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RE: Pelton vs 8421

Posted: Fri Jun 29, 2012 5:51 pm
by Peltonx
Turn 89

34,000 armaments in pool

GHC OOB: 3,614,000 men
Net: -20,000

SHC Attacks———Wins—-Losses———%
——-—015————–12———03—–——-80%

4 hexes are reclaimed.

Turn 85 to present trend
SHC Attacks———Wins—-Losses———%
——-—065————–54———11—–——-83%

Some new panzer and infantry units arrive. 5 panzer/mech divisions are broken down into 15 regiments and put in reserve mode this turn. Most are at 50 to 70% Mp's

Another good turn for 8421. Been same basic MO last few turns. He takes/clears 11-12 hexes and I reclaim 4. Lossing about 8 hexes a turn along a 30 hex front. He will be just about through my fort belt when the 6 turns of mud hits in 5 turns. I have several layers of LW units digging behind the front, but unit summer hits they cant keep up.

I am not going to bother putting down fort units until the next to last turn of mud so the combat units can fill up and I can static mode 60 divisions. I need to save 300 APish to reactive them in a single turn. That should save about 15k-20k men a turn.





Image

RE: Pelton vs 8421

Posted: Sat Jun 30, 2012 12:42 am
by Peltonx
Turn 90

Of the 12 regiments in reserve mode none reacted to any of the 15 battles
0-12.

23 regiments and 1 panzer/mech division in reserve this turn. Lets see how many react next turn. If none react then there can only be 2 reasons why.

38,000 armaments in pool

GHC OOB: 3,591,000 men
Net: -23,000

SHC Attacks———Wins—-Losses———%
——-—018————–16———02—–——-89%

I was able to reclaim 4 of the 11 hexes that were lost.

Turn 85 to present trend
SHC Attacks———Wins—-Losses———%
——-—083————–70———13—–——-84%

Units in reserve—————-units that reacted———% starting on turn 89.
———-12——————————0———————0%



Image

RE: Pelton vs 8421

Posted: Sat Jun 30, 2012 1:05 am
by notenome
What's the C&C for the reserve units? If they belong to different armies/AGs then that might be the reason why. Also if the Soviets are using overwhelming odds then the divs won't participate.

RE: Pelton vs 8421

Posted: Sat Jun 30, 2012 7:14 am
by Peltonx
Turn 91

54,000 armaments in pool

GHC OOB: 3,643,000 men
Net: +52,000

SHC Attacks———Wins—-Losses———%
——-—017————–11———06—–——-65%

I was able to reclaim 5 of the 11 hexes that were lost. So the average is about 8 hexes lost per turn.

Turn 85 to present trend
SHC Attacks———Wins—-Losses———%
——-—100————–81———19—–——-81%

Reserve units reacted to 35% of the battles, hmm what changed? :)

I think the issue has been lets say "fixed".

Image

RE: Pelton vs 8421

Posted: Sat Jun 30, 2012 7:15 am
by Peltonx
ORIGINAL: notenome

What's the C&C for the reserve units? If they belong to different armies/AGs then that might be the reason why. Also if the Soviets are using overwhelming odds then the divs won't participate.


It had nothing to do with any in game issues.

RE: Pelton vs 8421

Posted: Sat Jun 30, 2012 7:32 am
by Peltonx
Turn 92


62,000 armaments in pool

GHC OOB: 3,645,000 men
Net: +2,000

SHC Attacks———Wins—-Losses———%
——-—016————–11———05—–——-68%

GHC - Attacks———Wins—-Losses—–-
————02-—————02———0——–—-

I was able to reclaim 4 of the 11 hexes that were lost.
7 hexes lost.

Turn 85 to present trend
SHC Attacks———Wins—-Losses———%
——-—116————–92———24—–——-79%

Looks like things are back to normal . This will be last post until turn 105 when I will start doing 10 turn averages. Mud is setting in in a few turns so there will be basicly no action other then digging new lines, rebalancing AG’s, army’s and reserves.

The rest should put my manpower some place near 3.8 million and jack up armament points.

German OOB increased by about 100,000 men, so the tempo of attack is about right with win % to drop german manpower numbers over time. The biggest advance was 30 miles closer to Berlin for that 10 turn time frame.

The real test will be from turns 105 to 115.

RE: Pelton vs 8421

Posted: Sat Jun 30, 2012 10:25 am
by heliodorus04
ORIGINAL: Pelton

ORIGINAL: notenome

What's the C&C for the reserve units? If they belong to different armies/AGs then that might be the reason why. Also if the Soviets are using overwhelming odds then the divs won't participate.


It had nothing to do with any in game issues.

Can you elaborate? I'm confused.

RE: Pelton vs 8421

Posted: Sat Jun 30, 2012 1:16 pm
by Peltonx
No, sorry.

I am injoying the game, I have played allot of games into 1943 this being my 5th.

I dont beleive I can win, but a draw is still possible for sure.

My plans over the next 12 turns is to reorganize OKH this way

AGN: 3 armys with 7-9 hex frontage. Each army will have 10-12 infantry divisions with 3 mech units in reserve.
AGC: basicly the same.
AGA: Basicly the same, but with 9-10 hex frontage with 10 infantry and 4 mech
AGB: 2 armys 9-10 hex frontage with 3 mech. A Hun and Rumanian army with 3-5 hex frontage each. I will mix in 2 german infantry and 1 mech per army.

There will be a few extra units which will be put in a central location to be held in reserve(digging).

There also will be a small LW army of diggers under OKH which will dig forts and then FZ will be put on the location once it is to lvl 2 and the LW unit will move to next hex.

During the summer months digging atleast during 43 should be way faster then the advance of Red machine. The only time in the games I have played you cant keep up is during blizzard season.

It looks like I will not beable to keep him from crossing the rivers during 43/44 freeze. Unless things change allot during summer.

The biggest thing right now helping me is the amount of cav/mech/tank units I was able to pocket and destory in the 1942 summer. 8421 wasted 50+ mech units on poorly planned thrusts that resulted in gift pockets for me.

SHC army is basicly a very slow steam roller. I am 100% sure 8421 is rebuilding mech armys, but if he had not wasted 1000's of AP's he would have several very strong mobile army's for the coming summer. 158 total divisions pocketed during 42 summer plus support units. 12 tank Corp(several were guards) and 5 cav corp alone were pocketed early on. I did not keep count of the guard and infantry corp that were pocketed.

RE: Pelton vs 8421

Posted: Sat Jun 30, 2012 4:05 pm
by Farfarer61
Good plan. I have wasted a of of Red Army strength prematurely as well - it is a natural tendency to try an change the strategic initiative earlier than happened. As for Reserve activiation ( or not ), I woudn't get to bent about it. I am pretty calculating when it comes to dealing with the Grigsby dice, but Reseve activation I have consigned it to the "set it up properly, but don't count on it" bin.

RE: Pelton vs 8421

Posted: Sat Jun 30, 2012 4:48 pm
by Peltonx
ORIGINAL: Farfarer

Good plan. I have wasted a of of Red Army strength prematurely as well - it is a natural tendency to try an change the strategic initiative earlier than happened. As for Reserve activiation ( or not ), I woudn't get to bent about it. I am pretty calculating when it comes to dealing with the Grigsby dice, but Reseve activation I have consigned it to the "set it up properly, but don't count on it" bin.

Its pretty much 100% to get you 25% to 45ish% IF you have it set up just right.

Its a pain in the ass to get it right and then over 15ish turns things can get mixed up. I use the mud season to get things right as they generally get ou t of normal as fighting seasons grind on.

RE: Pelton vs 8421

Posted: Sun Jul 01, 2012 6:49 pm
by Peltonx
Because of reoccurring non-game issues I am going to be nice and call this game a draw.

No need to explain, the powers that be know and a few other players that send texts or e-mails. reading this AAR.

No need in wasting my time.

Pelton

RE: Pelton vs 8421

Posted: Sun Jul 01, 2012 7:01 pm
by juret
how big is red army now before mud?

RE: Pelton vs 8421

Posted: Sun Jul 01, 2012 8:05 pm
by Michael T
We should start a recommended opponents thread. That way we can be fairly sure that if we get in to a game with someone on the list all should be ok.

RE: Pelton vs 8421

Posted: Mon Jul 02, 2012 7:10 pm
by Troy6677
I know What Pelton is talking about because I had the exact same thing happen to me in my last game. No need to further elaborate but my suggestion is playing server based games (especially if you don't know your opponent very well). They are very easy to set up lot's of challenges to choose from and you can be sure the combat result's are true and correct.

Mark