Page 9 of 44
RE: Bob Flemin' and Orm. A World..AARse!
Posted: Wed Oct 22, 2014 2:44 pm
by warspite1
May/Jun 1940
Impulse: 4
Well I tried to get third party to throw the dice but he must be out....
I do not like this because of the odds. If the dice are rubbish, well the French are dead anyway and they were stupid attacks. But if by some miracle the dice are good then.....
Oh well - here goes. First attack is the attack southeast of Lille. Its a 2:1 -1 on the Assault Table.....
...9(8) The French can't believe their good fortune. Both German units are killed and the French destroy the AT in Lille.

RE: Bob Flemin' and Orm. A World..AARse!
Posted: Wed Oct 22, 2014 2:56 pm
by warspite1
May/Jun 1940
Impulse: 4
The failed Hampden attack is now even more important.....
...but first its the attack against Reims were Orm has chosen the Blitz Table for this 1:1 -1....
....7(6) The French lose one unit (the 1st Infantry Division are destroyed) and are all disorganised. The Germans lose no units

RE: Bob Flemin' and Orm. A World..AARse!
Posted: Wed Oct 22, 2014 3:02 pm
by warspite1
May/Jun 1940
Impulse: 4
This leaves the final attack against the Germans east of Rouen. It's a 3:2 -1 on the Assault Table.....
...10(9) The Germans lose one unit and the second is Shattered. The BEF lose nothing but are all disorganised. The AT is destroyed as is the Panzer Corps unable to retreat.

RE: Bob Flemin' and Orm. A World..AARse!
Posted: Wed Oct 22, 2014 3:03 pm
by brian brian
ORIGINAL: Orm
ORIGINAL: brian brian
I never play 1d10 any more, but just out of curiosity, how do you get a +1.75 blitz bonus using it?
MWIF adds +0.5 per panzer corps and +0.25 per panzer division when counting attacking blitz bonus.
that effectively doubles the value of RAC armor on 1d10, as compared to RaW, which requires two corps to get a +1
RE: Bob Flemin' and Orm. A World..AARse!
Posted: Wed Oct 22, 2014 3:06 pm
by warspite1
May/Jun 1940
Impulse: 4
Someone said in another thread that Netplay is no longer even needed or something like that... believe me that is total rubbish. I should now be celebrating a massive "get out of jail" but I am feeling pretty deflated. There will be those who wonder whether those throws were genuine. They were but...
RE: Bob Flemin' and Orm. A World..AARse!
Posted: Wed Oct 22, 2014 3:07 pm
by brian brian
meanwhile, bold Allied decision making pretty much destroys the German panzertruppen completely
RE: Bob Flemin' and Orm. A World..AARse!
Posted: Wed Oct 22, 2014 3:08 pm
by warspite1
ORIGINAL: brian brian
meanwhile, bold Allied decision making pretty much destroys the German panzertruppen completely
warspite1
brian brian didn't you get my PM?
RE: Bob Flemin' and Orm. A World..AARse!
Posted: Wed Oct 22, 2014 3:10 pm
by brian brian
nada
RE: Bob Flemin' and Orm. A World..AARse!
Posted: Wed Oct 22, 2014 3:12 pm
by warspite1
ORIGINAL: brian brian
nada
warspite1
For the reasons Post 165 I did not want to throw so I asked if you would...
RE: Bob Flemin' and Orm. A World..AARse!
Posted: Wed Oct 22, 2014 3:17 pm
by warspite1
May/Jun 1940
Impulse: 4
Billotte reorganises the 6th Garrison and the 10th Infantry.

RE: Bob Flemin' and Orm. A World..AARse!
Posted: Wed Oct 22, 2014 3:18 pm
by warspite1
May/Jun 1940
Impulse: 4
The Weather is a 6 - Fine everywhere except the North Monsoon (Rain)
RE: Bob Flemin' and Orm. A World..AARse!
Posted: Wed Oct 22, 2014 3:23 pm
by Orm
ORIGINAL: warspite1
May/Jun 1940
Impulse: 4
Someone said in another thread that Netplay is no longer even needed or something like that... believe me that is total rubbish. I should now be celebrating a massive "get out of jail" but I am feeling pretty deflated. There will be those who wonder whether those throws were genuine. They were but...
Celebrate while you can. [:)]
And no one will be question those die rolls. That is, no one who has gotten to know you. [:)]
Edit: But with that said I begin to question the MWIF die roll simulation. Seems to me to be series of high or low rolls that are unlikely. And they occur way to often for me to be comfortable with it.
RE: Bob Flemin' and Orm. A World..AARse!
Posted: Wed Oct 22, 2014 3:24 pm
by composer99
Well, that's gonna leave a mark. I believe that the Allied air victories and ripostes on land have ripped the guts out of the Wehrmacht - although they should still be able to pull a win off in France.
RE: Bob Flemin' and Orm. A World..AARse!
Posted: Wed Oct 22, 2014 3:26 pm
by brian brian
ORIGINAL: warspite1
ORIGINAL: brian brian
nada
warspite1
For the reasons Post 165 I did not want to throw so I asked if you would...
sorry my friends, it must have went to the great bit-bucket out back of the server farm somewhere
I would have helped you out, but I would suggest this - when it's time to re-roll the initiative in Sep/Oct 41 with Moscow hanging in the balance and the Volga having no defenders to speak to, just use a die roll server on the web. ditto for the weather that turn perhaps. I don't know if the "enter die rolls" function on MWiF can be locked in the OFF position for a game, but I suspect not (could be a good feature to have while waiting for NetPlay and not hard to add). but the enter die rolls could be used with the variety of die rolling services on the web for some of the more key rolls. I can't recommend a particular one, as I haven't used them, but perhaps someone could.
RE: Bob Flemin' and Orm. A World..AARse!
Posted: Wed Oct 22, 2014 3:26 pm
by Orm
ORIGINAL: composer99
Well, that's gonna leave a mark.
I say that is a understatement. It is going to change this game profoundly. [:D]
Edit: Your edit is closer to the mark.
RE: Bob Flemin' and Orm. A World..AARse!
Posted: Wed Oct 22, 2014 3:27 pm
by warspite1
ORIGINAL: Orm
ORIGINAL: warspite1
May/Jun 1940
Impulse: 4
Someone said in another thread that Netplay is no longer even needed or something like that... believe me that is total rubbish. I should now be celebrating a massive "get out of jail" but I am feeling pretty deflated. There will be those who wonder whether those throws were genuine. They were but...
Celebrate while you can. [:)]
And no one will be question those die rolls. That is, no one who has gotten to know you. [:)]
Edit: But with that said I begin to question the MWIF die roll simulation. Seems to me to be series of high or low rolls that are unlikely. And they occur way to often for me to be comfortable with it.
warspite1
Thank-you Orm.
RE: Bob Flemin' and Orm. A World..AARse!
Posted: Wed Oct 22, 2014 3:31 pm
by brian brian
ORIGINAL: brian brian
I don't know if the "enter die rolls" function on MWiF can be locked in the OFF position for a game, but I suspect not (could be a good feature to have while waiting for NetPlay and not hard to add).
never mind that idea, wouldn't work because a nefarious email gamer could just delete the save and do it over
RE: Bob Flemin' and Orm. A World..AARse!
Posted: Wed Oct 22, 2014 3:32 pm
by warspite1
ORIGINAL: brian brian
ORIGINAL: warspite1
ORIGINAL: brian brian
nada
warspite1
For the reasons Post 165 I did not want to throw so I asked if you would...
sorry my friends, it must have went to the great bit-bucket out back of the server farm somewhere
I would have helped you out, but I would suggest this - when it's time to re-roll the initiative in Sep/Oct 41 with Moscow hanging in the balance and the Volga having no defenders to speak to, just use a die roll server on the web. ditto for the weather that turn perhaps. I don't know if the "enter die rolls" function on MWiF can be locked in the OFF position for a game, but I suspect not (could be a good feature to have while waiting for NetPlay and not hard to add). but the enter die rolls could be used with the variety of die rolling services on the web for some of the more key rolls. I can't recommend a particular one, as I haven't used them, but perhaps someone could.
warspite1
Wow - I didn't know they existed! And I've seen one that can do 10 sided dice. Right - that's my weapon of choice.
RE: Bob Flemin' and Orm. A World..AARse!
Posted: Wed Oct 22, 2014 3:32 pm
by warspite1
ORIGINAL: brian brian
ORIGINAL: brian brian
I don't know if the "enter die rolls" function on MWiF can be locked in the OFF position for a game, but I suspect not (could be a good feature to have while waiting for NetPlay and not hard to add).
never mind that idea, wouldn't work because a nefarious email gamer could just delete the save and do it over
warspite1
Oh yes [&:]
RE: Bob Flemin' and Orm. A World..AARse!
Posted: Wed Oct 22, 2014 3:37 pm
by brian brian
ORIGINAL: warspite1
Wow - I didn't know they existed! And I've seen one that can do 10 sided dice. Right - that's my weapon of choice.
which if your PM had reached me, is exactly what I would have done for you guys anyway, to even remove my own influence from the possibilities
I did have a PM come in several hours late the other night, must be a glitch in the forum software