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RE: The Blue Max 2D Counter and Map Mod

Posted: Sat Aug 15, 2020 3:52 pm
by OberGeneral
Thanks for the fix. Works great![&o][&o]

RE: The Blue Max 2D Counter and Map Mod

Posted: Sat Aug 15, 2020 3:56 pm
by Tanaka
ORIGINAL: Simulacra53

DISCLAIMER - this is just a fix, not my mod nor do I claim anything other than providing a quick fix.
I have received no comments on the previous unofficial fixes, but if in any way unwanted, I'll remove ASAP.

Blue_Max_Interface_Fix.zip

Image



As suggested I deleted the file above to fix but what did you change in your fix?

RE: The Blue Max 2D Counter and Map Mod

Posted: Sat Aug 15, 2020 8:59 pm
by Simulacra53
<snip>

RE: The Blue Max 2D Counter and Map Mod

Posted: Thu Aug 20, 2020 3:02 pm
by Philippeatbay
Not sure if this is a Hubert issue or a Blue Max issue.

I've been playing the Ludendorff Offensive and I've noticed that whenever a German unit attacks a British unit, the image of the British unit
that appears in the info panel is different from the one that appears on the map.

I'm not sure if this is because the game engine is pointing at the wrong image on the unit file (Hubert issue) or if the Blue Max mod has the wrong image
in that spot to begin with.

Image

As an example, on the first turn of the scenario the German 10th artillery bombards the UK 36th division.
If you compare the image of the British unit under the targeting symbol to the image of the unit in the info screen,
you'll see they are not the same.

Is this a bug in the mod, a bug in the game engine, or merely a feature ?




RE: The Blue Max 2D Counter and Map Mod

Posted: Fri Aug 21, 2020 8:49 pm
by Rugens
Thank you for your work on this mod. It really seems like it will add a lot to the feel of the game.

Unfortunately I am running into a problem. The mod seems to be loaded and working ok. The map has changed as have the unit graphics. When I do certain functions though, the game crashes and I get the following error message:


[2020-08-21 19:35:32 PM; 6.2.9200; 1920x1080x32(0); SC3: WWI v1.02.00] FAILED(draw_operational_management_panel_to_buffer): Segmentation violation


RE: The Blue Max 2D Counter and Map Mod

Posted: Sat Aug 22, 2020 2:24 am
by Simulacra53
<SNIP>

RE: The Blue Max 2D Counter and Map Mod

Posted: Sat Aug 22, 2020 4:14 am
by Simulacra53
<SNIP>

RE: The Blue Max 2D Counter and Map Mod

Posted: Fri Aug 28, 2020 7:05 pm
by IronX
Mod has been updated and is now compatible with game ver.1.02. See first page for download link.

RE: The Blue Max 2D Counter and Map Mod

Posted: Fri Aug 28, 2020 7:13 pm
by Platoonist
ORIGINAL: IronX

Mod has been updated and is now compatible with game ver.1.02. See first page for download link.

Many thanks for your splendid graphics and hard work IronX. [&o]

RE: The Blue Max 2D Counter and Map Mod

Posted: Sat Aug 29, 2020 12:39 am
by Tanaka
ORIGINAL: IronX

Mod has been updated and is now compatible with game ver.1.02. See first page for download link.

Kudos thanks!!

RE: The Blue Max 2D Counter and Map Mod

Posted: Sat Aug 29, 2020 4:42 am
by Simulacra53
ORIGINAL: IronX

Mod has been updated and is now compatible with game ver.1.02. See first page for download link.
Thanks IronX!
Any chance you might take a peek at the new scenarios - they need some of your magic dust too [:D]

Paris - it is the Belgian army that uses Russian unit art (minor Allied left side > major 5)

Ludendorff - same as above, and early uniforms for low quality units and ideally the Portuguese (minor Allied left side) could use more fitting uniforms.

Just input.
You put a lot of work into this art, few people probably realize how much art work this actually is.

RE: The Blue Max 2D Counter and Map Mod

Posted: Mon Aug 31, 2020 9:58 am
by Hubert Cater
Thanks from us as well IronX! [8D]

RE: The Blue Max 2D Counter and Map Mod

Posted: Tue Jan 12, 2021 7:43 pm
by glent
Hello, I'm having a problem, there is no mod folder and when I created one and put the mod inside it doesn't show up when I go to settings in the game. It's a steam version so the game is not under the My Games folder. Can someone help?

Thank you

RE: The Blue Max 2D Counter and Map Mod

Posted: Wed Jan 13, 2021 11:19 am
by Hubert Cater
Hi glent,

Sorry to hear about the trouble and just a quick FYI, it won't matter which version of the game or where the game is located, the game (wherever it is installed) will always read from the USER folder.

Typically the path is the following for mods:

Users\<username>\Documents\My Games\Strategic Command WWI\Mods\

The Blue Max mod needs to be installed here and if installed correctly, you should see a folder path such as the following (as well as all the others):

Users\<username>\Documents\My Games\Strategic Command WWI\Mods\Blue_Max_Interface

Hope this helps,
Hubert

EDIT: Just make sure you replace <username> with your USERNAME on your PC.


RE: The Blue Max 2D Counter and Map Mod

Posted: Mon Jan 25, 2021 12:04 pm
by EvilSix
Can someone tell me how I would go about using the stock game map but EVERYTHING else from the Blue Max mod? The map is really beautiful I just really enjoy the stock map and want everything but that? Thanks!

RE: The Blue Max 2D Counter and Map Mod

Posted: Tue Jan 26, 2021 12:15 am
by Tanaka
ORIGINAL: EvilSix

Can someone tell me how I would go about using the stock game map but EVERYTHING else from the Blue Max mod? The map is really beautiful I just really enjoy the stock map and want everything but that? Thanks!

Settings-Mods-Uncheck Blue Max

RE: The Blue Max 2D Counter and Map Mod

Posted: Tue Jan 26, 2021 3:42 am
by EvilSix
Thanks for hitting me up on here and Steam Tanaka! Like I said, I'd like to keep some of the other aspects of the mod like the No AP tag and whatnot. Just wondering if I can just take the map files out of the mod.

RE: The Blue Max 2D Counter and Map Mod

Posted: Tue Jan 26, 2021 4:14 am
by Tanaka
ORIGINAL: EvilSix

Thanks for hitting me up on here and Steam Tanaka! Like I said, I'd like to keep some of the other aspects of the mod like the No AP tag and whatnot. Just wondering if I can just take the map files out of the mod.

Look in the Mods-Blue Max-Bitmaps folder in Mods and try deleting what you do not want...

RE: The Blue Max 2D Counter and Map Mod

Posted: Sat Feb 20, 2021 4:23 pm
by LordSpain
The best !! [X(]

RE: The Blue Max 2D Counter and Map Mod

Posted: Tue Mar 02, 2021 6:54 am
by erikthejohn
Hello! Beatiful mod!
I have bought the game at steam and installed some days ago. Ive seen this issue adresses earlier but didnt find any fix for it. (see image) the counter are not the same.
Regards
Erik

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edit

hmm, a bit of a problem uploading the image it seems. In any case, when I mark a tile, it is not the same image in the information box as the one on the map. Are the German infantry badges on the western front 1914