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RE: RUNNING POLL - ScenEdit requests

Posted: Fri May 27, 2016 10:38 pm
by Kitchens Sink
I'm not sure if this is the correct thread for this request, but I would like to see an option to "Scrub Event if Side is Human", similar to the "Scrub Mission if Side is Human" setting currently in the game for missions. This would keep some or all AI-Side Event Firings from showing up in the Message Log. I realize this can be done by Players by turning off Events in the Game Options area, but I think it's handy for scenarios where players might forget to do this.

Thanks!

RE: RUNNING POLL - ScenEdit requests

Posted: Sun May 29, 2016 9:44 pm
by USSInchon
Would it be possible to make the "ScenEdit_SetLoadout" function able to change a loadout even if the aircraft is still in the process of being readied? At present it comes back with "Aircraft is not parked, cannot change loadout!" This would make it easier to simulate maintenance periods or aircraft breaking down.

RE: RUNNING POLL - ScenEdit requests

Posted: Wed Jun 08, 2016 2:06 pm
by Vici Supreme
ORIGINAL: USSInchon

Would it be possible to make the "ScenEdit_SetLoadout" function able to change a loadout even if the aircraft is still in the process of being readied? At present it comes back with "Aircraft is not parked, cannot change loadout!" This would make it easier to simulate maintenance periods or aircraft breaking down.
+1

RE: RUNNING POLL - ScenEdit requests

Posted: Wed Jun 08, 2016 2:12 pm
by Vici Supreme
Being able to re-arrange several reference points at once in the Event Editor or while setting up on No-Nav zones would literally be a game changer. [&o]

Image

RE: RUNNING POLL - ScenEdit requests

Posted: Tue Jul 05, 2016 4:15 pm
by acidtekno
LUA: 'wait(n seconds)' function that could be used without blocking the main thread.

Ksawery

RE: RUNNING POLL - ScenEdit requests

Posted: Sat Aug 27, 2016 6:33 pm
by orca
Can the option for unlimited ammo at bases be either: yes, no, or yes but only at selected bases.

This allows more options for scenarios when base ammo details are important in some locations but would be much easier for scenario designer to have unlimited ammo at others.

RE: RUNNING POLL - ScenEdit requests

Posted: Wed Sep 21, 2016 4:16 pm
by orca
Can the map be updated to include the reclaimed SCS islands? This has been discussed before but am reposting as it's extremely important in any SCS scenario. There is a work around by placing units on land somewhere else and the moving to the appropriate position on "water". But it's not ideal for several reasons including normally mobile land units can't move correctly on "water" which limits mobile radars and missiles.

There is much information now on these islands. Google maps shows many of these including the airfields on Woody, Subi, Mischief, and Fiery Cross. When you look you realize how big they are. You can even see Flankers parked on Woody and many large ships docked at all.

Here are a few interesting links:
http://warontherocks.com/2016/09/chinas ... you-think/
https://amti.csis.org/island-tracker/


RE: RUNNING POLL - ScenEdit requests

Posted: Wed Sep 21, 2016 4:22 pm
by mikmykWS
ORIGINAL: orca

Can the map be updated to include the reclaimed SCS islands? This has been discussed before but am reposting as it's extremely important in any SCS scenario. There is a work around by placing units on land somewhere else and the moving to the appropriate position on "water". But it's not ideal for several reasons including normally mobile land units can't move correctly on "water" which limits mobile radars and missiles.

There is much information now on these islands. Google maps shows many of these including the airfields on Woody, Subi, Mischief, and Fiery Cross. When you look you realize how big they are. You can even see Flankers parked on Woody and many large ships docked at all.

Here are a few interesting links:
http://warontherocks.com/2016/09/chinas ... you-think/
https://amti.csis.org/island-tracker/


Is on our list. Probably best to see what things look like after all the terraforming going on in real life. This is a very complex task so unfortunately its not a quick add. Its on the list though already.

Mike

RE: RUNNING POLL - ScenEdit requests

Posted: Mon Feb 20, 2017 3:24 am
by Rory Noonan
I'd love to have the following lua commands:

add a side
delete a side

RE: RUNNING POLL - ScenEdit requests

Posted: Mon Feb 20, 2017 6:13 am
by michaelm75au
ORIGINAL: Supreme 2.0

ORIGINAL: USSInchon

Would it be possible to make the "ScenEdit_SetLoadout" function able to change a loadout even if the aircraft is still in the process of being readied? At present it comes back with "Aircraft is not parked, cannot change loadout!" This would make it easier to simulate maintenance periods or aircraft breaking down.
+1
1.11.SR7 - ScenEdit_SetLoadout() allows READYING a/c to be updated also

RE: RUNNING POLL - ScenEdit requests

Posted: Mon Feb 20, 2017 6:21 am
by michaelm75au
ORIGINAL: Kitchens Sink

I'm not sure if this is the correct thread for this request, but I would like to see an option to "Scrub Event if Side is Human", similar to the "Scrub Mission if Side is Human" setting currently in the game for missions. This would keep some or all AI-Side Event Firings from showing up in the Message Log. I realize this can be done by Players by turning off Events in the Game Options area, but I think it's handy for scenarios where players might forget to do this.

Thanks!
In 1.11.SR7: Added option on Event that can controls logging to the game log; on by default, but useful for an event that fires quite often

RE: RUNNING POLL - ScenEdit requests

Posted: Mon Feb 20, 2017 6:24 am
by michaelm75au
ORIGINAL: dsatya

hello..

will it be possible to change damage status of the unit through lua? As an example, giving status "destroyed" or "damaged" to some sensors of a ship, while overall damage of the ship itself is only 20 or 30 %.
I think these would be a good addition to the scenedit scripts, lets say when you want to have "controlled" damage status of a ship caused by some explosions (nuclear maybe) in the middle of running scenario.

Thanks !
In 1.11.SR7: added new function ScenEdit_SetUnitDamage(table)

RE: RUNNING POLL - ScenEdit requests

Posted: Sun Feb 26, 2017 4:31 pm
by orca
Would be nice to have a unit leaves area trigger.

Also is it possible to make the text size in the event editor stay changed every time I reopen it? Currently it always defaults to 8 which is small on my monitor.

thanks

RE: RUNNING POLL - ScenEdit requests

Posted: Sat Mar 25, 2017 1:35 pm
by Rommel76
I vote for local weather fronts (non-global weather).

RE: RUNNING POLL - ScenEdit requests

Posted: Mon May 08, 2017 8:05 pm
by ExNusquam
This is a very small request - can the "Change Database" menu be rearanged so that the most current builds of DB3k and CWDB (and soon WW2DB) are at the top of the list? There are now so many versions of DB3K you have to click at the bottom to scroll down.

RE: RUNNING POLL - ScenEdit requests

Posted: Tue May 09, 2017 8:57 am
by Zaslon
ORIGINAL: Rommel76

I vote for local weather fronts (non-global weather).
Defined with points, like Missions for example.

ORIGINAL: ExNusquam

This is a very small request - can the "Change Database" menu be rearanged so that the most current builds of DB3k and CWDB (and soon WW2DB) are at the top of the list? There are now so many versions of DB3K you have to click at the bottom to scroll down.
I agree.

RE: RUNNING POLL - ScenEdit requests

Posted: Sun May 28, 2017 5:14 pm
by Norm49
Me I went to be able to transfer ammunition with cargo plane and helicopter.

RE: RUNNING POLL - ScenEdit requests

Posted: Sun May 28, 2017 6:54 pm
by ParachuteProne
Please add a more advanced or at least more realistic ground combat model so ground forces cannot drive through each others area of control and have a realistic attrition rate.

Although I would vote for above first I would like to second SAR mentioned earlier. If a ship or plane goes down a number of rescuable targets may be left to recover.

RE: RUNNING POLL - ScenEdit requests

Posted: Wed May 31, 2017 5:36 pm
by ParachuteProne
Please add expanded /more detailed /realistic ground combat

RE: RUNNING POLL - ScenEdit requests

Posted: Fri Jul 28, 2017 8:02 pm
by fortyporkpies
Please oh please add a countdown timer. Both at the lua level, as Acidtekno mentioned earlier, a "wait(duration)" function that doesn't jam up other processes (I'd vote for that!), and at the "basic" level too, a [Time Elapsed] trigger selectable in the "create new trigger" dropdown menu. Hope that makes sense