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RE: Quick and nasty: a Securan story
Posted: Mon Dec 12, 2011 2:15 am
by Grotius
Thanks for your comments, guys! Heh, I had a feeling I had overdone the research. OK, now I know.
And yep, it was really fun to play a losing game. I'm going to start a new game with some tough initial settings. I like being the underdog.
Thanks again for reading!
RE: Quick and nasty: a Securan story
Posted: Mon Dec 12, 2011 2:58 am
by Erik Rutins
Well played Grotius, I'm glad you stayed with it. [8D]
Regards,
- Erik
RE: Quick and nasty: a Securan story
Posted: Mon Dec 12, 2011 3:36 am
by RaffleSnaffle90
This was awesome to read! I love AAR's thanks for the entertainment!
RE: Quick and nasty: a Securan story
Posted: Mon Dec 12, 2011 5:09 am
by J HG T
AWWW... AAR was getting really interesting. Still, very good read and the battle with Shakturis was exciting.
Suggestion: Turn the territory victory conditon off in the next game. I personally never use this VC as it encourages colony rush and easily ruins interesting games. I find it Much more interestig when small but adavanced empires can be competitive with huge but relatively undeveloped empires.
RE: Quick and nasty: a Securan story
Posted: Mon Dec 12, 2011 1:17 pm
by Grotius
Thanks, guys. J HG T, I like that idea. I already started a new game with all victory conditions on, but if and when I decide to start a different game, I'll try turning territory off. Good idea.
RE: Quick and nasty: a Securan story
Posted: Mon Dec 12, 2011 2:04 pm
by martok
That was a damn fun read, and I'd say you did remarkably well for yourself, all things considered. Thanks, Grotius!
RE: Quick and nasty: a Securan story
Posted: Mon Dec 12, 2011 3:16 pm
by Grisha
I hear ya. I've been toying with using only racial victory conditions lately. The one thing I'm not sure of is if there are any races with pretty mild racial victory conditions. I haven't checked for that myself. I did play the Quameno this way and was well on my way to a severe loss at third from the bottom. I was the most powerful empire in the galaxy, but had betrayed my 'peoples' ways and values in doing so. It was interesting. I was situated next to both the Gizureans and Boskarans. Wars were inevitable. In trying to counterbalance the Gizurean-Boskaran threat I started my own alliance with the Ackdarians and Shandars. So, I had wars going and treaties too, both of which are taboo as a Quameno.
Looking back, there could have been other choices to make than the ones I used. With a race as technologically savvy as the Quameno, commerce isn't as important, since a steady stream of sold technologies more than covers any cashflow shortfalls. Also, all that cash means lots of diplomatic options--even against the likes of the Boskarans. Certainly makes me want to have another go at it.
What a great game.
ORIGINAL: J HG T
Suggestion: Turn the territory victory conditon off in the next game. I personally never use this VC as it encourages colony rush and easily ruins interesting games. I find it Much more interestig when small but adavanced empires can be competitive with huge but relatively undeveloped empires.
RE: Quick and nasty: a Securan story
Posted: Mon Dec 12, 2011 5:48 pm
by Keston
Thanks for the SPOILERS warning - I paused my reading of this but do look forward to returning to it once my own story line unfolds further.
RE: Quick and nasty: a Securan story
Posted: Mon Dec 12, 2011 7:11 pm
by Grotius
Martok, thanks for reading! Your name is familiar. Klingon?
Grisha, I just started a game as the Quameno, but I didn't think of running with only racial victory conditions. What a great idea! Could make for a really interesting game.
Keston, I am indeed glad I added the spoiler warning. I hadn't realized how many "story elements" there were until I was well into the AAR.
RE: Quick and nasty: a Securan story
Posted: Tue Dec 13, 2011 10:15 am
by martok
ORIGINAL: Grotius
Martok, thanks for reading! Your name is familiar. Klingon?
You are correct sir! I'm a big fan of
Star Trek: Deep Space Nine.