Soviet Leaders/OOB Issues

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56ajax
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RE: Soviet Leaders/OOB Issues

Post by 56ajax »

ORIGINAL: Dreamslayer

NKVD operative(internal) forces (part 4).

(from 1942 only about division/brigade size units)

On 13 April 1942 was formed rifle brigades(each had Shtat about 5k men total):
16th - Yaroslavl
17th - Ivanovo
18th - Kazan
19th - Kuybyshev
20th - Penza
21th - Tambov
22th - Balashov
23th – Zagorsk

On 9 May was formed 13th MRD.
28 July was transferred to RKKA, 2 August was reformed to 95th RD(2nd forming).

On 16 June on basis of 3rd "Security"brigade was formed 3rd rifle brigade.
On 19 June 22th rifle brigade was disbanded.

On 10 August in Caucasus was formed :
Ordzhonikidze RD
Makhachkala RD
Tbilisi RD

3rd rifle brigade was reformed to Grozny RD

3rd RD(21th MRD) and 9th MRD in August was transferred to RKKA.

On 20 August 4th MRD was disbanded.

On September 12th RD was reformed to 22th rifle brigade.

On 24 September Sukhumi RD was included to VV NKVD.

On 11 October was formed Kutaisi rifle brigade.

On 22 October was formed 24th rifle brigade(Kuybyshev) and 25th rifle brigade(Penza).

On 16 November 22th rifle brigade was disbanded.

On 11 December 11th RD was disbanded.

On 24 December was disbanded 18th rifle brigade.

On 6 January 1943 Makhachkala RD was disbanded.

On 26 January Kutaisi rifle brigade was renamed to 18th rifle brigade.

On 18 March was formed Special(Osobaya) RD in Krasnodar.

On 14 June Special(Osobaya) RD was disbanded.

On 29 March 1944 Grozny RD was renamed to 8th RD, Ordzhonikidze RD to 9th RD. Tbilisi RD was disbanded.

On 14 October was formed Consolidated(Svodnaya) RD.

During December 1944 – February 1945 was formed 57th-63th and 65th-66th RDs, Special(Osobaya) RD was renamed to 64th RD.
Hi Dreamslayer,

Are you able to highlight or clarify which of these units need to be included in the OOB?
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Foch : This is not peace. This is a 20 year armistice.

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Dreamslayer
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RE: Soviet Leaders/OOB Issues

Post by Dreamslayer »

ORIGINAL: 56ajax
Hi Dreamslayer,

Are you able to highlight or clarify which of these units need to be included in the OOB?
If honest, I think these NKVD units mainly had their importance on front in 1941-42.
If we want to see some of them to be included into the game, then could it start from adding units up to 5 January 1942 date(from that my "shedule" above). Or ever start from adding only those moto-rifle regiments and OMSDON.

But need to keep in mind that it's was only part of NKVD units.

I discovered that those NKVD border units which we can see in the game was not disbanded,dissapeared or abducted by aliens.Mainly of them (which was not destroyed)was reformed during atumn 1941 from NKVD border (guard) detachments(otryad) to NKVD border (guard) regiments.
By GKO's order on 26 June was formed UOVT.
UOVT/ Upravleniye okhrany voyskovogo tyla /Управление охраны войского тыла = (some terms is too diffucult for translation) HQ of military rear's security.
Each Front got one UOVT. It was was some kind of NKVD HQ in the Front structure. By the order all NKVD units(with the exception of NKVD units that was involved to combat and was under operative subordination to RKKA) that was in the Front's area was subordinated to UOVT of this Front.
Commanders of first UOVTs become commanders of Borders districts(commander Western Front's UOVT became Border forces's commander GL Sokolov.

If we want too see adding many new NKVD units then need to do something about CP capacities. Because Soviet side has problem with it. There are already many small units which costs too many points and I understand that most of players does not want to have even more issues about it. It's a bit separate problem ,maybe not for this tread but let me say a few words about it here.
I think there is needed revision about CP capacity. it's very unnormal when small units like Soveit F.R. or NKVD border "regiments" that can has about 1-1,5k men costs as half of Division(10-14k).
I don't know how to change it in better way. For NKVD units could be add NKVD HQ(those UOVT) for each Front HQ, and while NKVD units assigned to them then these NKVD units costs 0. Similar story about security HQs and divisions could be apply for German side too, or even with pre-splited security divisions(with historically correct names as regiments or battalions) - anyway players mainly use them divided.
About FR/FZ - probably remove CP costs for these units, but make them to be assigned only to Front/Army Group HQs (for reduce abuse their zero costs for low level HQs with super leaders).
FR/FZ and German Security units getting supply from any distance I think same rule could be used for all small units like NKVD small formations.
Also there is need something for restrict players to use small units far away from their HQs. In some AARs very often you can see when NKVD "regiments" from whole USSR going to defence Pskov/Luga line or to Finnish non-attack line. It's gamey for sure, I'm not trying to blame somebody for it because players trying use everything that they can in the game for win = )

But let's return to NKVD. As I said those OV/VV formations and Border formations it's only part of the Narodnyy Komissariat Vnutrennih Del.
I think in the game could be add some "Security" units too.
NKVD RR Security units and NKVD Industry Security units.
If someone want to read various copies of archive documents about NKVD formations or something about it. I've found one good source in Russian - http://voenspez.ru/index.php?board=22.0

Ok, no more spoilers.
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RE: Soviet Leaders/OOB Issues

Post by Dreamslayer »

NKVD RR Security forces

At start of the war NKVD RR Security forces had 9 Divisions and 5 Brigades (in some sources, including Glantz, it's only 8 + 5).

On 1 June 1941:

2nd Division. HQ – Leningrad
51th rgt – Leningrad
52th rgt – Petrozavodsk
80th rgt - Kandalaksha
82th rgt – Vyborg

3rd Division. HQ – Mogilev
53th rgt – Velikie Luki
73th rgt - Mogilev
76th rgt - Orsha
79th rgt – station Bryansk-2

4th Division. HQ – Kiev
55th rgt - Korosten
56th rgt - Kiev
57th rgt – station Shevchenko(near Smela city)

5th Division. HQ – Kharkov
54th rgt - Dnepropetrovsk
59th rgt - Armavir
81th rgt – Kharkov

6th Division. HQ - Khabarovsk
71th rgt - Khabarovsk
72th rgt - Voroshilov
198th rgt – station Sedanka

7th Division. HQ - Svobodnyy
62th rgt – station Skovorodino
63th rgt - Birobidzhan
70th rgt – station Kuybyshevka

8th Division. HQ – Chita
67th rgt - Irkutsk
68th rgt - Chita
69th rgt – Kaganovich's station

9th Division. HQ – Vilnius
58th rgt - Belostok
60th rgt - Brest
83th rgt - Riga
84th rgt – Vilnius(Vilno)

10th Division. HQ – Lvov
64th rgt - Kovel
66th rgt - Lvov
75th rgt - Stryy
77th rgt – Stanislav

26th Brigade. HQ – Tbilisi
61th rgt – Tbilisi

27th Brigade. HQ – Novosibirsk
65th rgt - Novosibirsk

28th Brigade. HQ – Gorkiy
74th rgt – Kazan
183th rgt – Dzerzhinsk

29th Brigade. HQ – Kuybyshev

30th Brigade. HQ – Tashkent

Main porpose of these units was security of RR objects (bridges, stations etc) and (if necessary) their destruction. Looks like they had light weapons, some amount of machinguns, 50mm mortars, during the war they starts to receive AT-rifles and AT-guns. Usually(before mobilization deployment)each regiment also had armored train that had same name number as their regiment.

More details about each unit (except “of-map units”) will be in separate posts.
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RE: Soviet Leaders/OOB Issues

Post by Dreamslayer »

2nd NKVD RR Security Division.

On 1 June had about 6k men. During mobilization was additionally deployed 109th rgt in Tallinn, 110th rgt in Batetskaya) and 35th reserve btn in Leningrad. After it Shtat was increased to about 11k men.
On 11 February 1942 Division was renamed to 23th NKVD RR Security Division.
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RE: Soviet Leaders/OOB Issues

Post by Dreamslayer »

3rd NKVD RR Security Division.

During mobilization 3rd Div HQ was relocated to Roslavl, there was also deployed 33th reserve btn. In Gomel was deployed 78th rgt, in Ordzhonikidzegrad was deployed 188th rgt(looks like its was rgt for industry security, in the next these formations I'll call just "security" for simplify).
Because in further some units of division was reassigned to other formations then probably better about each unit of division separately.

peace-time TOE - on 10 Sep 1941(actual/war-time TOE)
921 - 2073 / 2116 53th rgt
1151 - 557 / 2433 73th rgt
1397 - 1272 / 2810 76th rgt
1457 - 2102 / 2220 79th rgt
- - 2220 / 2582 78th rgt
- - 1165 / 1235 188th rgt
- - 517 / 517 33th btn

On 11 February 1942 Division was renamed to 24th NKVD RR Security Division.
Looks like all armored trains of NKVD RR Security units on start of 1942 was transferred to divisional/brigade level from regiments.
chaos45
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RE: Soviet Leaders/OOB Issues

Post by chaos45 »

adding all those divisions and regiments would be a huge help to the soviets in the early game.

ITs one thing I like about what your doing is showing how many soviets units weren't actually represented in the game while the germans have every single little company and Battalion in the game basically lol.
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RE: Soviet Leaders/OOB Issues

Post by Dreamslayer »

4th NKVD RR Security Division.

From April 1941 also had 81th rifle btn(probably "security") in Vyshgorod.
Before the war division had 4654 of 4669 men (peace-time Shtat).
During mobilization was additionally deployed 114th rgt in Kishinev and 34th reserve btn in Kazatin.
(status of units on 10 September 1941) actual/TOE :
HQ - 91 / 87
55th rgt - 2454 / 2572
56th rgt - 3062 / 3111
57th rgt - 1766 / 1929
114th rgt - 1260 / 1327
34th btn - 445 / 517
81th btn - 883 / 928

Most part of division was encircled in Kiev area and suffered heavy losses.
On 11 February Division was renamed to 25th NKVD RR Security Division.
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RE: Soviet Leaders/OOB Issues

Post by Dreamslayer »

5th NKVD RR Security Division.

Before the war also had 15th sep.btn in Voronezh. On 1 June 1941 had 5118 men.
During mobilization by 5th Division was deployed in Rostov 36th NKVD RR Security brigade HQ. To this brigade was reassigned 59th rgt and 15th btn(that was reformed to 125th rgt). Probably about brigades will be separately.
Besides of it by 5th Division was additionally deployed 113th rgt in Krasnyy Liman and 115th rgt in Tula.

Status on 10 December 1941 (actual/TOE):
HQ - 127/ 116
54th rgt - 1446/ 1705
81th rgt - 1838/ 1935
113th rgt - 1412/ 1410

115th rgt - on 1 October 1941 has TOE 1217 men.

On 11 February 1942 Division was renamed to 26th NKVD RR Security Division.
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Great_Ajax
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RE: Soviet Leaders/OOB Issues

Post by Great_Ajax »

The NKVD units pose interesting problems for the game design in WitE and WitE 2 as all security type units do. How do you get the player to use these security units for their intended purposes and not throw them immediately in the front line? The NKVD Railroad and Industry Security Divisions were intended to guard these installation against guerilla and sabotage attacks and not engage in ground combat against conventional forces. So, if we add these forces, how do we prevent them from being used for un-historical purposes? It the same reason why German Military Police and almost all of the German auxiliary local security forces are not included in the game.

Dreamslayer, I sent you a PM in the past and didn't hear from you. You have a lot of excellent knowledge that the WitE 2 team could benefit from. If you are ever interested in joining the team and reviewing our data, I would love to have you.

Trey
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chaos45
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RE: Soviet Leaders/OOB Issues

Post by chaos45 »

I think the issues is in the early days of the war the locations they were securing were attacked/overrun by the germans….and thus just like the German security divisions and regiments that are in the game they were used in combat as the positions they were securing were attacked.

I do agree some of the German police units arent in the game, and you have no counters for the local recruited security forces--but you do have several as actual combat formations in the game that historicaly probably performed much worse than the German national ratings they have in the game.

However you then give the Germans a massive benefit of massive Hiwi recruitment--which also more or less represents more or less in game combat value wise these forces---if not actually giving the German more CV than historical from them.

I would also say these NKVD units seem to have more in common with German security divisions that are in the game than the German police and local forces...also the Germans in many cases didnt have alot of trust for hiwis or local security forces at the official level--in fact for a long time it was more of a by unit/local commander decision before the Germans finally made it official policy due to lack of men---which isnt an issue many german players see in the game.

In fact one game balance change that would be interesting is the Germans arent allowed to use Hiwis until the ToE of the German army is reduced to a certain level and it would be much closer to history.
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56ajax
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RE: Soviet Leaders/OOB Issues

Post by 56ajax »

ORIGINAL: Great_Ajax

The NKVD units pose interesting problems for the game design in WitE and WitE 2 as all security type units do. How do you get the player to use these security units for their intended purposes and not throw them immediately in the front line? The NKVD Railroad and Industry Security Divisions were intended to guard these installation against guerilla and sabotage attacks and not engage in ground combat against conventional forces. So, if we add these forces, how do we prevent them from being used for un-historical purposes? It the same reason why German Military Police and almost all of the German auxiliary local security forces are not included in the game.

Dreamslayer, I sent you a PM in the past and didn't hear from you. You have a lot of excellent knowledge that the WitE 2 team could benefit from. If you are ever interested in joining the team and reviewing our data, I would love to have you.

Trey

Dear Great_Ajax,

Are we related?

56ajax

Anyway,

Include the NKVD and other divisions but they should be frozen and have their historical disband date but cannot be disbanded manually. Their TOE should be strong on rifles mortars and light anti tank guns but lacking heavy equipment. They should have limited attack value but some defensive capabilities.

It is not so much that these units are missing rather than what they actually represent - a trained pool of para militaries numbering in the 100,000s - if the NKVD could supply 114,000 in 1941 to build 15 new army divisions....

And yes Dreamslayer would be an excellent resource to work on WiTE2.

Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
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RE: Soviet Leaders/OOB Issues

Post by Dreamslayer »

ORIGINAL: Great_Ajax

The NKVD units pose interesting problems for the game design in WitE and WitE 2 as all security type units do. How do you get the player to use these security units for their intended purposes and not throw them immediately in the front line? The NKVD Railroad and Industry Security Divisions were intended to guard these installation against guerilla and sabotage attacks and not engage in ground combat against conventional forces. So, if we add these forces, how do we prevent them from being used for un-historical purposes? It the same reason why German Military Police and almost all of the German auxiliary local security forces are not included in the game.

Dreamslayer, I sent you a PM in the past and didn't hear from you. You have a lot of excellent knowledge that the WitE 2 team could benefit from. If you are ever interested in joining the team and reviewing our data, I would love to have you.

Trey
Ok. There are many issues about adding these NKVD units and adopting them to the game.
How to reduce using them in the frontline. Probably need to increase the cost of attack for this kind of units; increase their losses because they have not similar weapon/equipment as normal army units, so
players will use them only as "last resort".
Many soviet units in this war was used in non-"specialized/designed" role. Main example of this is Naval rifle brigades.
Most of NKVD units in border areas was used in combat against normal Wehrmacht units in various stages/rates.
There can be used in the game 4 types of NKVD units:
1) those borders units, they're already presented in the game
2) Operative units . It's can be started from adding moto-rifle regiments(with MP as normal soviet motorized unit) and Dzerzhinskiy's Divison in Moscow.
3) RR Security units
4) Security units
All these units that located in the rear could be frozen and activated in some specific condition.
For keeping some of these formations far away from frontline players could be compelled to have security units in industry centers or large cities, if not then they're getting penalties.

About your PM I don't know, I've answered to all.
chaos45
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RE: Soviet Leaders/OOB Issues

Post by chaos45 »

Dreamslayer- even just as rear security units at factories an such these would be a huge benefit to the Soviet player in reducing German panzer/motorized raid tactics in the early game.

You can see many examples of German players launching 20+ hex raids deep into soviet lines to grab a key rail line or factory city....have all these NKVD regiments/divisions in the rear would help limit this non-historical game tactic as it would be extra speed bumps/Zocs even if they are just static units at key railroad/bridge/city hexes.

I would also advocate that you should be moveable and not completely static--because then a German player can just load the game up and see where they all are for the entire game and plan operations around them, so the soviet player should have some ability to move them.

As to troop quality...you could just leave them with the light weapons and current soviet morale/exp levels- as almost all soviet units are garbage in 1941 as is and take massive losses....so there is no reason to try and make these even worse IMO. Just make it so they cant gain guard status or auto disband in 1942 at some point if this was the historical case.
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RE: Soviet Leaders/OOB Issues

Post by Dreamslayer »

Another one example of NKVD units's action.

10th Stalingrad Rifle Division of VV NKVD during defense of Stalingrad.
From Wiki(in English) - https://en.wikipedia.org/wiki/10th_NKVD_Rifle_Division
More detailed but in Russian - http://voenspez.ru/index.php?topic=7580.0
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RE: Soviet Leaders/OOB Issues

Post by Denniss »

I will look into adding the 1943 NKVD add-ons: the 70th Army and the 102/106/140/162/175 Rifle divs. They could be added with full infantry elements but somewhat lacking in guns/vehicles
I could add the rail guard elements as additional NKVD Border Regiments, just need a list what to place where + outside the zone of AI moves from first turn script.

The 1941/42 NKVD divs are a tad more tricky as not all saw combat. I'll probably not include the special div in Moscow as only small parts seem to have engaged in combat.
What I have for now:
the existing 22nd div, should be rebuilt to a new OB with far less guns and reduced in size as several parts where stationed elsewhere.
1st NKVD div 8/41 NW of Leningrad
10th mid 42 Stalingrad area
20th, ~9/41, S/E of Leningrad
probably the 21st, Leningrad area
probably the 23rd in Kiev area
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RE: Soviet Leaders/OOB Issues

Post by Dreamslayer »

3rd Separate Rifle Brigade (Moonsund islands).

Currently in the game the Bde starts with 2467 / 4318 men and 31 gun. Even with a replacement it's impossible to get 100% TOE in start turns because the some elements starts to produce later.

The Brigade had peace-time shtats,by pre-war plan of Baltic M.D. there was no the mobilization plan for this unit (prob.even for whole M.D.),so the Bde should be enters to the war how it was.

Structure:
46th Rifle rgt (both Rifle rgt had shtat of "Rifle rgt of F.R." , so it's not same as "normal" Rifle rgt of RD)
79th Rifle rgt
39th Artillery rgt (had shtat of "Artillery rgt of Division")
69th sep.MG btn (had shtat of "sep.MG btn of F.R.")
111th sep.AT btn
32th sep.AA btn
174th sep.sapper btn
206th comm.btn
19th military field mobile hospital
autotransport coy

"All parts of Bde – motorized" (whatever that means).
At start of the war the Brigade had ("actual TOE"):
men total – 7457
7,62mm rifles – 5529
7,62mm self-loading rifles (prob. SVT) – 68
7,62mm sniper rifles - 193
Maxim MG – 201
50mm mortars – 108
82mm mortars – 24
120mm mortars – 24
45mm AT guns – 42
76mm divisional guns M36/39 – 20
76mm guns M02/30 – 24 (instead of them in first half of 1941 should be received 76mm F-22 guns, very likely that these guns was received cuz from old later was formed separate batteries)
122mm howitzers M10/30 – 16 ( instead of them should be received 122mm howitzers M38)
76mm AA guns M31/39 – 12

Rifle rgt (shtat # 9/994) , men total – 2494
Structure: HQ, Junior command staff school, Rifle btn (x2), MG btn, AT-battery, artillery btn, Junior command staff school of artillery, mortar battery.
TOE:
76mm guns – 12
45mm AT guns – 9
120mm mortars – 12
82mm mortars – 12
50mm mortars – 54
12,7mm MG (prob,DShK) – 12
Maxim MG – 80
T-27 tankettes – 6
LMG – 124
rifles – 1753

Sep.MG btn (shtat # 9/904-V(Russian “В”)), men total – 375
Structure: HQ, MG coy (x4), artillery-MG platoon (x3), sep.MG platoon (x5), AT-squad.
TOE:
76mm guns – 9
45mm AT-guns – 11
Maxim MG – 53
LMG – 32

Artillery rgt (shtat # 5/22), men total – 1308
Structure: HQ, Junior command staff school, 1st btn (76mm guns), 2nd and 3rd (1st batteries – 76mm guns, 2nd-3rd – 122mm howitzers).
TOE:
122mm howitzers – 16
76mm guns – 20
quad AAMG – 3

The source is the book(yes, in Russian) – Sergey Buldygin, “Moonsund 1941”, 2013 , 400 pages / Сергей Булдыгин, "Моонзунд 1941".
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RE: Soviet Leaders/OOB Issues

Post by Dreamslayer »

Airborne Corps (VDK – Vozdushno-Desantnyi Korpus) at start of the war.

By the decree of the Party and SNK on April 1941 starts forming 5 Airborne Corps.

VDK structure:
HQ (shtat #04/120) – 53 men
3x Airborne Brigades
sep.tank btn (#04/121) – 162 men
communication platoon (#04/122) – 34 men
communication air-wing (probably should be added separately).
Men total – 8020 (8013 without comm.air-wing).

VDK TOE:
Self-loading rifles (prob.SVT) - 4,500
Submachine guns - 1,257
Light machine guns - 440
Anti-aircraft machine guns - 18
50 mm mortars - 111
82 mm mortars - 21
45 mm guns - 39
76 mm guns - 18
Tanks T-38 - T-40 - 50
Knapsack flamethrowers – 864 (looks like a strange doubtful adventure)
Trucks - 214
Special cars - 17
Cars – 10

Airborne Brigade structure:
HQ (# 04/123) – 146 men
4x sep.parachute-landing btn (# 04/124) – 458 men each
sep.artillery btn (#04/125) – 264 men
junior command staff school (#04/126) – 146 men
sep.scooter-recon coy (#04/127) – 116 men
sep.AA-MG coy (#04/128) – 39 men
sep.communication coy (#04/129) – 44 men
Men total – 2588

In the game the tanks in the Brigades, but probably should be as support units in the HQs.
1st VDK - 2nd sep.tank btn
2nd VDK - 5th sep.tank btn
3rd VDK - 4th sep.tank btn
4th VDK - 1st sep.tank btn
5th VDK - 3rd sep.tank btn

Hard to say about such number of FTs, looks very questionable. Probably should has no MGs and "normal" rifles, only SVTs, DP LMGs and PPShs. Maybe there could be created new separate element "airborne squad" like naval infantry has? Some minor correction of mortars and guns. Plus correction of "rifle"/support squads. Not sure about sappers.
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RE: Soviet Leaders/OOB Issues

Post by Dreamslayer »

A few corrections for TOE of 41 Motorized Division.

82mm mortars (currently 36) – should be 12 (per 6 in 2 moto-rifle regiments)
"DD Tanks" (currently 16) – should be 17 (all in sep.recon btn)
45mm AT-guns (currently 24) – should be 30 (18 in sep.AT-btn, per 6 in 2 moto-rifle regiments)
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RE: Soviet Leaders/OOB Issues

Post by Dreamslayer »

DD tanks

I guess the info about these tanks in the game could be revised. Very likely should be added T-37A tank.
For a start a few overall numbers on 1 June 1941 in RKKA:
T-37A – 2311 plus 10 chemical
T-38 – 1129
T-40 – 132
Also some amount of T-38's(not sure about T-37A)received NKVD and NKVMF(Fleet).

Currently in the game data we have 1563 T-38(plus 776 in the pool) and 229 T-40.

T-40

The mass(serial) production started in June 1940 (in the game it's 1941).
On 22 June 1941 T-40 was only in Motorized divisions of Western and Kiev M.D., Tank schools an d “the pool” :
Kiev M.D. - 88 (1 of them in Tank school)
7th Motorized Division – 17
81st – 10
131st – 8
212th – 17
213th – 13
216th – 11
240th – 11
Western M.D. - 30
29th – 17
204th – 2
208th – 11
In the Tank schools of Leningrad/Volga/Moscow/Orel M.D. - 18
On the way to Kiev M.D. - 23
In Tank factory # 37 (Moscow) – 41
Total accepted(approved) by GABTU (Main Auto-Armored Department of RKKA) – 200
3 more in test sites ( it's could be ignored for the game I think).

I guess that 117 these tanks could be added to 10 Motorized divisions. 83 to the pool.
So “extra” T-40's should be removed from the units/pool or replaced to T-37A / T-38.
Dreamslayer
Posts: 454
Joined: Sat Oct 31, 2015 1:37 pm
Location: St.Petersburg

RE: Soviet Leaders/OOB Issues

Post by Dreamslayer »

T-37A and T-38 tanks.

On 1 June, 1941 in RKKA (not included info about NKVD/NKVMF):
(T-37A) - (T-38) - (Military District)
25- 1 Arkhangelsk
92 - 46 Moscow
42 - 59 Kharkov
53 - — Ural
109 - 44 Siberian
3 - 14 Mid. Asian
44 - 22 North-Caucasus
52 - 22 Trans-Caucasus
93 - 48 Volga
73 -20 Orel
118 - 61 Leningrad
307 - 146 Trans-Baikal
61 - 85 Baltic
233 - 199 Western
492 - 75 Kiev
177 - 48 Odessa
286 - 155 Far East Front
61 - 84 In repair bases and depots
2311 - 1129 Total

Need keep in mind that:
1) After 1 June some units was relocated to West. E.g. in the game we can see 22nd Army that has 6 Rifle divisions, it's the units of Ural M.D. which was moved to west.
2) Not all of these tanks was in the combat units, some of them was (probably) in the various military(tank/armored) schools.
3) The only units that should has “DD” tanks in their TOE are Rifle Divisions(up to 16 in recon btn), Motorized Divisions (up to 17 in recon btn), Sep.battalions of Airborne Corps (up to 50), NKVD moto-rifle regiments (up to 3). Others units could had these tanks but only by non-shtat(as an exception), as temporary measure while they waiting for some new types.
Also there was 10 chemical(flamethrower) T-37's, but I think they could be ignored for the game.
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