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RE: Distant Worlds Extended 2.0.2 released 38 races
Posted: Sat Mar 02, 2013 4:10 pm
by Bingeling
I did exactly what I described here. Nothing more apart form restarting the game once since I shut it down after the first image. But that won't matter at all.
Just move the download files into the Customization folder. Then launch and select. The only trap I can think of, is if you don't have legends installed.
The change was striking for me, since I went to "new game" and met the new race portrait for (default) humans on the empire select screen.
If this seems familiar, I suggest you delete the Extended folder, and try gain. Maybe something is corrupt? The download should be 60-ish megabytes and take some time.
RE: Distant Worlds Extended 2.0.2 released 38 races
Posted: Sat Mar 02, 2013 5:10 pm
by Haree78
@Bingeling
You are a hero, thanks a lot for trying to help sventhebold, unfortunately I cannot offer any more help than has already been said.
@Antiscamp
I've created the page, uploaded, made all sorts of images and then it says it requires me to upload 3 screen shots for the mod to be accepted and I simply can't upload screen shots with the version I have right now as I am under NDA! So can't go on that site for some time

RE: Distant Worlds Extended 2.0.2 released 38 races
Posted: Sat Mar 02, 2013 5:16 pm
by Antiscamp
Oh my. Evil NDA. [:D]
Don't worry - I just got a great idea! We can all make screenshots for you. You can make it a fun thing too. Make a competition thread where you ask people to submit their best screenies of Extended and that the three best ones get published on ModDB as a prize. [:)]
RE: Distant Worlds Extended 2.0.2 released 38 races
Posted: Sat Mar 02, 2013 5:19 pm
by Haree78
Haha that would be great but I think you are over estimating the interest in this mod [:D]
Honestly though if people would like to make screen shots for me that would be amazing. Preferably stuff that shows anything Extendedy. Like the Ortain ship set which is unique to this mod, or some form of unique dialogue. Your imagination is probably better than mine.
RE: Distant Worlds Extended 2.0.2 released 38 races
Posted: Sat Mar 02, 2013 5:30 pm
by Bingeling
I suggest you hurry to un-nda that thing. Is there no way to launch legends alongside that secret stuff?
RE: Distant Worlds Extended 2.0.2 released 38 races
Posted: Sat Mar 02, 2013 5:32 pm
by Haree78
I don't even know, I doubt it.
RE: Distant Worlds Extended 2.0.2 released 38 races
Posted: Sat Mar 02, 2013 6:29 pm
by sventhebold
Okay this is freaky. I went to fire up the game and the mod is turned on. I go to the start up screen and still no extra races but the music comes on. But i have it turned OFF! I double check the options screen to verify that it is off. Hmm So i load a saved game and when it comes online the music stops. Is my game corrupted somehow?
RE: Distant Worlds Extended 2.0.2 released 38 races
Posted: Sat Mar 02, 2013 6:33 pm
by Bingeling
If you wonder if it is messed up, it may be just as easy to uninstall and reinstall to be sure you have not messed anything up.
RE: Distant Worlds Extended 2.0.2 released 38 races
Posted: Sat Mar 02, 2013 7:01 pm
by Antiscamp
Man! I uploaded three screenshots of Extended to my ModDB profile. I started a game as the Ackdarians, and it turns out I'm doing filthy well in it, so I will upload more screenies of that game, because I'm going to continue it tomorrow.
You can use these three as placeholders if you like, but it'll get you going on ModDB until that evil NDA is out of the way, which we all hope is SOON. [8D]
Screenie1,
Screenie2 and
Screenie3.
Click View Original to get them as full-size pictures. [:)]
RE: Distant Worlds Extended 2.0.2 released 38 races
Posted: Sat Mar 02, 2013 7:13 pm
by Haree78
You hero, they are perfect thank you. I've uploaded them to the site so hopefully this will give Distant Worlds a bit more attention over at moddb.
RE: Distant Worlds Extended 2.0.2 released 38 races
Posted: Sat Mar 02, 2013 8:30 pm
by Antiscamp
No problem. This will give this great game more attention too! [:)]
RE: Distant Worlds Extended 2.0.2 released 38 races
Posted: Sun Mar 03, 2013 2:26 pm
by Fishers of Men
Haree78, your excellent Extended Mod deserves more attention. Everyone recognizes this. You are too modest!
RE: Distant Worlds Extended 2.0.2 released 38 races
Posted: Sun Mar 03, 2013 3:59 pm
by sventhebold
Fixed. I reloaded everything and tried again. It worked the first time. Something must have been corrupted.
Thanks for the help everyone!
RE: Distant Worlds Extended 2.0.2 released 38 races
Posted: Fri Mar 08, 2013 11:50 am
by jesuswhywhy
is it common for the ai to build 100ish mining stations in a belt? lol i made a save game of it..
http://i.imgur.com/ZwLhqU5.jpg
RE: Distant Worlds Extended 2.0.2 released 38 races
Posted: Fri Mar 08, 2013 1:12 pm
by Haree78
@Fishers you are very kind mate.
@Jesus no it's not! But it's not caused by the mod [:D]
I have seen something like it before but not quite like that!
RE: Distant Worlds Extended 2.0.2 released 38 races
Posted: Fri Mar 08, 2013 6:06 pm
by Igard
ORIGINAL: jesuswhywhy
is it common for the ai to build 100ish mining stations in a belt? lol i made a save game of it..
http://i.imgur.com/ZwLhqU5.jpg
Yikes! That's a productive mining operation!
RE: Distant Worlds Extended 2.0.2 released 38 races
Posted: Fri Mar 08, 2013 6:21 pm
by Antiscamp
LOL! It's not a problem with the mod. I've seen stuff like that myself while testing my own mod.
I Once entered a home system of an enemy and he had literally hundreds of ships just sitting there. I thought "Holy Mama. This war is lost already." Then I noted that they were all out of fuel. I shot a few of them, then felt sorry for him and decided that it was in my interest to actually let him have his hundreds of ships unable to do anthing at all but drain his economy.
The AI must have been out of fuel sources, but was still building ships!
RE: Distant Worlds Extended 2.0.2 released 38 races
Posted: Sun Mar 10, 2013 10:36 pm
by CyclopsSlayer
ORIGINAL: jesuswhywhy
is it common for the ai to build 100ish mining stations in a belt? lol i made a save game of it..
http://i.imgur.com/ZwLhqU5.jpg
I have seen that on occasion even running no mods.
RE: Distant Worlds Extended
Posted: Tue Mar 26, 2013 3:12 pm
by RavenX
Haree78 my friend, you'll be happy to know I've actually started working on my "Mod-Mod" today. I'm using your most excellent DW:Extended Mod as my "base mod" to start my edits customizations. While adding shipImage families I notice your family count goes to family37, but in the "troopImages" folder you have a image for "Troop_38" with no corresponding shipImage family. What race uses Troop_38? If no race uses it can I remove it without crashing the mod or is it used by a race with no shipImage family?
Thanks in advanced for any help with this question. Loving your mod btw. Probably the best DW I've found so far which is why I decided to use it as the base for my own edits. Well done brother!!!
~RavenX
(
Unrelated Side-Question) I notice the Shakturi are in the mod in the races folder, but during game-play I can't play as them nor do they ever appear as a AI empire. I do always disable the "Story Events" though, both the normal DW story events and the RotS story events. Is this why the Shakturi don't seem to show up while playing the mod?
Thanks again for any help

, I know from experience how aggravating newb modding questions can be.
RE: Distant Worlds Extended
Posted: Tue Mar 26, 2013 4:36 pm
by Antiscamp
Don't remove the troop images. It will definitely crash the mod. I think the game won't even start without them. That's one of the initial mistakes I made when starting out.