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Re: A World Ablaze (3-player game)

Posted: Sat Oct 01, 2022 7:36 am
by Orm
Nov/Dec '39
Impulse #6 (Allies)

Germany finds the surprised Allied ships. (Allies 8, Axis 3)

How will Germany proceed?
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Re: A World Ablaze (3-player game)

Posted: Sat Oct 01, 2022 8:11 am
by NatRapsEno
Select 4 box only. Default to surface. Increase Axis damage to Allies by 2 columns to X, 2D, 2A. The Axis should incur a D, 3A. Axis will take the D on the Gneisenau. Aborts won't matter for Axis. Axis will abort the zone after this round of combat to Kiel. Nav to 46,37.

Re: A World Ablaze (3-player game)

Posted: Sat Oct 01, 2022 5:05 pm
by Orm
Nov/Dec '39
Impulse #6 (Allies)

The German BB is damaged.
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Re: A World Ablaze (3-player game)

Posted: Sat Oct 01, 2022 5:14 pm
by Orm
Nov/Dec '39
Impulse #6 (Allies)

Three Allied cruisers damaged.
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Re: A World Ablaze (3-player game)

Posted: Sat Oct 01, 2022 5:19 pm
by Orm
Nov/Dec '39
Impulse #6 (Allies)

France search for Italian shipping in the West Med.
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Re: A World Ablaze (3-player game)

Posted: Sat Oct 01, 2022 5:22 pm
by Orm
Nov/Dec '39
Impulse #6 (Allies)

No Allied air added. Axis has multiple aircraft that can reach the West Med. Will any fly?
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Re: A World Ablaze (3-player game)

Posted: Sat Oct 01, 2022 5:25 pm
by NatRapsEno
no support

Re: A World Ablaze (3-player game)

Posted: Sat Oct 01, 2022 5:26 pm
by NatRapsEno
and no subs

Re: A World Ablaze (3-player game)

Posted: Sat Oct 01, 2022 5:29 pm
by Orm
Nov/Dec '39
Impulse #6 (Allies)

No combat in the West Med. (Allies 9, Axis 10)

Re: A World Ablaze (3-player game)

Posted: Sat Oct 01, 2022 5:53 pm
by Orm
Nov/Dec '39
Impulse #6 (Allies)

No strategic bombing. No Ground Strikes.

Rail Movement:

CW:
MOT (Casablanca) -> Tunis

France:
INF (Brest) -> 54,30 NE Paris

USSR:
MECH Cernauti->HQI Timoshenko

Land Moves:

USSR:
ART 55,53->Cernauti-

China (Com):
MIL Taiyuan->71,139(W)
MIL 76,138->76,141(E,E,E)
INF 74,140->73,140-(NE)
HQI 74,139-> 74,140(E)

China (Nat):
CAV 73,136->77,136(SW,SE,SW,SE)
MIL Hengyang->87,140(W)
INF Hengyang->86,141(NW)
INF 4-1 Changsha->85,141(W)
GAR 85,143->Changsha

CW:
MECH + HQI moves towards the Belgian border in France

France:
MIL (Lyons) -> 61,31
AA (Strasbourg) -> Metz
MIL (Paris) -> 53,30

Debark:
CW:
HQA -> Bayonne

Air rebase:

CW:
FTR2 (49,29) -> Dover
FTR2 (Southampton) -> 50,28

USSR:
LND3 -> Gorki

Reorg
Chiang Inf >Changsha

Re: A World Ablaze (3-player game)

Posted: Sat Oct 01, 2022 5:56 pm
by Orm
The fine weather continues.
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Re: A World Ablaze (3-player game)

Posted: Sat Oct 01, 2022 6:19 pm
by NatRapsEno
Germany declares war on Belgium. US Entry chit value is 2.

Align Belgium to France or Commonwealth?

How to setup? Belgium has 2 CP of naval units as well.
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Re: A World Ablaze (3-player game)

Posted: Sat Oct 01, 2022 9:42 pm
by Orm
Align Belgium to CW.

Setup;
CAV -> Liege
2 INF -> Antwerp
The rest -> Boma, Belgian Congo

Re: A World Ablaze (3-player game)

Posted: Sun Oct 02, 2022 3:24 pm
by NatRapsEno
Land actions across the board.

No strategic bombing or ground strikes.

Italy moves more heavily into Tunisia. Germany attacks Belgium. Japan closes in for attack on Changsha.
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I declined air support for you here as even if you get thru the intercept, I have an AA gun which will prevent your single factor from getting thru.

Re: A World Ablaze (3-player game)

Posted: Sun Oct 02, 2022 4:07 pm
by NatRapsEno
Two attacks. Pretty obvious assault for both but we can always go back if you would have chosen differently. This holds true for all decisions made by me on your behalf and will not be restated going forward for brevity.
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Japan occupies Changsha without incident
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Re: A World Ablaze (3-player game)

Posted: Sun Oct 02, 2022 4:37 pm
by NatRapsEno
Antwerp falls.
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Yamamoto and Umezu reorganize 6 Corps and the artillery.

Italy rebases the Cicogna. Germany rebases a fighter from Southern Germany to Ruhr region. Japan rebases around around Changsha.

Turn continues. Impulse sent.

Re: A World Ablaze (3-player game)

Posted: Mon Oct 03, 2022 5:10 pm
by Orm
Nov/Dec '39
Impulse #8 (Allies)

No declarations of war.

Land: China, CW, France
Combined: USA, USSR
Naval:

No port strikes. No naval air. No naval movement. No strategic bombing. No Ground Strikes.

Rail Movement:

CW:
MIL (Sydney) -> Adelaide

USSR:
ART Cernauti->Leningrad

Land Movement:

USSR;
INF DIV Leningrad->37,51(W)
CAV 55,51->Cernauti
HAQ Zhukov 43,62->42,61(W,NW)

CH COM:
MIL 76,141->Kaifeng
HQI MAO 74,140->74,141

CH Nat:
MIL Chengchow->78,142
INF 85,14->86,141(SW)
INF 86,141->85,14(NE)

CW & France:
MIL -> Liverpool
MIL + INF -> Southampton
The British Desert Force (INF + AT) capture Bardia
TERR -> Port Said
BEF, and French forces, advance into Belgium
MIL replace INF in the Alps along the Italian border
INF -> Lyons
TERR advance towards Algiers

Air Rebase:

France:
FTR2 -> Reims
LND3 -> SW Reims

CH
FTR2->Chihkiang

USSR
LND3 Gorki->Novgorod

CW:
LND2 (Malta) -> Alexandria

Reorganization:
ATR3 (Tunis) -> Tunis and reorganize MOT -> Malta

Re: A World Ablaze (3-player game)

Posted: Mon Oct 03, 2022 5:13 pm
by Orm
Turn ends on a roll of two. (two or less to end)

Re: A World Ablaze (3-player game)

Posted: Mon Oct 03, 2022 5:22 pm
by Orm
No partisans. Garrison was tested in India.

MWIF wanted a roll for partisans in Persia even tough USSR had enough forces there (bug).

Re: A World Ablaze (3-player game)

Posted: Mon Oct 03, 2022 5:27 pm
by Orm
USSR placed their pact marker on offence, and moved their old marker to offence.

Germany placed both their markers on offence (this can be changed if so desired).