RE: DW2 FAQ/QnA megathread - Ask your question here!
Posted: Sun Feb 07, 2021 3:05 pm
Is it still possible to find end game Government types in ruins?
What's your Strategy?
https://forums.matrixgames.com:443/
Hi tebjan, I've responded to you directly in the Stride Discord serverORIGINAL: tebjan
Which engine does DW2 use?
--> It's a significantly customized version of Xenko/Stride.
Hello, I'm from the Stride game engine open-source community and just found out about this. I think that's great news and if you are interested in mutual promotion like guest blog posts or such things please send me a DM or e-mail.
It would also be nice to backport interesting developments that you did for the engine while creating the game.
All the best for the launch,
t
ORIGINAL: elliotg
Hi tebjan, I've responded to you directly in the Stride Discord serverORIGINAL: tebjan
Which engine does DW2 use?
--> It's a significantly customized version of Xenko/Stride.
Hello, I'm from the Stride game engine open-source community and just found out about this. I think that's great news and if you are interested in mutual promotion like guest blog posts or such things please send me a DM or e-mail.
It would also be nice to backport interesting developments that you did for the engine while creating the game.
All the best for the launch,
t
Thanks
ORIGINAL: Perry_Rhodan
1. Solar systems. Can binary stars system (or tertiary, quaternary) exist? The most recent data indicate that at least half of the systems in the Milky way have 2+ suns.
2. Stealth. You spoke of various levels of intel on ships, depending of sensor coverage. It reminds me a bit of Stars!, a nerdy 4x game running in WEGO. Actual question now [:D] Do you get any feedback, as the stealth ship, to your stealth status?
In the real world you either detect objects with passive or active sensors. Active ones are much more powerful, and passive are limited to the speed of light. IRL, active too, but in a sci-fi game you usually ping a target with tachyon (FTL particles) to identify them.
Anyway, what I mean is that there is some ground on a feature where the target can know if it is detected or not... I guess DW2 provides no feedback on that, as I see it as a rather grognard feature. Yes/No?
3. What about resources reserved by other empires you go to war with? Are they still gently kept on your planets or can you impound them? This was quite infuriating (yes, to this level [:)] ) in DW1 to see 40k steel units reserved by a nation you were at war with.
4. How do you handle a ship stranded in space with destroyed (not damaged) engines? Can a construction ship tows the ship? Repair it? But you said only damaged components were repaired.
5. I'm a bit worried about the lack of 'banned to travel' systems for the civilian sectors. I fear they will be destroyed regularly by some menaces in systems where you would prefer they don't transit into. And this can also works against the AI, where the player setup ambushes in barren systems which are used as a waypoint by enemy civilian ships.
6. Privateers? Is there a way to hide your nationality to raid on civilian shipping?
ORIGINAL: Cubano
How many people are working on the game and what are their roles?
ORIGINAL: Raagun
I think this was one of most innovative (I think. Never saw this in other 4X) things in DW:U. It added extra diplomatic layer. And made possible to balance OP races indirectly (everyone hate bugs >:D)
I know that at start few races will be there, but modders and later expansions probably will drastically increase that. So having support for race groups is handy from start.
ORIGINAL: Oneil19
And i don’t want to transpose some mechanics of another game here, but is there some form of galactic threat appearing in DW at some point (like crisis)?
Now it s Time for me to sink my head in DWU. Can t believe i missed it...
And btw, this place was pretty hard to find. Either lost in the many sections of the forum or i am blind. For ease of access, might want to put a link on the steam page. To get some exposure![]()
ORIGINAL: Dd_01
1. I'm curious about the soundtrack - would it switch tracks randomly (as in the first part) or there's some kind of built-in music player to switch tracks manually if desired?
2. Not sure if it was asked before, but would it be possible to have different ship types within the same class? I.e. Missile Frigate, Torpedo Frigate, Boarding Frigate (all available to upgrade and build) and so on?
3. Would there be random disasters (i.e. sinkholes, huge sandstorms, plagues, economic crises)?
4. Would there be a way to peacefully integrate vassalized empire?
ORIGINAL: Ranbir
I actually like you didn't put captains in since there were never enough captains for all those ships! Are Admirals still in? Characters at the higher levels of empire bureaucracy seem more fit for DW. Intelligence Agents, Governors, Ambassadors, Scientists. Any new additions?
Would those freighters just switch to your empire's private sector and head to a port? Or does the state take control?
ORIGINAL: Whiskiz
One and only actual question - Is there a way to track not just how a war is going, but the impact of War Weariness on your empire? Either a general "level" or the exact effects? It'd be nice to know to help in the decision making for example in how far you want to push things, what you may or may not need to do elsewhere to cope with it currently etc. Instead of just say happening to have lower colony happiness than usual. I'm guessing so but i just wanted to double check, also because:
It'd be great if you could also track your allies War Weariness too, to know where they're at at all times: if they need help, if they recently took a big hit, if they're about to peace out etc. Adding more depth to having friends and working and coordinating with them.
Maybe you could build sensor towers in systems for full sensor strength where you'd like to have that vision, especially in systems with structures so they of course can't be ambushed. The more you expand your empire the more full vision you can afford. Otherwise who knows what's lurking in a system with you, right around that planet or inside that gas cloud...
-I was actually going to leave a thread saying it'd be cool if Ship Captains were also a little more rare and meaningful, to then give them skills that work temporarily - like an ability to turn sharply, one to boost engines, one to increase firepower and/or shield regen, maybe one to enter complete stealth for a few seconds, one to drop some mines etc.
Either with separate cooldowns and unlocked at different levels/ranks - or a global resource meter that depletes as each is used with the size of the meter increasing with level/rank: So it's dynamic what you use in which situation. Bring some awesome RPG to your biggest most favorite ships, in your biggest fights.
ORIGINAL: SilverCitadel
During my most recent playthrough I been thinking that it would be neat if there way to track major events or stats of named ships, afterall the game goes out of its way to give ships names , some based on where it was built. Would it be possible in DW2 to track stats or major events for characters or ships with long careers, or just event tracking in general like when a game of Civilizations 4 ends you can watch ingame events take place overtime.
ORIGINAL: SirHoraceHarkness
I can't think of any organized professional military that would allow captains with a bunch of negative modifiers to command a ship.
ORIGINAL: Drumline2
Is it still possible to find end game Government types in ruins?
ORIGINAL: tebjan
Which engine does DW2 use?
--> It's a significantly customized version of Xenko/Stride.
Hello, I'm from the Stride game engine open-source community and just found out about this. I think that's great news and if you are interested in mutual promotion like guest blog posts or such things please send me a DM or e-mail.
It would also be nice to backport interesting developments that you did for the engine while creating the game.
All the best for the launch,
t
ORIGINAL: Raagun
Love additions you made to game. Really see how they can enrich strategies. Looking forward to my beta invite *wink* *wink* [:D]
Question:
Do you keep race groups?
I think this was one of most innovative (I think. Never saw this in other 4X) things in DW:U. It added extra diplomatic layer. And made possible to balance OP races indirectly (everyone hate bugs >:D)
I know that at start few races will be there, but modders and later expansions probably will drastically increase that. So having support for race groups is handy from start.
The main difference to conventional orbits, is that in binary Systems the Stars and all planetary bodies rotate around a shared Barycenter rather then each other.quote:
ORIGINAL: Perry_Rhodan
1. Solar systems. Can binary stars system (or tertiary, quaternary) exist? The most recent data indicate that at least half of the systems in the Milky way have 2+ suns.
Not at present, but this is definitely something we want to add in the future if possible.
In practice, only lowering taxes would work. Stuff like the Modules of spaceports are a one-time investment that will increase the baseline.quote:
ORIGINAL: Whiskiz
One and only actual question - Is there a way to track not just how a war is going, but the impact of War Weariness on your empire? Either a general "level" or the exact effects? It'd be nice to know to help in the decision making for example in how far you want to push things, what you may or may not need to do elsewhere to cope with it currently etc. Instead of just say happening to have lower colony happiness than usual. I'm guessing so but i just wanted to double check, also because:
Yes. The main effect is on your population's happiness, but that has cascading effects down the line as you need to mitigate that, which can be done through various means. One of those is to reduce taxation, which then ends up hurting your economy during war. Another is to build facilities/components to help, but those can cost more and there's a point where you won't be able to mitigate without economic effects.
You have top level summaries of colony happiness now as well as top level views of income and a summary of what level your war weariness has reached. However, this whole system is still being tested and has some bugs at present which we are working through.
Some games I can think off, if you are still looking for inspiration:ORIGINAL: Erik Rutins
ORIGINAL: SirHoraceHarkness
I can't think of any organized professional military that would allow captains with a bunch of negative modifiers to command a ship.
Well, to be fair, I can certainly think of a few. [8D] To properly explain this though, we'd need to add a "political favor" system where you accumulate new admirals and generals in peace time who have to be assigned based on their political favor, then in wartime their actual stats are revealed.
ORIGINAL: Erik Rutins
ORIGINAL: SirHoraceHarkness
I can't think of any organized professional military that would allow captains with a bunch of negative modifiers to command a ship.
Well, to be fair, I can certainly think of a few. [8D] To properly explain this though, we'd need to add a "political favor" system where you accumulate new admirals and generals in peace time who have to be assigned based on their political favor, then in wartime their actual stats are revealed.