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RE: March Madness 2012 [RECRUITING]
Posted: Thu Mar 29, 2012 1:25 pm
by hatemf90
1 question: air units sometimes are unable to move/scout etc, and the move button is grey even though it is 100 AP, 100 readiness and full supply, are the pilots sleeping then?[:'(]
RE: March Madness 2012 [RECRUITING]
Posted: Thu Mar 29, 2012 2:12 pm
by TPM
ORIGINAL: SailingGuy
TPM, I think it is your turn. However, you did post yesterday (I believe) that the turn was back to me. However, there was nothing new in the DropBox. So your turn might be complete and you just need to post it to the DropBox.
SG -
Hmmm...OK, I'll check my files...I thought we were on track. You posted turn 18a, and I still need to do that turn (meaning, I don't have a turn 18b that needs to be put in dropbox). I'll double check my files to make sure. Also, I may have posted here on the forum
after I put the turn in dropbox. Anyway, I'll check it out.
RE: March Madness 2012 [RECRUITING]
Posted: Thu Mar 29, 2012 2:24 pm
by SailingGuy
Any thoughts on whether to convert March Madness to a double elimination tournament?
RE: March Madness 2012 [RECRUITING]
Posted: Thu Mar 29, 2012 6:10 pm
by Krafty
ORIGINAL: hatemf90
1 question: air units sometimes are unable to move/scout etc, and the move button is grey even though it is 100 AP, 100 readiness and full supply, are the pilots sleeping then?[:'(]
Cant fly during mud. Or out of oil. Would be the two reasons that spring to mind.
RE: March Madness 2012 [RECRUITING]
Posted: Thu Mar 29, 2012 6:11 pm
by Krafty
Giving every one another go is good with me.
RE: March Madness 2012 [RECRUITING]
Posted: Thu Mar 29, 2012 6:21 pm
by Krafty
ORIGINAL: hatemf90
yea. the 50 truck strategy is a waste when our prod. is almost similar. but the making units at front HQ ideas is great, never thought of that, frees up production for oil atleast [:'(] but I dont think it will work if theres an emergency or retreating and need to quickly send reinforcements to plug any holes in the line...
Yeah the time for the 50 truck strategy is when youve been on the defensive with similar production to the enemy, but have been killing more of them, than they of you. If youve been able to maintain the ratio, stay defensive, and start piling up PPs, then you can build a slew of factories (factories are also good when youre ahead in production, as in our game, ive put up 4 factories instead of researching another level of rifle or staff which is usually what im doing at this stage of the game, but piling on more crap units is a good idea with all the considerations in) this slew of factories is gonna start churning out masses of equipment. Soon yer force rating should start to climb over the enemy, you keep holding the line and let the XP build up on those new tanks and artillery and such.
Then you break his offensive in a small area, utterly destroy it. Generally people start pulling back. Thats when you can start pumping tons of trucks to yer HQs that have production going to them. (can assign production to go to any HQ, shortening the distance a bit there for free) You can start sending units, sans xp, right to to front line units to make them look bigger than they really are. This persuades them to not attack you, which is something they dont want to do anyways to ruin their entrenchment.
Pumping all the units right to front line units that arent gonna be attacked till he realizes whats going on is a great way to tilt the scales in your favor where previously you were losing. By the time they do gather themselves and are ready for an offensive, all those new units are around 30-40 xp, and decent fighting units.
At this point you now have a production advantage because of the factories, you have a force advantage because of the factories and the trained up units, you have a world class reinforcement infrastructure, you have the initiative, and you have an enemy who was just whoopin on you who may make the mistake of trying to go on the offensive again. Then its really your game to lose at that point.
Course most of us wont just sit around letting all this happen if we can do anything about it lol.
Like I said, your playbook will fill up rapidly. Then its a matter of just doing these things at the right time, and youll be competitive in every ATG game/scenario. The learning curve is steep, but levels off quickly.
RE: March Madness 2012 [RECRUITING]
Posted: Fri Mar 30, 2012 4:19 am
by TPM
Turn to SG
RE: March Madness 2012 [RECRUITING]
Posted: Fri Mar 30, 2012 3:44 pm
by SailingGuy
It appears that only a few of us want to convert March Madness to a double elimination tournament. That being the case, March Madness 2012 will remain a single elimination tournament. Maybe something different for MM:2013.
RE: March Madness 2012 [RECRUITING]
Posted: Sat Mar 31, 2012 1:02 am
by SailingGuy
Turn to TPM.
RE: March Madness 2012 [RECRUITING]
Posted: Sat Mar 31, 2012 11:19 am
by SailingGuy
Turn to TPM.
RE: March Madness 2012 [RECRUITING]
Posted: Sat Mar 31, 2012 6:36 pm
by hatemf90
I surrender, lol. Theres no way to slow you down now.
RE: March Madness 2012 [RECRUITING]
Posted: Sun Apr 01, 2012 12:02 am
by Krafty
*salute* good game
RE: March Madness 2012 [RECRUITING]
Posted: Sun Apr 01, 2012 10:16 am
by SailingGuy
STATUS AS OF 4/1/12
Seed #1 -> All5n
Seed #2 -> Kraftwerk
Seed #3 -> Meanfcker
Seed #4 -> TPM
Seed #5 -> SailingGuy
Seed #6 -> Nego
Seed #7 -> hatemf90
Seed #8 -> AdamRinkleff
First Round -
Game 1: Meanfcker defeats Nego
Game 2: SailingGuy vs. TPM
Game 3: Kraftwerk defeats hatemf90
Game 4: AdamRinkleff vs. All3n
Second Round -
Game 5: Winner of Game 2 vs. winner of Game 4
Game 6: Winner of Game Meanfcker vs. Kraftwerk
Finals -
Winner of Game 6 vs winner of Game 5
Consolation -
Loser of Game 6 vs loser of Game 5
(First player listed sets up game, takes the first turn, and must declare war on turn 1.)
Seeding for March Madness 2013...
#1: To be determined
#2: To be determined
#3: To be determined
#4: To be determined
#5 through #8: Nego, hatemf90 (randomly determined)
RE: March Madness 2012 [RECRUITING]
Posted: Sun Apr 01, 2012 2:54 pm
by all5n
I dont mind making it a double elimination tournament.
More play = more fun.
RE: March Madness 2012 [RECRUITING]
Posted: Sun Apr 01, 2012 2:57 pm
by Krafty
Good luck Meanfcker! Do we wait for the round 1 to end or start now?
RE: March Madness 2012 [RECRUITING]
Posted: Sun Apr 01, 2012 3:57 pm
by SailingGuy
STATUS AS OF LATER IN THE DAY ON 4/1/12
Seed #1 -> All5n
Seed #2 -> Kraftwerk
Seed #3 -> Meanfcker
Seed #4 -> TPM
Seed #5 -> SailingGuy
Seed #6 -> Nego
Seed #7 -> hatemf90
Seed #8 -> AdamRinkleff
First Round -
Game 1: Meanfcker defeats Nego
Game 2: SailingGuy vs. TPM
Game 3: Kraftwerk defeats hatemf90
Game 4: All3n defeats AdamRinkleff
Second Round -
Winner of Game 2 vs. All3n
Winner of Game Meanfcker vs. Kraftwerk
(First player listed sets up game, takes the first turn, and must declare war on turn 1.)
Seeding for March Madness 2013...
#1: To be determined
#2: To be determined
#3: To be determined
#4: To be determined
#5 through #8: Nego, hatemf90, AdamRinkleff (randomly determined)
RE: March Madness 2012 [RECRUITING]
Posted: Sun Apr 01, 2012 3:58 pm
by SailingGuy
ORIGINAL: Kraftwerk
Good luck Meanfcker! Do we wait for the round 1 to end or start now?
You can start now.
RE: March Madness 2012 [RECRUITING]
Posted: Sun Apr 01, 2012 5:34 pm
by Meanfcker
Turn to Kraftwerk. Good luck and have fun.
RE: March Madness 2012 [RECRUITING]
Posted: Sun Apr 01, 2012 5:49 pm
by Krafty
Am I the Sultinate? It appears theres already been a password entered for me.
Cant get into the turn.
RE: March Madness 2012 [RECRUITING]
Posted: Sun Apr 01, 2012 10:14 pm
by Meanfcker
No idea what happened. I was sultinate when I started, so I frigged it up some how. I will restart and put in dropbox tonight.