RE: T78 - Last exit from Lombardy?
Posted: Thu Mar 05, 2020 5:41 am
I've covered some of this in my next post but this triggers a few more observations.
GR has made more creative use of the late game LW than I have seen anyone else do. With the EF box on, I tend to send it east (but then I usually botch the force allocation to the East and need everything to repair it). Conventional wisdom has been that the loss of experienced replacements means its game over - he maybe being very ruthless at culling formations to recycle the experienced pilots but I am not hitting large numbers of low experience units.
I think he maybe stayed 2 turns too long defending the French landings. As I built up, I became more willing to risk my 50MP armour divisions on deeper salients - early on I had the capacity but couldn't be sure I could reach anything that got cut off. That is also prime killing zone for the allied airpower - but this is a fine judgement as the VP from Paris are worth a lot.
The Maas-Moselle operation is really a case of overloading the Germans. I think he's defended this phase well but in the end I have the capacity to go north, south or direct and make each a real threat. I can also almost always take a hex I want (even if I need to attack more than once). Now I'm not going to reach Berlin by taking a hex a turn, but the point is that any defensive line is finite.
He's been unlucky with the weather - we've had one turn of heavy rain/heavy mud, and are now in a sequence of clear skies. If he's really unlucky, it'll be two turns of blizzards as I reach the Rhine then I get to drive over it on the ice [;)]
GR has made more creative use of the late game LW than I have seen anyone else do. With the EF box on, I tend to send it east (but then I usually botch the force allocation to the East and need everything to repair it). Conventional wisdom has been that the loss of experienced replacements means its game over - he maybe being very ruthless at culling formations to recycle the experienced pilots but I am not hitting large numbers of low experience units.
I think he maybe stayed 2 turns too long defending the French landings. As I built up, I became more willing to risk my 50MP armour divisions on deeper salients - early on I had the capacity but couldn't be sure I could reach anything that got cut off. That is also prime killing zone for the allied airpower - but this is a fine judgement as the VP from Paris are worth a lot.
The Maas-Moselle operation is really a case of overloading the Germans. I think he's defended this phase well but in the end I have the capacity to go north, south or direct and make each a real threat. I can also almost always take a hex I want (even if I need to attack more than once). Now I'm not going to reach Berlin by taking a hex a turn, but the point is that any defensive line is finite.
He's been unlucky with the weather - we've had one turn of heavy rain/heavy mud, and are now in a sequence of clear skies. If he's really unlucky, it'll be two turns of blizzards as I reach the Rhine then I get to drive over it on the ice [;)]




















































































