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RE: 4 player E-mail: AAR
Posted: Sat Apr 16, 2016 7:37 am
by Mayhemizer_slith
Thank you. Germany declares war on Denmark and Netherlands.
RE: 4 player E-mail: AAR
Posted: Sat Apr 16, 2016 7:39 am
by Orm
ORIGINAL: Mayhemizer
Thank you. Germany declares war on Denmark and Netherlands.
Since you were so fast I will set them up before going offline.
RE: 4 player E-mail: AAR
Posted: Sat Apr 16, 2016 7:40 am
by Mayhemizer_slith
Is Italy going to declare war?
RE: 4 player E-mail: AAR
Posted: Sat Apr 16, 2016 7:44 am
by Orm
ORIGINAL: Mayhemizer
Is Italy going to declare war?
Or Japan? [;)]
----
I'll post pictures shortly on the Netherlands and Danish set up. But I reserve the possibility to change the setup if Japan or Italy makes any declarations of war on Minor countries.
RE: 4 player E-mail: AAR
Posted: Sat Apr 16, 2016 7:52 am
by Orm
Netherlands place their units in their home country as shown on the picture below.
The remaining units are placed as follows:
The NEI territorial in Batavia.
4 convoy points and the TRS in Padang, NEI.
5 convoy points in Paramaribo, Dutch Guyana.

RE: 4 player E-mail: AAR
Posted: Sat Apr 16, 2016 7:56 am
by Orm
And the Danish setup.
The 5 remaining convoy points are placed in Reykjavik.

RE: 4 player E-mail: AAR
Posted: Sat Apr 16, 2016 7:58 am
by Orm
I will be away for a couple of hours.
RE: 4 player E-mail: AAR
Posted: Sat Apr 16, 2016 8:02 am
by warspite1
I should be around about 4pm-ish
RE: 4 player E-mail: AAR
Posted: Sat Apr 16, 2016 9:55 am
by AllenK
Amid fanfares of trumpets, accompanied by stirring military music and a fly-past, El Duce Supremo emerges onto his balcony to announce to the carefully stage-managed adoring crowd ...
Is'a time to ridda da world of'a da British an'a da French Imperial Colonialism. From dis'a mommento we make'a da war which will carry da peoples of Italia to da long'a foretold victory.
The peace-loving Divine Emperor decides Japan has enough going on at the moment and refrains from contributing further discord to an already troubled world.
If Allies can do all their set-ups and US entry rolls and send back to me for placement of the Italian reserves, thanks.
RE: 4 player E-mail: AAR
Posted: Sat Apr 16, 2016 9:58 am
by Orm
If Allies can do all their set-ups and US entry rolls and send back to me for placement of the Italian reserves, thanks.
Only Denmark and Netherlands to set up. Right?
If so, then you can roll for US entry and place the units (as previously posted). Is that ok?
RE: 4 player E-mail: AAR
Posted: Sat Apr 16, 2016 10:04 am
by AllenK
Fine with me. I'll try and cover up the US Entry Pool if the Italian DoW triggers a chit.
RE: 4 player E-mail: AAR
Posted: Sat Apr 16, 2016 10:16 am
by AllenK
Highly offended by his terrible use of pigeon English, the American people start demanding "something must be done about this Italian clown". A 6 sees an entry chit added to the Ge/It pool.
It proves a useful distraction in the press as the German declarations of war on Denmark and the Netherlands go largely unnoticed (5 and 10 rolled).
Italy following deployment of reserves.

RE: 4 player E-mail: AAR
Posted: Sat Apr 16, 2016 10:20 am
by AllenK
I'm guessing Allies wish to align Denmark and the Netherlands with CW?
RE: 4 player E-mail: AAR
Posted: Sat Apr 16, 2016 10:27 am
by Orm
ORIGINAL: AllenK
I'm guessing Allies wish to align Denmark and the Netherlands with CW?
Yes.
RE: 4 player E-mail: AAR
Posted: Sat Apr 16, 2016 11:56 am
by AllenK
S/O 39 Axis 3
Germany Land. Italy and Japan Combined.
Italians send a Ftr to West Med 2-box and their Nav to West Med 4-box.
Japanese transports and a CA take an Inf, a Mil and an Eng from Yokohama to Shanghai. Two more transports take Yamamoto and an Inf to Haichow.
The majority of the Italian fleet; 2 BB and 10 CA (one loaded wth an Inf Div) sorties into the West Med. I decline the itercept as it's pretty obvious they are planning on staying there. They stop in the 4-box.
Two areas for naval combat.

RE: 4 player E-mail: AAR
Posted: Sat Apr 16, 2016 12:03 pm
by AllenK
Cape St. Vincent.
Searches Axis 2, Allies 9. 11 surprise points. Axis choose sub combat and use 2 to reduce losses from D to A. The rest are used to increase damage.
The escorts see the submarine off....

RE: 4 player E-mail: AAR
Posted: Sat Apr 16, 2016 12:07 pm
by AllenK
....but then the torpedoes start finding their mark.
How do the Allies wish to split the damage between the French and CW CP's?

RE: 4 player E-mail: AAR
Posted: Sat Apr 16, 2016 12:12 pm
by Orm
The French takes losses first.
RE: 4 player E-mail: AAR
Posted: Sat Apr 16, 2016 12:15 pm
by AllenK
Final tally.

RE: 4 player E-mail: AAR
Posted: Sat Apr 16, 2016 12:16 pm
by AllenK
The Italian sub aborts to La Spezia. Where do the CW ones go?