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RE: New map for WITE
Posted: Tue Sep 10, 2013 12:08 pm
by GBS
Id like to try it. Where is the download link and instructions?
RE: New map for WITE
Posted: Tue Sep 10, 2013 12:59 pm
by RedLancer
On Jison's signature block.
RE: New map for WITE
Posted: Tue Sep 17, 2013 3:24 pm
by Rasputitsa
Thanks, this map and other graphic mods are a huge improvement. The map alone has brought this game off the shelf, making the strategy options much easier to see and more pleasant to use. Great work [:)]
RE: New map for WITE
Posted: Wed Sep 18, 2013 8:53 pm
by Jison
Thanks! [:)] I'm glad the mod is appreciated - it makes all the difference in the world.
Jison
RE: New map for WITE
Posted: Wed Oct 02, 2013 12:56 pm
by samba_liten
Just wanted to add my congratulations. The mod looks fantastic!
RE: New map for WITE
Posted: Wed Oct 02, 2013 3:55 pm
by DrewBlack
Hi
Got a chance to say WOW I love this mod adds perfectly to the feel of the game.
Brilliant
Drew
RE: New map for WITE
Posted: Wed Oct 02, 2013 5:54 pm
by derhexer
Can I tempt you with a new and completely scratch-made map for Wite?
Edit: It seems I'm not allowed to post links - so just use the one in my signature below if you are interested.
Awesome graphics and unit mod, Jison!!
Thank you so much for taking the time to make these mods
RE: New map for WITE
Posted: Sun Oct 06, 2013 4:22 pm
by hfarrish
ORIGINAL: Jison
Thanks! [:)] I'm glad the mod is appreciated - it makes all the difference in the world.
Jison
Question for you - I understand how soft factors are now reflected but it seems like in a lot of cases they aren't showing up at all on enemy units. This is a big issue when facing the panzer onslaught in '41 because being able to see the red/orange/yellow/green helps a lot. Maybe my intel is just particularly bad in my current game but I probably 85% of the panzers show no soft factor at all, even with a unit adjacent...which is unusual. Or does this mean either no intel or no fuel at all?
Just curious.
RE: New map for WITE
Posted: Sun Oct 06, 2013 5:06 pm
by Jison
ORIGINAL: hfarrish
ORIGINAL: Jison
Thanks! [:)] I'm glad the mod is appreciated - it makes all the difference in the world.
Jison
Question for you - I understand how soft factors are now reflected but it seems like in a lot of cases they aren't showing up at all on enemy units. This is a big issue when facing the panzer onslaught in '41 because being able to see the red/orange/yellow/green helps a lot. Maybe my intel is just particularly bad in my current game but I probably 85% of the panzers show no soft factor at all, even with a unit adjacent...which is unusual. Or does this mean either no intel or no fuel at all?
Just curious.
It goes from 4 stripes (the highest/best soft factor) down to zero stripes (the lowest/worst soft factor). So if
you dont see any soft factor displayed on a unit counter you have intel on, it means it has the lowest/worst factor.
So just to be clear: the light green triangle is replaced with 4 stripes, dark green with 3 stripes, yellow with
2 stripes, orange with 1 stripe and red is empty, with zero stripes.
Jison
RE: New map for WITE
Posted: Sun Oct 06, 2013 6:40 pm
by hfarrish
Thanks - just to be clear is there any way to distinguish between a unit that has no/lowest fuel and a unit for which you have no intel?
RE: New map for WITE
Posted: Mon Oct 07, 2013 5:56 am
by Jison
ORIGINAL: hfarrish
Thanks - just to be clear is there any way to distinguish between a unit that has no/lowest fuel and a unit for which you have no intel?
None other than the usual question mark on the counters for which you have no intel.
Jison
RE: New map for WITE
Posted: Mon Oct 07, 2013 8:16 am
by gingerbread
ORIGINAL: hfarrish
Thanks - just to be clear is there any way to distinguish between a unit that has no/lowest fuel and a unit for which you have no intel?
You need a DL of 7+ to see soft factor fuel, so check DL with a mouse over.
RE: New map for WITE
Posted: Mon Oct 07, 2013 8:56 am
by Jison
ORIGINAL: gingerbread
ORIGINAL: hfarrish
Thanks - just to be clear is there any way to distinguish between a unit that has no/lowest fuel and a unit for which you have no intel?
You need a DL of 7+ to see soft factor fuel, so check DL with a mouse over.
With that in mind, perhaps it would be better to have 5 to 1 stripes, instead of 4 to zero. That would, as far as
I understand it, eliminate the need to do a mouse over when in doubt.
Jison
RE: New map for WITE
Posted: Mon Oct 07, 2013 1:29 pm
by gingerbread
ORIGINAL: Jison
ORIGINAL: gingerbread
ORIGINAL: hfarrish
Thanks - just to be clear is there any way to distinguish between a unit that has no/lowest fuel and a unit for which you have no intel?
You need a DL of 7+ to see soft factor fuel, so check DL with a mouse over.
With that in mind, perhaps it would be better to have 5 to 1 stripes, instead of 4 to zero. That would, as far as
I understand it, eliminate the need to do a mouse over when in doubt.
Jison
If you do decide to implement this reasonable change, please also consider to draw the stripe(s) all the way to the edge of the counter so as to make it possible to see the the stripe(s) of the counter below the top one, if any.
That I can't see the soft factors of the units at the bottom of the stack is what is keeping me from using your counter mod, though I am joyfully using your map.
RE: New map for WITE
Posted: Mon Oct 07, 2013 2:27 pm
by hfarrish
ORIGINAL: Jison
With that in mind, perhaps it would be better to have 5 to 1 stripes, instead of 4 to zero. That would, as far as
I understand it, eliminate the need to do a mouse over when in doubt.
Jison
Awesome, thank you.
RE: New map for WITE
Posted: Mon Oct 07, 2013 6:07 pm
by Jison
Thanks for the feedback, guys. [:)]
I have put these changes on my todo list.
Jison
RE: New map for WITE
Posted: Tue Oct 08, 2013 9:57 pm
by tombo
+1 Thank you and nice work!
Ive decided to come back to WITE do to your work and the DEVs continued updates.
cheers.
RE: New map for WITE
Posted: Sat Nov 02, 2013 6:34 pm
by kfmiller41
Also wanted to add my appreciation for your work, just reloaded the game and could not play it without your mod, just looked wrong[:D]
RE: New map for WITE
Posted: Sun Nov 03, 2013 9:39 pm
by Balou
Jison,
One more for your todo list: hex X12, y89: "Brunau" !!! It's the city where the bad boy who started WW2 and WitE was born. It should read "Braunau".
Apart from this most serious misspelling in the history of ww2 wargaming [:D]: thanks for your map.
RE: New map for WITE
Posted: Tue Nov 05, 2013 6:56 am
by Jison
ORIGINAL: Balou
Jison,
One more for your todo list: hex X12, y89: "Brunau" !!! It's the city where the bad boy who started WW2 and WitE was born. It should read "Braunau".
Apart from this most serious misspelling in the history of ww2 wargaming [:D]: thanks for your map.
Correct me if I'm wrong, but you are using Gorans map version? As far as I know, Braunau are not included in WitE - so it isnt even on my map. It is added to Gorans map however, and with Brunau as a spelling.
Jison