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Re: Keep the World from Burning. (4-player Game)

Posted: Mon Apr 27, 2026 1:45 pm
by Orm
US placed on marker vs Ge/It, played Resources to western Allies (2), and moved one marker to tension.

Re: Keep the World from Burning. (4-player Game)

Posted: Mon Apr 27, 2026 1:58 pm
by Orm
Save for Axis stay at sea.
AxisSAS.zip
(1.57 MiB) Downloaded 8 times

Re: Keep the World from Burning. (4-player Game)

Posted: Tue Apr 28, 2026 9:34 am
by Majorball68
Jan/Feb '40 EOT
2ndMAJORvsSWE JF40 EoT Allied SAS.zip
(1.57 MiB) Downloaded 9 times
RTB
CV -> Fukuoka

Reorg
Germany - CP
Italy - SUB
Japan - All except 2CV (1.4)

No Breakdowns.

PP
German 9BP (18 Prod) - 0 saved oil
Italy 12BP (5 Prod) - 1 saved oil to Milan
Japan 15BP (16 Prod) - 0 saved oil

No scraps from destroyed units.

Builds
Germany
INF + LND2 + FTR2+ Pilot


Italy (Scrap AMPH + 3xLND3)
MTN DIV + AMPH + TRS + SUB(1st) + FTR2

Japan (Scrap LND3)
2INF + TER + GAR + FTR2 + Pilot + Repair CA Takao

Destroy Changsha Factory.

Reinforcements
Germany
INF - Essen
PARA - Frankfurt
MECH + LND2 - Cologne
LND3 - Aachen

Italy
BB - La Spezia

Japan
TERR - Captials
INF - Fukuoka
LND3 - Sasebo
Remove CVP

Trade
Germany -> Italy 4BP + 3 Resources(no oil)

Axis will move first but no reroll.

Re: Keep the World from Burning. (4-player Game)

Posted: Thu Apr 30, 2026 5:14 am
by Orm
Majorball68 wrote: Tue Apr 28, 2026 9:34 am Jan/Feb '40 EOT

Builds

Italy (Scrap AMPH + 3xLND3)
MTN DIV + AMPH + TRS + SUB(1st) + FTR2
Italy builds for 10 BPs, but has 12 available. Perhaps a pilot missing?

And while I am asking, I would like to confirm that Italy scraps all three LND3.

Re: Keep the World from Burning. (4-player Game)

Posted: Thu Apr 30, 2026 8:48 am
by Majorball68
Orm wrote: Thu Apr 30, 2026 5:14 am
Majorball68 wrote: Tue Apr 28, 2026 9:34 am Jan/Feb '40 EOT

Builds

Italy (Scrap AMPH + 3xLND3)
MTN DIV + AMPH + TRS + SUB(1st) + FTR2
Italy builds for 10 BPs, but has 12 available. Perhaps a pilot missing?

And while I am asking, I would like to confirm that Italy scraps all three LND3.
Yes. Thanks for asking it should be a pilot. Also confirming scrap all 3 LND3.

Re: Keep the World from Burning. (4-player Game)

Posted: Fri May 01, 2026 1:26 pm
by Orm
Allied end of turn:

Use Oil:

USSR: -

CW:
All units are reorganized for 2 oil (2,0).

France:
All units are reorganized for 1 oil (1,4).

China:
All units are reorganized for 0 oil (0,1).

USA:
All units, except 3 BB, are reorganized for 0 oil (0,4).

Breakdown:
USSR:
INF -> INF Div + MOT Div

Production planning:
China - 5 production points - 5 BPs.
France - 10 production points - 8 BPs.
CW - 22 production points - 17 BPs.
USSR - 23 production points - 14 BPs.
USA - 40 production points - 11 BPs.

Scrap: -

Production:

China (5):
CAV Div
INF
Save 1 BP

CW (17):
INF
MIL
FTR2
2 Pilot
CVP1
TRS (1st)
CP
Fort

France (8):
INF
GARR
FTR2
Save 1 BP

USA (11):
BB (1st)
SUB (1st)
Factory

USSR (14):
HQI
MECH
MOT

Conquest:

Factory destruction: -

Scrap: -

Reinforcements:

CW:
FTR2 -> London
MIL -> Montreal
CP -> Cape Town

France:
MECH -> Rouen
ARM -> Paris
CP -> Dakar

USA:
GARR -> Long Beach
CV -> Norfolk
CP -> Manila

China:
INF -> Sian
CAV Div -> Kweilin

USSR:
3-1 GARR -> Murmansk
4-1 GARR -> Leningrad
FTR2 -> Pskov
FTR2 + 2 LND3 -> Leningrad
LND3 + 2 LND4 -> Novgorod

Voluntary Resource Lending:
Removed; CW -> China
Increased; CW -> France: 4 resources, (1 oil)
New; USA -> CW: 2 resources, (2 oil)

Allies goes first if we win the initiative. No re-roll.

Re: Keep the World from Burning. (4-player Game)

Posted: Fri May 01, 2026 1:30 pm
by Orm
Axis wins the initiative by rolling a one, and go first (1-2). :)
0067.jpg
0067.jpg (169.71 KiB) Viewed 340 times

Re: Keep the World from Burning. (4-player Game)

Posted: Fri May 01, 2026 1:34 pm
by Orm
Weather is to warm for comfort. :D
0068.jpg
0068.jpg (185.83 KiB) Viewed 340 times

Re: Keep the World from Burning. (4-player Game)

Posted: Fri May 01, 2026 1:35 pm
by Orm
Over to Axis for some spring fun. :)
1stMAJORvsSWE 030 MA40 Axis 1.zip
(1.57 MiB) Downloaded 8 times

Re: Keep the World from Burning. (4-player Game)

Posted: Fri May 01, 2026 1:43 pm
by Orm
0069.jpg
0069.jpg (1.07 MiB) Viewed 340 times
Picture from Mar/Apr '40 Impulse #1 (Axis) - DOW

Re: Keep the World from Burning. (4-player Game)

Posted: Fri May 01, 2026 1:44 pm
by Orm
0070.jpg
0070.jpg (1.02 MiB) Viewed 340 times
Picture from Mar/Apr '40 Impulse #1 (Axis) - DOW

Re: Keep the World from Burning. (4-player Game)

Posted: Fri May 01, 2026 1:45 pm
by Orm
0071.jpg
0071.jpg (1.08 MiB) Viewed 334 times
Picture from Mar/Apr '40 Impulse #1 (Axis) - DOW

Re: Keep the World from Burning. (4-player Game)

Posted: Sat May 02, 2026 8:16 am
by Majorball68
Italy DOW France and Axis DOW Belgium.

Please resend save or post setup.

Re: Keep the World from Burning. (4-player Game)

Posted: Sat May 02, 2026 8:45 am
by Orm
Germany, and Italy, both DOW Belgium?

Re: Keep the World from Burning. (4-player Game)

Posted: Sat May 02, 2026 10:58 am
by Majorball68
Orm wrote: Sat May 02, 2026 8:45 am Germany, and Italy, both DOW Belgium?
It's only 1 USE roll so might as well be both.

Re: Keep the World from Burning. (4-player Game)

Posted: Sat May 02, 2026 11:57 am
by Orm
Majorball68 wrote: Sat May 02, 2026 10:58 am
Orm wrote: Sat May 02, 2026 8:45 am Germany, and Italy, both DOW Belgium?
It's only 1 USE roll so might as well be both.
No, it is one US entry roll for each DOW on Belgium. So two entry rolls for both DOWs. Should it be only Germany that DOW Belgium?

xxxx

BTW. France will not be surprised by any Italian units flying from a German controlled hex.

xxxx

Cut from RAC: 13.3.3 US entry actions
....
20, 31 & 32 Major Power declares war on neutral minor - roll once for each major power declaring war on this
minor this impulse.

Re: Keep the World from Burning. (4-player Game)

Posted: Sat May 02, 2026 9:10 pm
by Majorball68
If it's ok with everyone I would like to keep it simple and just DOW Belgium with Germany this impulse. It's been sometime since I played Axis.

My reply in red.

No, it is one US entry roll for each DOW on Belgium. So two entry rolls for both DOWs. Should it be only Germany that DOW Belgium? This is what I thought but for some reason when I first tried to do it on my game it only asked once however I may not have done the DOW correctly!.

xxxx

BTW. France will not be surprised by any Italian units flying from a German controlled hex.
This is in the RAC I noticed now you pointed it to out to me however the game allows it so I just assumed it was possible, something I never knew. I tend to play the game more then look at the fine print :? Perhaps a bug not reported?

xxxx

Cut from RAC: 13.3.3 US entry actions
....
20, 31 & 32 Major Power declares war on neutral minor - roll once for each major power declaring war on this
minor this impulse

Re: Keep the World from Burning. (4-player Game)

Posted: Sun May 03, 2026 7:44 am
by Orm
Belgian units placed. No US reaction (9),
1stMAJORvsSWE 031 MA40 Axis 1 Belgians placed.zip
(1.57 MiB) Downloaded 11 times
0072.jpg
0072.jpg (757.84 KiB) Viewed 262 times

Re: Keep the World from Burning. (4-player Game)

Posted: Sun May 03, 2026 8:52 am
by Majorball68
Mar/Apr '40
Impulse #1 (Axis)

Germany DOW Belgium - No USE impact.

Land: Japan, Germany
Combined: Italy

No Port Strikes.

Naval Air:
Italian NAV2 North Sea.

Naval Movement:
Italian subs to CSV and WM.

No Strategic bombing.

Ground Strikes:
German GS Antwerp with Stuka(5).
Japan GS China with 105mm(3).
Antwerp GS.png
Antwerp GS.png (326.22 KiB) Viewed 257 times
China GS.png
China GS.png (339.62 KiB) Viewed 257 times

Re: Keep the World from Burning. (4-player Game)

Posted: Sun May 03, 2026 11:59 am
by Majorball68
Mar/Apr '40
Impulse #1 (Axis) Cont'

No Rail.

Movement is obvious.

3 attacks, auto the others obvious assaults.
Antwerp.png
Antwerp.png (196.24 KiB) Viewed 247 times
Liege.png
Liege.png (206.63 KiB) Viewed 247 times
China.png
China.png (228.63 KiB) Viewed 247 times