Page 9 of 17

RE: The Rise and Fall Of An Empire!

Posted: Tue Jan 24, 2017 10:11 am
by Hellfirejet
ORIGINAL: Iñaki Harrizabalagatar

I will insist on the case of frigates, there is a world of difference between a 9pdr frigate and a 24pdr frigate, it would be a mistake to classify all of them equal. Besides, there is the question of carronades, a 24 pdr frigate with 42pdr carronades was a match for a light 74s.
Regarding second rate, remember that the type was only built for the Royal Navy, no other navy had the 90/98s type.

If I had my way, every available unit type slot would be used for naval units! I love all things about the age of sail, the game is abstracted to such an extent thats its impossible to include every varation of type, yes there is a big difference between 9pdr Frigates and 18pdr frigates etc, for Frigates alone you could use up 6 or 7 unit slots in the editor. As for the question of carronades they were not usually counted with all the other cannons aboard 1st,2nd & 3rd Rates, as it was down to individual Captains decision to arm his ship with carronades or not.

RE: The Rise and Fall Of An Empire!

Posted: Tue Jan 24, 2017 12:05 pm
by Iñaki Harrizabalagatar
ORIGINAL: kirk23



As for the question of carronades they were not usually counted with all the other cannons aboard 1st,2nd & 3rd Rates, as it was down to individual Captains decision to arm his ship with carronades or not.
Yes, they were not counted until 1817, but in battle having 8x42pdr carronades added to your 24pdr battery counted very much! :)
It was a technological advantage almost exclusive to the Royal Navy for much of the period, I think it should be reflected somehow.

RE: The Rise and Fall Of An Empire!

Posted: Tue Jan 24, 2017 3:25 pm
by SIPRES
ORIGINAL: kirk23

Hi guys all the land unit types highlight in RED are fixtures that I don't expect to change.


The naval units can still be decided upon,but the ones listed from 1st Rate down to the Privateer Brig, I'm happy with there addition to the game IE:

Dreadnought = 1st Rate
Battleship = 2nd Rate
Battlecruiser = 3rd Rate
Heavy Cruiser = 4th Rate
Light Cruiser = Frigate
Destroyer = Privateer Brig
MTB = Still to decide ?



Image

Hi Kirk,

I am fine with the OOB you choose, and its now clear wich "Index" will be used in order to synchronize Graphics vs Programm.

I just have 2 questions.

- Rockets is for Congreve Arty isnt it?

- I didnt see any Partisan unit in the OOB?
I see you use Militia for Partisan slot (for me Militia is LANDWHER, Conscript, Opolchenie, ect)
Most Armies use Militia troops (usually poorly equiped and short trained)

I think you should add some Guerilla/Partisan unit (in case you got an empty slot)
this unit could behave same as current Partisan unit in current WW2 version (Civilian in arms, harrassing rear guards and supply lines)








RE: The Rise and Fall Of An Empire!

Posted: Tue Jan 24, 2017 5:06 pm
by TheBattlefield
ORIGINAL: SIPRES

ORIGINAL: kirk23

Hi guys all the land unit types highlight in RED are fixtures that I don't expect to change.


The naval units can still be decided upon,but the ones listed from 1st Rate down to the Privateer Brig, I'm happy with there addition to the game IE:

Dreadnought = 1st Rate
Battleship = 2nd Rate
Battlecruiser = 3rd Rate
Heavy Cruiser = 4th Rate
Light Cruiser = Frigate
Destroyer = Privateer Brig
MTB = Still to decide ?



Image

Hi Kirk,

I am fine with the OOB you choose, and its now clear wich "Index" will be used in order to synchronize Graphics vs Programm.

I just have 2 questions.

- Rockets is for Congreve Arty isnt it?

- I didnt see any Partisan unit in the OOB?
I see you use Militia for Partisan slot (for me Militia is LANDWHER, Conscript, Opolchenie, ect)
Most Armies use Militia troops (usually poorly equiped and short trained)

I think you should add some Guerilla/Partisan unit (in case you got an empty slot)
this unit could behave same as current Partisan unit in current WW2 version (Civilian in arms, harrassing rear guards and supply lines)







Agree!

The 1st Rate has now a more "Victory" style.
I have tried around with the gun numbers. I vote for this one. Indicates firepower in relation to other ships and will be raised by naval research. Check?

Image

RE: The Rise and Fall Of An Empire!

Posted: Tue Jan 24, 2017 5:49 pm
by SIPRES
ORIGINAL: TheBattlefield

ORIGINAL: SIPRES

ORIGINAL: kirk23

Hi guys all the land unit types highlight in RED are fixtures that I don't expect to change.


The naval units can still be decided upon,but the ones listed from 1st Rate down to the Privateer Brig, I'm happy with there addition to the game IE:

Dreadnought = 1st Rate
Battleship = 2nd Rate
Battlecruiser = 3rd Rate
Heavy Cruiser = 4th Rate
Light Cruiser = Frigate
Destroyer = Privateer Brig
MTB = Still to decide ?



Image

Hi Kirk,

I am fine with the OOB you choose, and its now clear wich "Index" will be used in order to synchronize Graphics vs Programm.

I just have 2 questions.

- Rockets is for Congreve Arty isnt it?

- I didnt see any Partisan unit in the OOB?
I see you use Militia for Partisan slot (for me Militia is LANDWHER, Conscript, Opolchenie, ect)
Most Armies use Militia troops (usually poorly equiped and short trained)

I think you should add some Guerilla/Partisan unit (in case you got an empty slot)
this unit could behave same as current Partisan unit in current WW2 version (Civilian in arms, harrassing rear guards and supply lines)







Agree!

The 1st Rate has now a more "Victory" style.
I have tried around with the gun numbers. I vote for this one. Indicates firepower in relation to other ships and will be raised by naval research. Check?

Image


I am OK with those

here is some interface file tweak for decision event graphics





Image

RE: The Rise and Fall Of An Empire!

Posted: Tue Jan 24, 2017 5:52 pm
by SIPRES
and the 8 majors pack
to be installed in the Interface folder of the MOD

RE: The Rise and Fall Of An Empire!

Posted: Tue Jan 24, 2017 6:47 pm
by Hellfirejet
I have taken your advice regarding Militia and Partisan units both are now in the game.

SIPRES a great many thanks for creating superb graphics for the the mod [&o]


If you and TheBattlefield agree I think its only fair that when the mod is released, all our names will be on it, since it clearly is fast becoming a joint effort.[:)]






Image

RE: The Rise and Fall Of An Empire!

Posted: Tue Jan 24, 2017 6:53 pm
by Hellfirejet
ORIGINAL: TheBattlefield


The 1st Rate has now a more "Victory" style.
I have tried around with the gun numbers. I vote for this one. Indicates firepower in relation to other ships and will be raised by naval research. Check?

Image

TheBattlefield your ship graphics are beautiful, and its a great idea to display the guns as per research level increase.[:)][&o]

RE: The Rise and Fall Of An Empire!

Posted: Wed Jan 25, 2017 8:52 am
by SIPRES
ORIGINAL: kirk23

I have taken your advice regarding Militia and Partisan units both are now in the game.

SIPRES a great many thanks for creating superb graphics for the the mod [&o]


If you and TheBattlefield agree I think its only fair that when the mod is released, all our names will be on it, since it clearly is fast becoming a joint effort.[:)]






Image

Thanks Kirk

Maybee we could organize tasks vs MOD members

Here is the following stuff I can handle or help:

Graphics

LAND UNIT Graphics (2D) --> on going....
Interface Graphics --> on going....
Flags file(s) Graphics --> (Majors completed) minors on going....
Media graphics Png --> not started yet

Data

LAND OOB (but only from 1805 sorry)
Country Data (Nations and Cities names as per 1803-1805)
Diplomacy historic Informations (1803 to 1815)

Programm

Sorry I have no clue about decisions, events, ect....
I dont have any SC1/SC2 background, just started playing SC3


Battlefield did already start a good work on the following :

SEA UNIT Graphics (2D)
MAP Graphics (to be more 19th century oriented)
I Feel he can help or advise for Programming as he already knows the SC engine.


We still miss a "sound files" member
and Maybe 3D sprites?


What do you both think about

Christophe






RE: The Rise and Fall Of An Empire!

Posted: Wed Jan 25, 2017 9:08 am
by OxfordGuy3
ORIGINAL: Iñaki Harrizabalagatar

ORIGINAL: kirk23



As for the question of carronades they were not usually counted with all the other cannons aboard 1st,2nd & 3rd Rates, as it was down to individual Captains decision to arm his ship with carronades or not.
Yes, they were not counted until 1817, but in battle having 8x42pdr carronades added to your 24pdr battery counted very much! :)
It was a technological advantage almost exclusive to the Royal Navy for much of the period, I think it should be reflected somehow.


Maybe just in stronger stats for English 1st rates r better starting tech?

RE: The Rise and Fall Of An Empire!

Posted: Wed Jan 25, 2017 11:22 am
by TheBattlefield
ORIGINAL: oxford_guy

ORIGINAL: Iñaki Harrizabalagatar

ORIGINAL: kirk23



As for the question of carronades they were not usually counted with all the other cannons aboard 1st,2nd & 3rd Rates, as it was down to individual Captains decision to arm his ship with carronades or not.
Yes, they were not counted until 1817, but in battle having 8x42pdr carronades added to your 24pdr battery counted very much! :)
It was a technological advantage almost exclusive to the Royal Navy for much of the period, I think it should be reflected somehow.


Maybe just in stronger stats for English 1st rates r better starting tech?
Definitely a possible option for ships. The visualization of naval fire power (by means of a "cannon number") enables a comprehensible representation of country specific differences in the basic combat values of the same unit types. These are all fine adjustments, which should only be done at the end of the mod development. We will see. [8D]

RE: The Rise and Fall Of An Empire!

Posted: Wed Jan 25, 2017 12:02 pm
by OxfordGuy3
ORIGINAL: kirk23

ORIGINAL: TheBattlefield


The 1st Rate has now a more "Victory" style.
I have tried around with the gun numbers. I vote for this one. Indicates firepower in relation to other ships and will be raised by naval research. Check?

Image

TheBattlefield your ship graphics are beautiful, and its a great idea to display the guns as per research level increase.[:)][&o]

IFor what it's worth, agree, great changes here

RE: The Rise and Fall Of An Empire!

Posted: Wed Jan 25, 2017 12:05 pm
by OxfordGuy3
ORIGINAL: SIPRES

ORIGINAL: kirk23

I have taken your advice regarding Militia and Partisan units both are now in the game.

SIPRES a great many thanks for creating superb graphics for the the mod [&o]


If you and TheBattlefield agree I think its only fair that when the mod is released, all our names will be on it, since it clearly is fast becoming a joint effort.[:)]






Image

Thanks Kirk

Maybee we could organize tasks vs MOD members

Here is the following stuff I can handle or help:

Graphics

LAND UNIT Graphics (2D) --> on going....
Interface Graphics --> on going....
Flags file(s) Graphics --> (Majors completed) minors on going....
Media graphics Png --> not started yet

Data

LAND OOB (but only from 1805 sorry)
Country Data (Nations and Cities names as per 1803-1805)
Diplomacy historic Informations (1803 to 1815)

Programm

Sorry I have no clue about decisions, events, ect....
I dont have any SC1/SC2 background, just started playing SC3


Battlefield did already start a good work on the following :

SEA UNIT Graphics (2D)
MAP Graphics (to be more 19th century oriented)
I Feel he can help or advise for Programming as he already knows the SC engine.


We still miss a "sound files" member
and Maybe 3D sprites?


What do you both think about

Christophe

I don't have any of these skills, but happy to help where I can - proof-reading, testing, suggestions for improvement (which of course the Mod creators have the right to ignore!) etc. If there's anything else I can help with, let me know

RE: The Rise and Fall Of An Empire!

Posted: Wed Jan 25, 2017 1:30 pm
by TheBattlefield
ORIGINAL: oxford_guy
ORIGINAL: SIPRES

ORIGINAL: kirk23

I have taken your advice regarding Militia and Partisan units both are now in the game.

SIPRES a great many thanks for creating superb graphics for the the mod [&o]


If you and TheBattlefield agree I think its only fair that when the mod is released, all our names will be on it, since it clearly is fast becoming a joint effort.[:)]


Thanks Kirk

Maybee we could organize tasks vs MOD members

Here is the following stuff I can handle or help:

Graphics

LAND UNIT Graphics (2D) --> on going....
Interface Graphics --> on going....
Flags file(s) Graphics --> (Majors completed) minors on going....
Media graphics Png --> not started yet

Data

LAND OOB (but only from 1805 sorry)
Country Data (Nations and Cities names as per 1803-1805)
Diplomacy historic Informations (1803 to 1815)

Programm

Sorry I have no clue about decisions, events, ect....
I dont have any SC1/SC2 background, just started playing SC3


Battlefield did already start a good work on the following :

SEA UNIT Graphics (2D)
MAP Graphics (to be more 19th century oriented)
I Feel he can help or advise for Programming as he already knows the SC engine.


We still miss a "sound files" member
and Maybe 3D sprites?


What do you both think about

Christophe

I don't have any of these skills, but happy to help where I can - proof-reading, testing, suggestions for improvement (which of course the Mod creators have the right to ignore!) etc. If there's anything else I can help with, let me know

I think the core tasks are quite well organized!

Kirk is the boss:

- Mod related decision maker
- Map and country development
- Map lettering
- Scripting
- OOB and unit naming
- Unit development, placement and balancing
- Manual
- Applause reap in success and hold his head in case of failures


SIPRES as main designer and Kirks Deputy:

- Finalize all unit graphics
- Customize the game menu graphics
- Create / customize all necessary flags, badges and insignia
- Backup for Kirk in all historical questions and what else he needs

I would then be responsible for the following areas:

- Naval unit sheets
- Sea unit oriented (dummy) events
- Customized resource sprites
- Customized symbol sprites
- Customized sound files (possibly music files and calligraphy font, if Hubert can fix the bugs)
- Backup for Kirk with questions and problems regarding all scripts, troubleshooting, game balancing and whatever else may happen

[:D]

PS: I really think "3D" units in this mod would be dispensable. Our "2D" units combine the best of both presentations. A clear indication on the start screen (first Popup Event for strategic notes?), in the manual / readme and in the forum should be sufficient. My opinion...

RE: The Rise and Fall Of An Empire!

Posted: Wed Jan 25, 2017 8:26 pm
by OxfordGuy3
ORIGINAL: TheBattlefield

ORIGINAL: oxford_guy
ORIGINAL: SIPRES




Thanks Kirk

Maybee we could organize tasks vs MOD members

Here is the following stuff I can handle or help:

Graphics

LAND UNIT Graphics (2D) --> on going....
Interface Graphics --> on going....
Flags file(s) Graphics --> (Majors completed) minors on going....
Media graphics Png --> not started yet

Data

LAND OOB (but only from 1805 sorry)
Country Data (Nations and Cities names as per 1803-1805)
Diplomacy historic Informations (1803 to 1815)

Programm

Sorry I have no clue about decisions, events, ect....
I dont have any SC1/SC2 background, just started playing SC3


Battlefield did already start a good work on the following :

SEA UNIT Graphics (2D)
MAP Graphics (to be more 19th century oriented)
I Feel he can help or advise for Programming as he already knows the SC engine.


We still miss a "sound files" member
and Maybe 3D sprites?


What do you both think about

Christophe

I don't have any of these skills, but happy to help where I can - proof-reading, testing, suggestions for improvement (which of course the Mod creators have the right to ignore!) etc. If there's anything else I can help with, let me know

I think the core tasks are quite well organized!

Kirk is the boss:

- Mod related decision maker
- Map and country development
- Map lettering
- Scripting
- OOB and unit naming
- Unit development, placement and balancing
- Manual
- Applause reap in success and hold his head in case of failures


SIPRES as main designer and Kirks Deputy:

- Finalize all unit graphics
- Customize the game menu graphics
- Create / customize all necessary flags, badges and insignia
- Backup for Kirk in all historical questions and what else he needs

I would then be responsible for the following areas:

- Naval unit sheets
- Sea unit oriented (dummy) events
- Customized resource sprites
- Customized symbol sprites
- Customized sound files (possibly music files and calligraphy font, if Hubert can fix the bugs)
- Backup for Kirk with questions and problems regarding all scripts, troubleshooting, game balancing and whatever else may happen

[:D]

PS: I really think "3D" units in this mod would be dispensable. Our "2D" units combine the best of both presentations. A clear indication on the start screen (first Popup Event for strategic notes?), in the manual / readme and in the forum should be sufficient. My opinion...

For my part, I see no need for 3D units if you have nice land counters (looking good so far - would love to see how the English look, though!) and the ship models that have been shown here

RE: The Rise and Fall Of An Empire!

Posted: Thu Jan 26, 2017 3:31 am
by SIPRES
You are both right about 3D sprites
Its not a priority and even can be done really much later after the MOD will be completed (kind of option patch)

RE: The Rise and Fall Of An Empire!

Posted: Thu Jan 26, 2017 3:52 am
by SIPRES
Here is French Army reworked

added:
Garnison/Regiment unit with Barrack dress
Unit size display for infantry
Guard Unit with darker Blue Background
Militia (French National Guard) Unit
Modified French engineer graphic
Add H and L text display for Light/heavy cavalry
modified Arty's colors (olive green was use by french), the plan is each major will have custom gun colors
modified Siege Arty graphic
Add Coastal gun fort
add congreve batterie (even if used only by british, I will made graphic available for each nations)

Let me know if you see any others changes or improvements to be done as I want to use the French file as a template to then deploy the same style for all others nations


Image

RE: The Rise and Fall Of An Empire!

Posted: Thu Jan 26, 2017 5:19 am
by OxfordGuy3
ORIGINAL: SIPRES

Here is French Army reworked

added:
Garnison/Regiment unit with Barrack dress
Unit size display for infantry
Guard Unit with darker Blue Background
Militia (French National Guard) Unit
Modified French engineer graphic
Add H and L text display for Light/heavy cavalry
modified Arty's colors (olive green was use by french), the plan is each major will have custom gun colors
modified Siege Arty graphic
Add Coastal gun fort
add congreve batterie (even if used only by british, I will made graphic available for each nations)

Let me know if you see any others changes or improvements to be done as I want to use the French file as a template to then deploy the same style for all others nations


Image

Would the Cavalry units also need the III/X/XX/XXX indicators top left also be used to show the unit size? It looks like there would be space for this, at least for the heavies, or are independent Cavalry units only going to be one size?

On a busy map, I'm not sure that there is going to be enough visual distinction between the X/XX/XXX sized units - in the vanilla WWII game this is achieved by having the box for the INF Armies (XXXX) white, whereas for Corps (XXX) this is a lighter shade of the national colour. I guess one way this might be achieve is to colour the X/XX/XXX differently, dependent on size (e.g. white/yellow etc. - though yellow is used in the example for some special unit indicators), though finding a colour that works and doesn't get "lost" in all the national colours may be tricky (BTW if using white as above for the X/XX/XXX text, what colour would be used for Austrians for this - black?)

Also would the text colour for "H" and "M" need modifying for the red English units and what about the yellow symbols for the Spanish?

I really like these counters, but just have the above concerns about clarity, although maybe in practice it's not going to be a problem

RE: The Rise and Fall Of An Empire!

Posted: Thu Jan 26, 2017 7:12 am
by TheBattlefield
ORIGINAL: SIPRES

Here is French Army reworked

added:
Garnison/Regiment unit with Barrack dress
Unit size display for infantry
Guard Unit with darker Blue Background
Militia (French National Guard) Unit
Modified French engineer graphic
Add H and L text display for Light/heavy cavalry
modified Arty's colors (olive green was use by french), the plan is each major will have custom gun colors
modified Siege Arty graphic
Add Coastal gun fort
add congreve batterie (even if used only by british, I will made graphic available for each nations)

Let me know if you see any others changes or improvements to be done as I want to use the French file as a template to then deploy the same style for all others nations


Image
[&o]

Since Kirk probably organize the cavalry uniformly as "divisions", markings to the unit size would be identical and therefore without statement value! The tank units of the Vanilla version do not carry any names to the troopsize and the cavalry in this mod somehow replaces the tanks. It would have to be considered, if at all, an "task-related" marking. However this might look...
(I suggest here that heavy cavalry contain the cuirassiers and guard cavalry, so heavy storm attack against infantry as a main feature. Medium cavalry probably dragoons and so on so balanced values. Light cavalry rather lancers and hussars, I think of fast attacks against cavalry, artillery, wavering infantry and reconnaissance.)


Edit: Just as a quick idea .... A small golden breastplate for the heavy cavalry, a pistol crossed with saber for the middle and a spearhead crossed with a saber for the light cavalry? Something like that...














RE: The Rise and Fall Of An Empire!

Posted: Thu Jan 26, 2017 10:10 am
by Hairog
Sorry if this has already been brought up. My search function isn't working in this forum.

Have mobile supply depots been discussed and how your are going to model them? I suggest that they were key to Napoleonic warfare.