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RE: WitP-AE Topo Map Project
Posted: Wed Jul 02, 2014 6:32 am
by chemkid
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RE: WitP-AE Topo Map Project
Posted: Wed Jul 02, 2014 1:24 pm
by derhexer
[;)]Chemkid, Matrix Games should hire you. You do great work with maps.
RE: WitP-AE Topo Map Project
Posted: Wed Jul 02, 2014 8:27 pm
by John 3rd
DAMN! I just downloaded this and it is magnificent.
Well done Sir.
RE: WitP-AE Topo Map Project
Posted: Thu Jul 03, 2014 2:24 am
by Treetop64
Just installed the "Hexless" deepwater map...
Jaw-dropping. [X(]
Amazing work you've done. IMO the lack of urban areas is quite acceptable, as I was a bit turned off by the default map's over-representation of urban areas literally filling an entire hex - Wuchang definitely does not occupy 1600 square miles of real-estate (at least not in the 1940s)!
I'd like to make just one suggestion, however: national borders would be very helpful, especially for the East-Asia sections of the map (China/Hong-Kong/Kwangchowan, India, Burma, SE Asia, etc.).
Brilliant work. Thank you!
P.S. - The Yamato Damashii project shot looks fantastic. Can't wait to see what you do with that.
RE: WitP-AE Topo Map Project
Posted: Thu Jul 03, 2014 5:00 am
by chemkid
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RE: WitP-AE Topo Map Project
Posted: Thu Jul 03, 2014 8:41 am
by oldman45
I am going to put a +1 for national borders. Great work, been using one of your versions for a little while now and loving it!!!
RE: WitP-AE Topo Map Project
Posted: Thu Jul 03, 2014 6:55 pm
by btd64
chemkid sent me a standard topo map with boarders. It looks good. I am guessing he should be done soon. GP
RE: WitP-AE Topo Map Project
Posted: Fri Jul 04, 2014 3:26 pm
by chemkid
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RE: WitP-AE Topo Map Project
Posted: Sat Jul 05, 2014 8:45 pm
by Rainer
Great work chemkid.
Is it possible to do the Borderline Update for
"Topo Map Project Pure (X)_u1 - no cues at all, pure topo map project / MAP STYLE = WITHOUT HEXES" ?
RE: WitP-AE Topo Map Project
Posted: Sun Jul 06, 2014 6:06 am
by chemkid
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RE: WitP-AE Topo Map Project
Posted: Sun Jul 06, 2014 3:23 pm
by Rainer
Splendid. Thank you very much.
And you're certainly not lazy [:)]
RE: WitP-AE Topo Map Project
Posted: Sun Jul 06, 2014 3:55 pm
by chemkid
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RE: WitP-AE Topo Map Project
Posted: Sun Jul 06, 2014 7:30 pm
by Rainer
I want people to understand what setup I'm using, especially when posting screen shots.
RE: WitP-AE Topo Map Project
Posted: Mon Jul 07, 2014 2:05 am
by chazz
I can't get the zip file to open. It keeps telling me to download it again.
RE: WitP-AE Topo Map Project
Posted: Mon Jul 07, 2014 2:08 am
by chazz
dbl post, sorry.
RE: WitP-AE Topo Map Project
Posted: Mon Jul 07, 2014 2:51 am
by chemkid
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RE: WitP-AE Topo Map Project
Posted: Mon Jul 07, 2014 6:46 am
by chazz
Thanks for getting back.
UPDATE: I forked out the $$ for the current version of Winzip and switched to a different browser; was able to download and unzip your mod. For some reason my version of Firefox is autistic or something.
Very nice work!!
I can actually see my TF's better; gameplay much enhanced.
BRAVO ZULU.
RE: WitP-AE Topo Map Project
Posted: Tue Jul 15, 2014 7:09 am
by Jace11
That new preview map looks very nice, particularly the road and rail networks, plus the colour scheme.
Cant wait to see how it turns out.
RE: WitP-AE Topo Map Project
Posted: Fri Jul 18, 2014 4:57 pm
by chemkid
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RE: WitP-AE Topo Map Project
Posted: Fri Jul 18, 2014 5:21 pm
by cohimbra
Hei, don't forget to release the Yamato Damashii Map for us JFB! [:D]