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Posted: Fri Sep 22, 2000 2:04 am
by Fuerte
Hunter, perhaps this is the "reduced squads" bug. It can in fact add men to squads.

Posted: Fri Sep 22, 2000 2:17 am
by Hunter
Thanks Fuerte

Switching this option off appears to have cleared the problem.

The dead are now staying dead just like they should do. Damned zombies gave me the creeps!

Posted: Fri Sep 22, 2000 11:28 am
by von Curow
I'm not sure why this happened, but after playing online a couple of times, SPWAW no longer gives the appropriate IP address when I (or the buddy I play against) start an online game. It is stuck on the a former IP address. We didn't realize it at first, but after a while we "manually" checked our IP addresses and found that the game was misreporting.

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Posted: Fri Sep 22, 2000 2:48 pm
by BobD
I don't see anything like this on the forum already, but apologies if it has been logged before:

I get the game crash when I go to the battle generator and click through the alternative map sizes; I get through what I imagine is the whole list and then the game locks up, although sound is still playing. I have to Ctl-Alt-Del and end the task.

Have I done the install correctly? I had v3.2(?) from the US PC Gamer CD (and the map size scroller worked fine there, I think) and applied the v4 upgrade.

... I presume the download of the upgrade file worked. I had loads of problems with IE5 timeouts, etc: I posted a note to this effect on another thread this morning, but could someone confirm that the dl file is actually 136Mb, not 143Mb? 136Mb = 139,000Kb = 143 million bytes... could this be where the 143Mb idea came from?? The dl appeared to (finally) complete successfully, and the upgrade was reported as having been carried out ok.

Thanks

Bob

Posted: Fri Sep 22, 2000 8:57 pm
by Billy Yank
Thanks Paul. Luckily we're upgrading a spare machine at the office to Win2k, so I'll be able to continue my lunch time wargaming. Image Now if my buddy across the hall can get his hands on a 2k machine, we can play IP.


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Billy Yank
I don't define "my own" the way you want me to.

[This message has been edited by Billy Yank (edited September 22, 2000).]

Posted: Sat Sep 23, 2000 6:56 am
by Yverlok
Originally posted by BobD:
I don't see anything like this on the forum already, but apologies if it has been logged before:

I get the game crash when I go to the battle generator and click through the alternative map sizes; I get through what I imagine is the whole list and then the game locks up, although sound is still playing. I have to Ctl-Alt-Del and end the task.
I had this happen once too. Can't get it to happen now. Maybe it was before I installed the 4.0 patch that it happened...can't remember.
could someone confirm that the dl file is actually 136Mb, not 143Mb? 136Mb = 139,000Kb = 143 million bytes... could this be where the 143Mb idea came from??
My copy's 136MB (aka 143,176,925 bytes).


Posted: Sun Sep 24, 2000 7:04 am
by troopie
I'm doing an ahistorical scenario that involves crossing a river on bridges. I had to save and leave the game. I left two .50 cal Jeeps, two ACs and two halftracks with infantry loaded. The opposite bank had been completely obscured by smoke and men on the bridge were not under fire.

When I loaded up the save, it told me that the two halftracks on the bridge and the sections in them had been destroyed.

troopie


Pamwe Chete

[This message has been edited by troopie (edited September 23, 2000).]

Posted: Mon Sep 25, 2000 5:08 am
by Major Ed
Just a minor note, I noticed when I fire the 37mm gun (either AT or Stuart tank) the explosion for a single round looks as if multiple rounds are hiting. Is there supposed to be a different look to the AT version as opposed to the FLAK version?

Posted: Mon Sep 25, 2000 7:44 am
by johnfmonahan
I often get black screens on my Sony F490 p3 650 laptop. All I have to do is cause a screen redraw. I also do not get about 30 of the sounds.

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When in doubt, go on line.

Posted: Mon Sep 25, 2000 3:09 pm
by Fredde
VCR replays work only partly or not at all in PBEM games. Too much fog of war i think
Image

Posted: Mon Sep 25, 2000 5:02 pm
by headhunter
I'm playing a long campaign. These are part of my core force:

A0: standard 6-men-squad
A1: StuG IIIe

A1 was killed in the last battle.
I fixed A1 and wanted to start the next.

But now I have (according to the HQ list)

A0: StuG IIIf
A1: StuG IIIe

Image

When I click on manual deploy, only one of them appears on the map.
When I use automatic deploy, both are there.

I still got the savefile around, so if someone at Matrix would like to take a look at it ...


[This message has been edited by headhunter (edited September 25, 2000).]

[This message has been edited by headhunter (edited September 25, 2000).]

Posted: Mon Sep 25, 2000 5:46 pm
by Paul Vebber
There is a bug in the VCR replay that only "replays" a certain number of bytes of the replay file. Now replay is a good word because it actually does replay the game when you click it, so most of the problems with pbem arise from the replay being corrupted and the game carrying on from this corrupted end point.

This seems fixed in version 4.1 - but we are still testing...

Posted: Mon Sep 25, 2000 8:17 pm
by Fredde
Ah, interesting information.. very glad you found that bug, and even more glad that you hopefully fixed it Image

Posted: Mon Sep 25, 2000 9:08 pm
by Arralen
Originally posted by Major Ed:
Just a minor note, I noticed when I fire the 37mm gun (either AT or Stuart tank) the explosion for a single round looks as if multiple rounds are hiting. Is there supposed to be a different look to the AT version as opposed to the FLAK version?
Which unit/formation/country was this exactly? Sounds like the main gun has weapon size 222 instead of 3 or 4.

A.


Posted: Mon Sep 25, 2000 9:53 pm
by Paul Vebber
This is because of an early attempt to shothe added value of cannister rounds tha tresulted in the "hard coding" of graphics to unit values thinking the gun was a flak gun.