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RE: Sid Meier’s Civilization VI
Posted: Wed Nov 09, 2016 10:49 am
by Aurelian
ORIGINAL: wings7
ORIGINAL: Zap
I wish I could help more. When I check for a graphics card the info I get from intel is Lenovo put in a generic card. So I believe its integrated. For a laptop a new card, how much will it set me back? I know they are more expensive.
You might consider a new desktop computer...these guys are good and they do laptops too!
https://www.pugetsystems.com/
After checking those prices, I say "So glad I build my own."
RE: Sid Meier’s Civilization VI
Posted: Wed Nov 09, 2016 1:11 pm
by Kuokkanen
ORIGINAL: Aurelian
After checking those prices, I say "So glad I build my own."
Compromise: ask around your relatives & friends do they have extra desktop computer lying around which doesn't see much (if any) use. If you get negative, then next step would be computer hardware stores that deal with used computers and Internet auction sites like eBay and the likes. Find few years old desktop machine, pay little money for it, and ask closest IT guru (your relative or friend) to get it up to speed with minimum cost. Best to show him specs first before you pay for it. With luck, you can get little used desktop tower for $100 which only needs swap of processor, graphic adapter, and increase of memory. If you're not lucky, you also need to change mother board and power supply. For monitor, keyboard, and rest repeat these steps.
RE: Sid Meier’s Civilization VI
Posted: Wed Nov 09, 2016 1:29 pm
by Aurelian
ORIGINAL: Matti Kuokkanen
ORIGINAL: Aurelian
After checking those prices, I say "So glad I build my own."
Compromise: ask around your relatives & friends do they have extra desktop computer lying around which doesn't see much (if any) use. If you get negative, then next step would be computer hardware stores that deal with used computers and Internet auction sites like eBay and the likes. Find few years old desktop machine, pay little money for it, and ask closest IT guru (your relative or friend) to get it up to speed with minimum cost. Best to show him specs first before you pay for it. With luck, you can get little used desktop tower for $100 which only needs swap of processor, graphic adapter, and increase of memory. If you're not lucky, you also need to change mother board and power supply. For monitor, keyboard, and rest repeat these steps.
That's one way.
RE: Sid Meier’s Civilization VI
Posted: Wed Nov 09, 2016 1:53 pm
by wings7
ORIGINAL: Aurelian
ORIGINAL: wings7
ORIGINAL: Zap
I wish I could help more. When I check for a graphics card the info I get from intel is Lenovo put in a generic card. So I believe its integrated. For a laptop a new card, how much will it set me back? I know they are more expensive.
You might consider a new desktop computer...these guys are good and they do laptops too!
https://www.pugetsystems.com/
After checking those prices, I say "So glad I build my own."
Yes that does make sense, as long as you know what you are doing and have the patience (I don't). Puget Systems put together great systems and rigs with quality components...you get what you pay for! [:)]
RE: Sid Meier’s Civilization VI
Posted: Wed Nov 09, 2016 2:09 pm
by Aurelian
ORIGINAL: wings7
ORIGINAL: Aurelian
After checking those prices, I say "So glad I build my own."
Yes that does make sense, as long as you know what you are doing and have the patience (I don't). Puget Systems put together great systems and rigs with quality components...you get what you pay for! [:)]
Ahhh, but to play Civ 6, all I had to do was get a new video card, plug it into the slot, plug in one wire, and let the computer do its thing.
Which at $260.00 was far cheaper than a system from those guys to do the same thing
But, as it should be, to each their own.
RE: Sid Meier’s Civilization VI
Posted: Wed Nov 09, 2016 3:08 pm
by aaatoysandmore
Yeah, installing a graphics card doesn't take rocket science. They send you the driver cd, so it's basically remove old driver, install new one, remove old graphics card, plug in the new card, turn on computer and the computer does all the rest. Unless you want to optimize it for all games.
What many people forget to do is remove the old drivers which can conflict with the new one sometimes. What others forget to do is optimize their memory or don't know how. Which is easy also.
I even go into services and stop a lot of useless ones that just take up memory. I don't need to know if my internet is connected. When I click on the browser and it comes up I know it's working. [:)] I immediately turn off anything related to remote access as well and the ability to see my wifi connection from outside sources. So many things people don't know about or how to tweak. Microsoft sets up your computer to be a little snitch. You have to go inside things they don't tell you about to turn them off.
You ever wonder why svchost takes up so much memory? Thas why. Because all these other little services are running and the more of them you turn off the less memory svchost uses. Thus giving you more gaming power. [:)] Now, some of them have to run but by trial and error you can find out which ones and just enable them again if you disabled them before. It won't blow up your computer to disable any of them just certain things won't run. Anything to do with enhancement to something can usually be turned off. Anything of a remote access ability can surely be turned off unless you want someone to be able to remote access your computer (like hackers) Most everything to do with network connections can be turned off except "network connection" fancy that you need a service to connect to the internet.
Before doing anything like that above it's always a good idea to do a restore point. Then you can muck with stuff forever and if something goes wrong you have that restore point to bring everything back like it was before you started mucking. [:'(]
RE: Sid Meier’s Civilization VI
Posted: Wed Nov 09, 2016 4:28 pm
by Aurelian
https://www.youtube.com/watch?v=T6qiVKv_g1s
Civilization VI (Civ 6) ►ROME - Part 1 - Exploration Is King!◀ Let's Play
RE: Sid Meier’s Civilization VI
Posted: Wed Nov 09, 2016 6:24 pm
by wings7
Good gameplay from Skye Storme...thanks for the link! [:)]
RE: Sid Meier’s Civilization VI
Posted: Wed Nov 09, 2016 7:28 pm
by Aurelian
ORIGINAL: wings7
Good gameplay from Skye Storme...thanks for the link! [:)]
You're welcome. [:)]
I've read that Rome is a good civ to start with, so.....
RE: Sid Meier’s Civilization VI
Posted: Tue Nov 15, 2016 12:39 pm
by Kuokkanen
Extremely important question here: does game include PBEM?
RE: Sid Meier’s Civilization VI
Posted: Tue Nov 15, 2016 2:09 pm
by wings7
ORIGINAL: Matti Kuokkanen
Extremely important question here: does game include PBEM?
I have not seen anything on PBEM...anyone else?
RE: Sid Meier’s Civilization VI
Posted: Tue Nov 15, 2016 4:12 pm
by Greybriar
ORIGINAL: Matti Kuokkanen
Extremely important question here: does game include PBEM?
I couldn't find anything about PBEM on the official
Civilization VI website or the
2K Support database. But I did find a
YouTube video entitled
PBEM 6 Turn 199 (12 Player Free For All: Japan) Gameplay/Commentary.
RE: Sid Meier’s Civilization VI
Posted: Tue Nov 15, 2016 4:54 pm
by Kuokkanen
ORIGINAL: Greybriar
But I did find a
YouTube video entitled
PBEM 6 Turn 199 (12 Player Free For All: Japan) Gameplay/Commentary.
That's Civ5. It's got some unofficial fan made(?) program for the purpose.
RE: Sid Meier’s Civilization VI
Posted: Wed Nov 16, 2016 12:48 am
by Aurelian
ORIGINAL: wings7
ORIGINAL: Matti Kuokkanen
Extremely important question here: does game include PBEM?
I have not seen anything on PBEM...anyone else?
Not me. Apparently it's an "everyone is to online at the same time"
http://www.pcgamer.com/civilization-6-e ... d-to-know/
Multiplayer won't take all day
"That's been the bane of Civilization multiplayer's existence for quite a while – the sessions can be so long," says Beach. To combat this, Firaxis has implemented not just a quicker multiplayer game speed, but also a specific scenarios and unique victory sets designed for a shorter game. "You can have a meaningful [multiplayer] session with a very clear goal, and we're trying to set it up so it's a one or two hour session."
For example, a campaign that starts at the beginning of the middle ages, and runs until the end of the Renaissance. From there, a specific victory condition is added – for instance, the player with the strongest religion wins. "We have a system where we can roll conditions like that, and each of those can be a multiplayer scenario that we can present to players. We can quickly develop a whole bunch of those and offer them." Such scenarios won't be exclusive to multiplayer, either. They'll also be available in solo campaigns.
RE: Sid Meier’s Civilization VI
Posted: Wed Nov 16, 2016 6:38 am
by Rising-Sun
Well I cant rename my cities and few other issues, so I put this back on the shelf until it is patch. Feel funny when I play Japan, Tokyo was born in the middle of no where inland. They need to setup something when the game begins, for example: Japan starts near the coast, Egypt starts near flood plains and rivers, etc.
RE: Sid Meier’s Civilization VI
Posted: Wed Nov 16, 2016 12:20 pm
by Greybriar
ORIGINAL: Matti Kuokkanen
ORIGINAL: Greybriar
But I did find a
YouTube video entitled
PBEM 6 Turn 199 (12 Player Free For All: Japan) Gameplay/Commentary.
That's Civ5. It's got some unofficial fan made(?) program for the purpose.
Oops! Sorry about that.
RE: Sid Meier’s Civilization VI
Posted: Wed Nov 16, 2016 4:10 pm
by Aurelian
ORIGINAL: RisingSun
Well I cant rename my cities and few other issues, so I put this back on the shelf until it is patch. Feel funny when I play Japan, Tokyo was born in the middle of no where inland. They need to setup something when the game begins, for example: Japan starts near the coast, Egypt starts near flood plains and rivers, etc.
Where they get placed is random. There are map mods which put them in historical locations, more or less.
RE: Sid Meier’s Civilization VI
Posted: Wed Nov 16, 2016 5:00 pm
by Rising-Sun
ORIGINAL: Aurelian
ORIGINAL: RisingSun
Well I cant rename my cities and few other issues, so I put this back on the shelf until it is patch. Feel funny when I play Japan, Tokyo was born in the middle of no where inland. They need to setup something when the game begins, for example: Japan starts near the coast, Egypt starts near flood plains and rivers, etc.
Where they get placed is random. There are map mods which put them in historical locations, more or less.
I did played the Earth map mod, it was really impressive, only the cities need to be name in the proper locations. Random didn't cut it though, just didn't feel right.
RE: Sid Meier’s Civilization VI
Posted: Sun Nov 20, 2016 2:42 pm
by Kuokkanen
From another forum:
it doesn't have PBEM anymore we are using hotseat and it's really easy and improved over civ5.
RE: Sid Meier’s Civilization VI
Posted: Wed Dec 21, 2016 9:46 am
by wings7