Germans had no chance to win WW2 in the East. I think this game makes a German victory almost impossible, which is not realistic.
I think city and territory loss should cost morale which should slowly return as the Soviets realize that they have not lost the war yet.
However, I am intelligent enough to see the problem with this idea; with the level of German play we now have in an IGOUGO game this would mean that most games would end in a German victory in '41 or '42. I think that this highlights a problem the game has; the soviets CANNOT fight effectively in '41. I do not think this is accurate, the Soviets had severe doctrine and educational problems and were knocked off balance in June but the Germans still had to hit unit borders, weak spots etc. In this game we can just steamroll ahead which i do not think is historical.
Michael
I am a German player but i would say the Germans had no chance of beating the Soviets. It is simply a matter of production. The Soviets could massively outproduce the Germans. Throw in Lend Lease from the allies and a multi front war and it should be obvious that the Germans had no chance.
Having said that i think for gameplay it would be great to have a scenario 2 like in WITPAE that is ahistorical to give the Germans a better shot at winning. Barring that i would say winning for the Germans should be measured on doing better than they historically did.
It is unfortunate that this does not make for a more balanced and thus more fun game but alas history is history. We are not playing a fantasy game.
What about an "alternative reality" East Front scenario without Pearl Harbour? then..
a) no USA-Germany war: more German production devoted to the East Front, less withdrawal of units, less Luftwaffe stopping the American Bomber offenssive....
b) less lend-lease
c) less Soviet reinforcements coming from the Far East
In that case Victory conditions should be adjusted, it seems very difficult for the Soviets to reach Berlin in 1945 in that scenario...
Another "alternative reality" that can be used simply as a houserule
Germany develops the Atomic Bomb in May 1945 (or whatever month chosen). From the start, the German mission is to protect the Berlin atomic laboratories until that date. It is not a real change in the game, but in the Axis player "attitude" (this could lead, though, to slow and boring trench warfare...)
ORIGINAL: Wild
In reality no German decisive win was possible, no matter what is said by us German fanboys.
ORIGINAL: 76mm
ORIGINAL: Wild
In reality no German decisive win was possible, no matter what is said by us German fanboys.
Watch it, they are going to kick you out of the club!