Page 9 of 124
Re: A World Ablaze (3-player game)
Posted: Sat Oct 01, 2022 7:36 am
by Orm
Nov/Dec '39
Impulse #6 (Allies)
Germany finds the surprised Allied ships. (Allies 8, Axis 3)
How will Germany proceed?

- 0088.jpg (317.16 KiB) Viewed 685 times
Re: A World Ablaze (3-player game)
Posted: Sat Oct 01, 2022 8:11 am
by NatRapsEno
Select 4 box only. Default to surface. Increase Axis damage to Allies by 2 columns to X, 2D, 2A. The Axis should incur a D, 3A. Axis will take the D on the Gneisenau. Aborts won't matter for Axis. Axis will abort the zone after this round of combat to Kiel. Nav to 46,37.
Re: A World Ablaze (3-player game)
Posted: Sat Oct 01, 2022 5:05 pm
by Orm
Nov/Dec '39
Impulse #6 (Allies)
The German BB is damaged.

- 0089.jpg (292.07 KiB) Viewed 631 times
Re: A World Ablaze (3-player game)
Posted: Sat Oct 01, 2022 5:14 pm
by Orm
Nov/Dec '39
Impulse #6 (Allies)
Three Allied cruisers damaged.

- 0090.jpg (291.04 KiB) Viewed 630 times
Re: A World Ablaze (3-player game)
Posted: Sat Oct 01, 2022 5:19 pm
by Orm
Nov/Dec '39
Impulse #6 (Allies)
France search for Italian shipping in the West Med.

- 0091.jpg (360.55 KiB) Viewed 626 times
Re: A World Ablaze (3-player game)
Posted: Sat Oct 01, 2022 5:22 pm
by Orm
Nov/Dec '39
Impulse #6 (Allies)
No Allied air added. Axis has multiple aircraft that can reach the West Med. Will any fly?

- 0092.jpg (460.21 KiB) Viewed 624 times
Re: A World Ablaze (3-player game)
Posted: Sat Oct 01, 2022 5:25 pm
by NatRapsEno
no support
Re: A World Ablaze (3-player game)
Posted: Sat Oct 01, 2022 5:26 pm
by NatRapsEno
and no subs
Re: A World Ablaze (3-player game)
Posted: Sat Oct 01, 2022 5:29 pm
by Orm
Nov/Dec '39
Impulse #6 (Allies)
No combat in the West Med. (Allies 9, Axis 10)
Re: A World Ablaze (3-player game)
Posted: Sat Oct 01, 2022 5:53 pm
by Orm
Nov/Dec '39
Impulse #6 (Allies)
No strategic bombing. No Ground Strikes.
Rail Movement:
CW:
MOT (Casablanca) -> Tunis
France:
INF (Brest) -> 54,30 NE Paris
USSR:
MECH Cernauti->HQI Timoshenko
Land Moves:
USSR:
ART 55,53->Cernauti-
China (Com):
MIL Taiyuan->71,139(W)
MIL 76,138->76,141(E,E,E)
INF 74,140->73,140-(NE)
HQI 74,139-> 74,140(E)
China (Nat):
CAV 73,136->77,136(SW,SE,SW,SE)
MIL Hengyang->87,140(W)
INF Hengyang->86,141(NW)
INF 4-1 Changsha->85,141(W)
GAR 85,143->Changsha
CW:
MECH + HQI moves towards the Belgian border in France
France:
MIL (Lyons) -> 61,31
AA (Strasbourg) -> Metz
MIL (Paris) -> 53,30
Debark:
CW:
HQA -> Bayonne
Air rebase:
CW:
FTR2 (49,29) -> Dover
FTR2 (Southampton) -> 50,28
USSR:
LND3 -> Gorki
Reorg
Chiang Inf >Changsha
Re: A World Ablaze (3-player game)
Posted: Sat Oct 01, 2022 5:56 pm
by Orm
The fine weather continues.

- 0093.jpg (181.5 KiB) Viewed 601 times
Re: A World Ablaze (3-player game)
Posted: Sat Oct 01, 2022 6:19 pm
by NatRapsEno
Germany declares war on Belgium. US Entry chit value is 2.
Align Belgium to France or Commonwealth?
How to setup? Belgium has 2 CP of naval units as well.

- BelgiumSetup.png (42.59 KiB) Viewed 596 times
Re: A World Ablaze (3-player game)
Posted: Sat Oct 01, 2022 9:42 pm
by Orm
Align Belgium to CW.
Setup;
CAV -> Liege
2 INF -> Antwerp
The rest -> Boma, Belgian Congo
Re: A World Ablaze (3-player game)
Posted: Sun Oct 02, 2022 3:24 pm
by NatRapsEno
Land actions across the board.
No strategic bombing or ground strikes.
Italy moves more heavily into Tunisia. Germany attacks Belgium. Japan closes in for attack on Changsha.

- AirSupportDeclined.png (791.39 KiB) Viewed 533 times
I declined air support for you here as even if you get thru the intercept, I have an AA gun which will prevent your single factor from getting thru.
Re: A World Ablaze (3-player game)
Posted: Sun Oct 02, 2022 4:07 pm
by NatRapsEno
Re: A World Ablaze (3-player game)
Posted: Sun Oct 02, 2022 4:37 pm
by NatRapsEno
Antwerp falls.

- AntwerpResult.png (240.32 KiB) Viewed 518 times
Yamamoto and Umezu reorganize 6 Corps and the artillery.
Italy rebases the Cicogna. Germany rebases a fighter from Southern Germany to Ruhr region. Japan rebases around around Changsha.
Turn continues. Impulse sent.
Re: A World Ablaze (3-player game)
Posted: Mon Oct 03, 2022 5:10 pm
by Orm
Nov/Dec '39
Impulse #8 (Allies)
No declarations of war.
Land: China, CW, France
Combined: USA, USSR
Naval:
No port strikes. No naval air. No naval movement. No strategic bombing. No Ground Strikes.
Rail Movement:
CW:
MIL (Sydney) -> Adelaide
USSR:
ART Cernauti->Leningrad
Land Movement:
USSR;
INF DIV Leningrad->37,51(W)
CAV 55,51->Cernauti
HAQ Zhukov 43,62->42,61(W,NW)
CH COM:
MIL 76,141->Kaifeng
HQI MAO 74,140->74,141
CH Nat:
MIL Chengchow->78,142
INF 85,14->86,141(SW)
INF 86,141->85,14(NE)
CW & France:
MIL -> Liverpool
MIL + INF -> Southampton
The British Desert Force (INF + AT) capture Bardia
TERR -> Port Said
BEF, and French forces, advance into Belgium
MIL replace INF in the Alps along the Italian border
INF -> Lyons
TERR advance towards Algiers
Air Rebase:
France:
FTR2 -> Reims
LND3 -> SW Reims
CH
FTR2->Chihkiang
USSR
LND3 Gorki->Novgorod
CW:
LND2 (Malta) -> Alexandria
Reorganization:
ATR3 (Tunis) -> Tunis and reorganize MOT -> Malta
Re: A World Ablaze (3-player game)
Posted: Mon Oct 03, 2022 5:13 pm
by Orm
Turn ends on a roll of two. (two or less to end)
Re: A World Ablaze (3-player game)
Posted: Mon Oct 03, 2022 5:22 pm
by Orm
No partisans. Garrison was tested in India.
MWIF wanted a roll for partisans in Persia even tough USSR had enough forces there (bug).
Re: A World Ablaze (3-player game)
Posted: Mon Oct 03, 2022 5:27 pm
by Orm
USSR placed their pact marker on offence, and moved their old marker to offence.
Germany placed both their markers on offence (this can be changed if so desired).