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RE: Thoughts on 1.60 beta patch

Posted: Sat Jan 31, 2015 1:48 am
by AdmiralSarek
Cool manual convoys, I was going to ask for the ability to do that

RE: Thoughts on 1.60 beta patch

Posted: Sat Jan 31, 2015 12:04 pm
by wolf14455
Nice, I like that alot.[:)]

RE: Thoughts on 1.60 beta patch

Posted: Sat Jan 31, 2015 3:31 pm
by operating
Yes, convoys have been a bone of contention, it will be interesting to see how members manage them. Kirk: Will this manual convoy play be optional?

RE: Thoughts on 1.60 beta patch

Posted: Sat Jan 31, 2015 5:58 pm
by operating
Kirk,

What do you think about when a country surrenders "unconditionally" (they are totally wiped out, all cities lost); That their Management assets go to the Victor?

Just thinking, Bob

RE: Thoughts on 1.60 beta patch

Posted: Sun Feb 01, 2015 3:58 pm
by operating
Kirk,

Any chance that England and Germany could get an additional 1 each transport capacity at the start of their respective turns? Or when these countries get Naval Research that they then get an additional troop transport included? Since it would be about the time that commercial ships were being commandeered for military use.

Just thinking, Bob

RE: Thoughts on 1.60 beta patch

Posted: Mon Feb 02, 2015 1:31 am
by operating
Kirk,

If I wanted to "demolish" my own city (destroy my own PP) before vacating it. Would that be possible to have as a tactic in the game? In other words: I cannot hold the city without sacrificing the unit that is presently there, yet the city is worth 7 PP, but I do not wish to just hand over that kind of PP value. So I am looking for a solution to deny the enemy those points.

Bob...

RE: Thoughts on 1.60 beta patch

Posted: Mon Feb 02, 2015 7:48 am
by operating
Kirk,

Is there a reason why airships do not have "Depth Charges" this version versus all the past versions?

Bob

RE: Thoughts on 1.60 beta patch

Posted: Fri Feb 06, 2015 7:12 pm
by operating
Kirk,

Making a request that next turn PP and PPs that are in the bank be posted on the Management page, to make it easier to figure or guess when a player may have enough PP to buy: Ammo, RR or Transports. As it is, it's a PITA to jump from one window to another, especially if you are like me, who has short term loss of memory. [:)]

Thanks, Bob

EDIT: It would be easier to spot than the Finances Overview window...



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RE: Thoughts on 1.60 beta patch

Posted: Sat Feb 07, 2015 12:58 am
by DanielHerr
Kirk, did you use the same method as me for removing convoy movement, and will this ship in 1.6? I deleted the following in ManageConvoys, game_convoys.lua:

Code: Select all

if not arrived then
   -- Move convoy automatically
   -- For player only! AI should do the same in AI scripts
   if alliance.id == playerAlliance.id then
     table.insert(gameplay.convoys, unit)
   end
 end

RE: Thoughts on 1.60 beta patch

Posted: Sat Feb 07, 2015 10:08 am
by operating
Kirk,

Slight problem: Countries like Bulgaria that have an artillery tech tree have to develop Rail Road Super Guns, but upon completion of the RR Gun tech, the host country does not have the availability of the RR Gun in their Production Panel!!!!!

Bob

Image

RE: Thoughts on 1.60 beta patch

Posted: Sat Feb 07, 2015 10:10 am
by operating
ORIGINAL: operating

Kirk,

Slight problem: Countries like Bulgaria that have an artillery tech tree have to develop Rail Road Super Guns, but upon completion of the RR Gun tech, the host country does not have the availability of the RR Gun in their Production Panel!!!!!

Bob

Image

Completed tech


Image

RE: Thoughts on 1.60 beta patch

Posted: Sun Feb 08, 2015 1:28 pm
by operating
Noticed the Full supply rule of being within 30 hexes of a Capital is in effect during MP matches! Good job![:)]

RE: Thoughts on 1.60 beta patch

Posted: Mon Feb 09, 2015 5:35 am
by Hellfirejet
ORIGINAL: operating

Kirk,

Slight problem: Countries like Bulgaria that have an artillery tech tree have to develop Rail Road Super Guns, but upon completion of the RR Gun tech, the host country does not have the availability of the RR Gun in their Production Panel!!!!!

Bob

Image


This has been fixed for the 1.6 official release whenever that happens.

RE: Thoughts on 1.60 beta patch

Posted: Mon Feb 09, 2015 5:38 am
by Hellfirejet
ORIGINAL: operating

Kirk,

Is there a reason why airships do not have "Depth Charges" this version versus all the past versions?

Bob

Airships carried small bombs, they never ever carried Depth charges hence the reason they are not allowed to be carried in game.[;)]

RE: Thoughts on 1.60 beta patch

Posted: Mon Feb 09, 2015 5:41 am
by Hellfirejet
ORIGINAL: DanielHerr

Kirk, did you use the same method as me for removing convoy movement, and will this ship in 1.6? I deleted the following in ManageConvoys, game_convoys.lua:

Code: Select all

if not arrived then
   -- Move convoy automatically
   -- For player only! AI should do the same in AI scripts
   if alliance.id == playerAlliance.id then
     table.insert(gameplay.convoys, unit)
   end
 end

I have altered a great many scripts, and I really can't mind when I changed how Convoys are handled, but hopefully this will be in the official release when it does finally become available.

RE: Thoughts on 1.60 beta patch

Posted: Mon Feb 09, 2015 10:00 am
by warspite1
ORIGINAL: kirk23

ORIGINAL: operating

Kirk,

Is there a reason why airships do not have "Depth Charges" this version versus all the past versions?

Bob

Airships carried small bombs, they never ever carried Depth charges hence the reason they are not allowed to be carried in game.[;)]
warspite1

Good work kirk23, and that is really good to hear - another example of how the original game was too heavily weighted toward air power. This is 1914-1918 not 1939-1945 after all!! [;)]

RE: Thoughts on 1.60 beta patch

Posted: Wed Feb 11, 2015 4:37 pm
by operating
Kirk,

Admiral Sarek and myself are in our 84th turn of a MP match and have been experiencing what may be a BUG from airship/zeppllin sub attacks that cause friendly fighters to lose strength points, it's absolutely maddening, and seems so unnecessary. Below are the before and after SS of one such attack as an example.

Bob



Image

RE: Thoughts on 1.60 beta patch

Posted: Wed Feb 11, 2015 4:39 pm
by operating
ORIGINAL: operating

Kirk,

Admiral Sarek and myself are in our 84th turn of a MP match and have been experiencing what may be a BUG from airship/zeppllin sub attacks that cause friendly fighters to lose strength points, it's absolutely maddening, and seems so unnecessary. Below are the before and after SS of one such attack as an example.

Bob



Image

Attack results




Image

RE: Thoughts on 1.60 beta patch

Posted: Thu Feb 12, 2015 11:33 am
by operating
Kirk,

Question: Is there any value to adding labs to a "single" tech beyond the present 4 armor labs? For it seems a 5th lab has "no effect" on tech development...

Bob



Image

RE: Thoughts on 1.60 beta patch

Posted: Thu Feb 12, 2015 11:34 am
by operating
ORIGINAL: operating

Kirk,

Question: Is there any value to adding labs to a "single" tech beyond the present 4 armor labs? For it seems a 5th lab has "no effect" on tech development...

Bob



Image

With 5 labs






Image