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RE: RE:to Private beta test ATG v2.21 : TOEs and auto-reinforcements

Posted: Tue Jun 09, 2015 11:24 am
by Tac2i
Yes, in both games where I have observed the flat line graph I have some custom tank models.
ORIGINAL: Vic

Thanks for the screenies.

Question: Have you been making custom tank models?

best wishes,
Vic

RE: RE:to Private beta test ATG v2.21 : TOEs and auto-reinforcements

Posted: Tue Jun 09, 2015 5:53 pm
by MrLongleg
I haven't done anything special except designing TOE's and give them to units. The stuff is still produced, but the statistics are messed up.

RE: RE:to Private beta test ATG v2.21 : TOEs and auto-reinforcements

Posted: Wed Jun 10, 2015 8:10 am
by Vic
Uploaded v221c!

Fixed:
* Production statistics bug

Added:
* AutoStaff = yes/no option for HQ TOE's
* Category buttons in change model subwindow

Updated also the wiki docs for the new 'autostaff' setting.

Best wishes,
Vic

RE: RE:to Private beta test ATG v2.21 : TOEs and auto-reinforcements

Posted: Wed Jun 10, 2015 11:29 am
by Tac2i
Looking good!
ORIGINAL: Vic

Uploaded v221c!

Fixed:
* Production statistics bug

Added:
* AutoStaff = yes/no option for HQ TOE's
* Category buttons in change model subwindow

Updated also the wiki docs for the new 'autostaff' setting.

Best wishes,
Vic

Image

RE: RE:to Private beta test ATG v2.21 : TOEs and auto-reinforcements

Posted: Wed Jun 10, 2015 11:40 am
by Tac2i
Attached is my TO&E template file (std.atgtoe.txt) shown above. If you want to use/modify simply save to your ATG savedgame folder and remove the '.txt' so is it std.atgtoe. Create your random game and import the template.

RE: RE:to Private beta test ATG v2.21 : TOEs and auto-reinforcements

Posted: Thu Jun 11, 2015 10:18 am
by LJBurstyn
Okay, small problem. In my test scenario.
Every once in a while the NATO graphics disappears from the map. All I have to do to get them back is open one of the TOE windows.


I have a few units that I have not made TOE's for but most have TOE's...so far I got at least 30. Need a separate one for EACH people (and there are 27 different peoples). Even when the TOE's are exactly alike except for which people form the unit.

Be nice if when designing a TOE you can set the nationality of all the parts of the TOE at the same time--now you have to designate each one separately. Maybe even copy another already designed TOE and just change the nationality of it's parts (and it's name of course).

RE: RE:to Private beta test ATG v2.21 : TOEs and auto-reinforcements

Posted: Thu Jun 11, 2015 11:02 am
by Vic
@LJB,

Not 100% sure it works. But you might want to use the TOE import/export functionality while being inside the editor. The people should be overwritten for the regime you opened the TOE model designer for.

best wishes,
Vic

RE: RE:to Private beta test ATG v2.21 : TOEs and auto-reinforcements

Posted: Thu Jun 11, 2015 12:09 pm
by lion_of_judah
Vic
I'm making leaders, have checked everything in the rulvars and it seems I have all the correct stuff checked. The problem I'm having is that I'm not able to add a leader to an HQ in the editor, but when I start the game I can then add them.

RE: RE:to Private beta test ATG v2.21 : TOEs and auto-reinforcements

Posted: Thu Jun 11, 2015 5:11 pm
by Vic
ORIGINAL: lion_of_judah

Vic
I'm making leaders, have checked everything in the rulvars and it seems I have all the correct stuff checked. The problem I'm having is that I'm not able to add a leader to an HQ in the editor, but when I start the game I can then add them.

I think you spotted an issue there. Will have to fix that.

Isn't beta testing fun? :)

best wishes,
Vic

RE: RE:to Private beta test ATG v2.21 : TOEs and auto-reinforcements

Posted: Thu Jun 11, 2015 6:15 pm
by Twotribes
Is 221 live?

RE: RE:to Private beta test ATG v2.21 : TOEs and auto-reinforcements

Posted: Fri Jun 12, 2015 12:13 am
by lion_of_judah
I found part of the problem and fixed it sort of. In the units section where you make your units, I forgot to click on choose your leader or something like that. But I did notice that when I did this the corps HQ reverts back to the non-TO&E model that I made for it. Also how does one revert back to 1 in numbering your HQ's as when I change it back it goes to the next number. Thanks

RE: RE:to Private beta test ATG v2.21 : TOEs and auto-reinforcements

Posted: Fri Jun 12, 2015 3:40 am
by Vic
Did a very minor update for lion. v2.21d uploaded.

It fixed the change leader in unit tab of the editor to work together with the TOE models.

@Lion,
Let me know if it works for you.

I think after this I am going to change v221 to public beta.

No body any other issues?

Best wishes,
Vic

RE: RE:to Private beta test ATG v2.21 : TOEs and auto-reinforcements

Posted: Fri Jun 12, 2015 6:01 am
by GaryChildress
Just tried to DL version 2.21d from the OP and it gave me a link not found message.

RE: RE:to Private beta test ATG v2.21 : TOEs and auto-reinforcements

Posted: Fri Jun 12, 2015 8:15 am
by Tac2i
I downloaded 2.21d without any issue.
ORIGINAL: Gary Childress

Just tried to DL version 2.21d from the OP and it gave me a link not found message.

RE: RE:to Private beta test ATG v2.21 : TOEs and auto-reinforcements

Posted: Fri Jun 12, 2015 8:19 am
by GaryChildress
Just tried it again and it worked. [:)]
ORIGINAL: Webizen

I downloaded 2.21d without any issue.
ORIGINAL: Gary Childress

Just tried to DL version 2.21d from the OP and it gave me a link not found message.

RE: RE:to Private beta test ATG v2.21 : TOEs and auto-reinforcements

Posted: Fri Jun 12, 2015 1:23 pm
by rjh1971
ORIGINAL: Webizen

Attached is my TO&E template file (std.atgtoe.txt) shown above. If you want to use/modify simply save to your ATG savedgame folder and remove the '.txt' so is it std.atgtoe. Create your random game and import the template.

Webizen I wanted to thank you for sharing your TOE, you saved me a lot of time [8D]

Vic, I tried to establish a TOE from the elements a unit already has and found no way, if this is implemented can anybody show me how to do it? If not how hard would it be to implement it?

Thanks

RE: RE:to Private beta test ATG v2.21 : TOEs and auto-reinforcements

Posted: Fri Jun 12, 2015 4:31 pm
by lion_of_judah
Vic
thanks, very much appreciated. :)

RE: RE:to Private beta test ATG v2.21 : TOEs and auto-reinforcements

Posted: Fri Jun 12, 2015 4:39 pm
by lion_of_judah
Vic
That fixed it, thanks again for this. I'm going to say this yet again, Vic you are one if not the only game developer who continues to support an older game in order to make it even better and I for one thank you. You also listen to our concerns, wants and have made this game one of the best ever. Thank you sir for all you have done

RE: RE:to Private beta test ATG v2.21 : TOEs and auto-reinforcements

Posted: Fri Jun 12, 2015 5:49 pm
by Josh
ORIGINAL: lion_of_judah

Vic
That fixed it, thanks again for this. I'm going to say this yet again, Vic you are one if not the only game developer who continues to support an older game in order to make it even better and I for one thank you. You also listen to our concerns, wants and have made this game one of the best ever. Thank you sir for all you have done


+1 Well said. I've been enjoying this game now for many years. And it just keeps getting better and better. [&o]

RE: RE:to Private beta test ATG v2.21 : TOEs and auto-reinforcements

Posted: Fri Jun 12, 2015 9:10 pm
by GaryChildress
ORIGINAL: Josh

ORIGINAL: lion_of_judah

Vic
That fixed it, thanks again for this. I'm going to say this yet again, Vic you are one if not the only game developer who continues to support an older game in order to make it even better and I for one thank you. You also listen to our concerns, wants and have made this game one of the best ever. Thank you sir for all you have done


+1 Well said. I've been enjoying this game now for many years. And it just keeps getting better and better. [&o]

+2. Relatively new to the game by comparison but a lot of catching up to do! [:)]