RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod
Posted: Thu Aug 14, 2014 6:25 am
Dev Blog for ALPHA.5 upcoming release
The current plan on the mod is obcourse releasing all races Character systems, because only once all races have their sets of characters the whole game will recieve complete shape. Character system is awesome way to redesign, redefine, deepen, add more specialization, add immersion and re-balance the race. Its subtle, but bearing big influence change.
Next release will focus on:
- Building character systems for "OP" races, making them more balanced, specialized, interesting to play while maintaining their high, but more in-line with other races good performance. This will touch Gizureans obcourse, Quameno , which are "almost" fine balance wise, will recieve Energy field specialization, this will become as slight nerf towards their capability in weapons and hi-tech fields, but overall will make them specialized, powerful research race. Other contenders are Securans, and while maintaining their powerful growth and expansion, they will have some downsides at certain character professions, that will make them, as well more specilized and bit less universal.
- The current released Beyond races are polished and well tuned after countless testing runs and adjustments, they are well balanced, but in order to finalize them Laaran, Yereni and Veey still need their Character systems, so they are also planned.
- We currently looking for more easier way to describe the characters portfolio , this may be improved at A.5 or later releases.
Plan for ALPHA.6 release (after all A.5 + adjustements will be finished) - One more new race (Archei, Mechanoid), more character systems, and full set of race-specific diplomacy music , due 1.9.5.7 update which allow setting race-specific diplo tracks.
Thats it, so far. I hope you like what been done, there is alot to do to complete final plan. Once all character systems released and game will stand firm with all new character race-specific specialization, game will pass to BETA stage, and extensive work on unique face art (following Ergreagd example with unique art faces) for each race will begin.
Thank to people who are interested in this mod, your playing ,testing and interest are appreciated.
The current plan on the mod is obcourse releasing all races Character systems, because only once all races have their sets of characters the whole game will recieve complete shape. Character system is awesome way to redesign, redefine, deepen, add more specialization, add immersion and re-balance the race. Its subtle, but bearing big influence change.
Next release will focus on:
- Building character systems for "OP" races, making them more balanced, specialized, interesting to play while maintaining their high, but more in-line with other races good performance. This will touch Gizureans obcourse, Quameno , which are "almost" fine balance wise, will recieve Energy field specialization, this will become as slight nerf towards their capability in weapons and hi-tech fields, but overall will make them specialized, powerful research race. Other contenders are Securans, and while maintaining their powerful growth and expansion, they will have some downsides at certain character professions, that will make them, as well more specilized and bit less universal.
- The current released Beyond races are polished and well tuned after countless testing runs and adjustments, they are well balanced, but in order to finalize them Laaran, Yereni and Veey still need their Character systems, so they are also planned.
- We currently looking for more easier way to describe the characters portfolio , this may be improved at A.5 or later releases.
Plan for ALPHA.6 release (after all A.5 + adjustements will be finished) - One more new race (Archei, Mechanoid), more character systems, and full set of race-specific diplomacy music , due 1.9.5.7 update which allow setting race-specific diplo tracks.
Thats it, so far. I hope you like what been done, there is alot to do to complete final plan. Once all character systems released and game will stand firm with all new character race-specific specialization, game will pass to BETA stage, and extensive work on unique face art (following Ergreagd example with unique art faces) for each race will begin.
Thank to people who are interested in this mod, your playing ,testing and interest are appreciated.




