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Re: Benchmarking CPU's in Command Modern Operations

Posted: Sun May 18, 2025 11:47 pm
by TempestII
I still find 1662 to be a quick build by default:
20250518 - CMO 1662 RDR Benchmark 1.jpg
20250518 - CMO 1662 RDR Benchmark 1.jpg (46.27 KiB) Viewed 1666 times

There is a notably but explainable speed drop off when more features are ticked:
20250518 - CMO 1662 RDR Benchmark 2.jpg
20250518 - CMO 1662 RDR Benchmark 2.jpg (104.15 KiB) Viewed 1666 times

Re: Benchmarking CPU's in Command Modern Operations

Posted: Fri May 30, 2025 2:23 pm
by Nikel
The last is the slowest build (in the last beta series) in my laptop in the benchmark scenario, and back above 1000 ms.

CMO Benchmark 1674.png
CMO Benchmark 1674.png (18.01 KiB) Viewed 1467 times

For comparison:

Build 1645: 987 ms

Build 1662: 974 ms

Re: Benchmarking CPU's in Command Modern Operations

Posted: Fri Jul 04, 2025 8:18 pm
by Nikel
Waiting for the next patch with the high CPU/GPU usage fixed :)

1676.png
1676.png (17.76 KiB) Viewed 1070 times

Re: Benchmarking CPU's in Command Modern Operations

Posted: Thu Jul 10, 2025 7:23 am
by Nikel
Build 1706 improved in the benchmark scenario, but still not as good as 1645 and 1662 were (below 1000 ms here).

B1706.png
B1706.png (18.12 KiB) Viewed 976 times

Re: Benchmarking CPU's in Command Modern Operations

Posted: Wed Sep 17, 2025 7:19 am
by Nikel
B1728.png
B1728.png (18 KiB) Viewed 295 times

Re: Benchmarking CPU's in Command Modern Operations

Posted: Fri Sep 19, 2025 11:54 am
by Nikel
Test, adding this line in Command.ini
HighSimSpeedTimeSync = True
ADDED: Added HighSimSpeedTimeSync setting in Command.ini (Optional; Allows throttling of flame and double-flame sim speeds to stay in sync with clock time while running in the GUI, making them equivalent to 30x and 150x respectively)

B1728H.png
B1728H.png (20.66 KiB) Viewed 258 times


No idea what it means, slower (better) result, but the simulation is slower.

Compared with the standard test (ms increase with time), the ms remain very stable along the test.

Re: Benchmarking CPU's in Command Modern Operations

Posted: Sat Sep 20, 2025 6:25 pm
by Dimitris
Nikel wrote: Fri Sep 19, 2025 11:54 am Test, adding this line in Command.ini
HighSimSpeedTimeSync = True
ADDED: Added HighSimSpeedTimeSync setting in Command.ini (Optional; Allows throttling of flame and double-flame sim speeds to stay in sync with clock time while running in the GUI, making them equivalent to 30x and 150x respectively)


B1728H.png



No idea what it means, slower (better) result, but the simulation is slower.

Compared with the standard test (ms increase with time), the ms remain very stable along the test.
This goes hand-in-hand with this change, as described in the B1728.2 release notes:
TWEAK: Tweaked the logic of sim-loop execution in order to more precisely match elapsed sim-time and wall-time when running in realtime (1x). This fixes a reported problem where e.g. a 1-minute of sim time could take 1m6sec of wall-time while running in real-time mode.
This is almost exclusively a "for pros" feature, it does not concern commercial players.

Re: Benchmarking CPU's in Command Modern Operations

Posted: Sat Sep 20, 2025 7:09 pm
by Nikel
OK, thanks for the explanation.

Re: Benchmarking CPU's in Command Modern Operations

Posted: Sat Sep 20, 2025 8:19 pm
by Knightpawn
Nikel wrote: Fri Sep 19, 2025 11:54 am
HighSimSpeedTimeSync = True
ADDED: Added HighSimSpeedTimeSync setting in Command.ini (Optional; Allows throttling of flame and double-flame sim speeds to stay in sync with clock time while running in the GUI, making them equivalent to 30x and 150x respectively)



No idea what it means, slower (better) result, but the simulation is slower.

Compared with the standard test (ms increase with time), the ms remain very stable along the test.
I included it in the ini file and essentially there is no acceleration at all when flame or double flame is pressed.