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Re: Keep the World from Burning. (4-player Game)
Posted: Mon Apr 27, 2026 1:45 pm
by Orm
US placed on marker vs Ge/It, played Resources to western Allies (2), and moved one marker to tension.
Re: Keep the World from Burning. (4-player Game)
Posted: Mon Apr 27, 2026 1:58 pm
by Orm
Save for Axis stay at sea.
Re: Keep the World from Burning. (4-player Game)
Posted: Tue Apr 28, 2026 9:34 am
by Majorball68
Jan/Feb '40 EOT
RTB
CV -> Fukuoka
Reorg
Germany - CP
Italy - SUB
Japan - All except 2CV (1.4)
No Breakdowns.
PP
German 9BP (18 Prod) - 0 saved oil
Italy 12BP (5 Prod) - 1 saved oil to Milan
Japan 15BP (16 Prod) - 0 saved oil
No scraps from destroyed units.
Builds
Germany
INF + LND2 + FTR2+ Pilot
Italy (Scrap AMPH + 3xLND3)
MTN DIV + AMPH + TRS + SUB(1st) + FTR2
Japan (Scrap LND3)
2INF + TER + GAR + FTR2 + Pilot + Repair CA Takao
Destroy Changsha Factory.
Reinforcements
Germany
INF - Essen
PARA - Frankfurt
MECH + LND2 - Cologne
LND3 - Aachen
Italy
BB - La Spezia
Japan
TERR - Captials
INF - Fukuoka
LND3 - Sasebo
Remove CVP
Trade
Germany -> Italy 4BP + 3 Resources(no oil)
Axis will move first but no reroll.
Re: Keep the World from Burning. (4-player Game)
Posted: Thu Apr 30, 2026 5:14 am
by Orm
Majorball68 wrote: Tue Apr 28, 2026 9:34 am
Jan/Feb '40 EOT
Builds
Italy (Scrap AMPH + 3xLND3)
MTN DIV + AMPH + TRS + SUB(1st) + FTR2
Italy builds for 10 BPs, but has 12 available. Perhaps a pilot missing?
And while I am asking, I would like to confirm that Italy scraps all three LND3.
Re: Keep the World from Burning. (4-player Game)
Posted: Thu Apr 30, 2026 8:48 am
by Majorball68
Orm wrote: Thu Apr 30, 2026 5:14 am
Majorball68 wrote: Tue Apr 28, 2026 9:34 am
Jan/Feb '40 EOT
Builds
Italy (Scrap AMPH + 3xLND3)
MTN DIV + AMPH + TRS + SUB(1st) + FTR2
Italy builds for 10 BPs, but has 12 available. Perhaps a pilot missing?
And while I am asking, I would like to confirm that Italy scraps all three LND3.
Yes. Thanks for asking it should be a pilot. Also confirming scrap all 3 LND3.
Re: Keep the World from Burning. (4-player Game)
Posted: Fri May 01, 2026 1:26 pm
by Orm
Allied end of turn:
Use Oil:
USSR: -
CW:
All units are reorganized for 2 oil (2,0).
France:
All units are reorganized for 1 oil (1,4).
China:
All units are reorganized for 0 oil (0,1).
USA:
All units, except 3 BB, are reorganized for 0 oil (0,4).
Breakdown:
USSR:
INF -> INF Div + MOT Div
Production planning:
China - 5 production points - 5 BPs.
France - 10 production points - 8 BPs.
CW - 22 production points - 17 BPs.
USSR - 23 production points - 14 BPs.
USA - 40 production points - 11 BPs.
Scrap: -
Production:
China (5):
CAV Div
INF
Save 1 BP
CW (17):
INF
MIL
FTR2
2 Pilot
CVP1
TRS (1st)
CP
Fort
France (8):
INF
GARR
FTR2
Save 1 BP
USA (11):
BB (1st)
SUB (1st)
Factory
USSR (14):
HQI
MECH
MOT
Conquest:
Factory destruction: -
Scrap: -
Reinforcements:
CW:
FTR2 -> London
MIL -> Montreal
CP -> Cape Town
France:
MECH -> Rouen
ARM -> Paris
CP -> Dakar
USA:
GARR -> Long Beach
CV -> Norfolk
CP -> Manila
China:
INF -> Sian
CAV Div -> Kweilin
USSR:
3-1 GARR -> Murmansk
4-1 GARR -> Leningrad
FTR2 -> Pskov
FTR2 + 2 LND3 -> Leningrad
LND3 + 2 LND4 -> Novgorod
Voluntary Resource Lending:
Removed; CW -> China
Increased; CW -> France: 4 resources, (1 oil)
New; USA -> CW: 2 resources, (2 oil)
Allies goes first if we win the initiative. No re-roll.
Re: Keep the World from Burning. (4-player Game)
Posted: Fri May 01, 2026 1:30 pm
by Orm
Axis wins the initiative by rolling a one, and go first (1-2).

- 0067.jpg (169.71 KiB) Viewed 340 times
Re: Keep the World from Burning. (4-player Game)
Posted: Fri May 01, 2026 1:34 pm
by Orm
Weather is to warm for comfort.

- 0068.jpg (185.83 KiB) Viewed 340 times
Re: Keep the World from Burning. (4-player Game)
Posted: Fri May 01, 2026 1:35 pm
by Orm
Over to Axis for some spring fun.
Re: Keep the World from Burning. (4-player Game)
Posted: Fri May 01, 2026 1:43 pm
by Orm

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Picture from Mar/Apr '40 Impulse #1 (Axis) - DOW
Re: Keep the World from Burning. (4-player Game)
Posted: Fri May 01, 2026 1:44 pm
by Orm

- 0070.jpg (1.02 MiB) Viewed 340 times
Picture from Mar/Apr '40 Impulse #1 (Axis) - DOW
Re: Keep the World from Burning. (4-player Game)
Posted: Fri May 01, 2026 1:45 pm
by Orm

- 0071.jpg (1.08 MiB) Viewed 334 times
Picture from Mar/Apr '40 Impulse #1 (Axis) - DOW
Re: Keep the World from Burning. (4-player Game)
Posted: Sat May 02, 2026 8:16 am
by Majorball68
Italy DOW France and Axis DOW Belgium.
Please resend save or post setup.
Re: Keep the World from Burning. (4-player Game)
Posted: Sat May 02, 2026 8:45 am
by Orm
Germany, and Italy, both DOW Belgium?
Re: Keep the World from Burning. (4-player Game)
Posted: Sat May 02, 2026 10:58 am
by Majorball68
Orm wrote: Sat May 02, 2026 8:45 am
Germany, and Italy, both DOW Belgium?
It's only 1 USE roll so might as well be both.
Re: Keep the World from Burning. (4-player Game)
Posted: Sat May 02, 2026 11:57 am
by Orm
Majorball68 wrote: Sat May 02, 2026 10:58 am
Orm wrote: Sat May 02, 2026 8:45 am
Germany, and Italy, both DOW Belgium?
It's only 1 USE roll so might as well be both.
No, it is one US entry roll for each DOW on Belgium. So two entry rolls for both DOWs. Should it be only Germany that DOW Belgium?
xxxx
BTW. France will not be surprised by any Italian units flying from a German controlled hex.
xxxx
Cut from RAC: 13.3.3 US entry actions
....
20, 31 & 32 Major Power declares war on neutral minor - roll once for each major power declaring war on this
minor this impulse.
Re: Keep the World from Burning. (4-player Game)
Posted: Sat May 02, 2026 9:10 pm
by Majorball68
If it's ok with everyone I would like to keep it simple and just DOW Belgium with Germany this impulse. It's been sometime since I played Axis.
My reply in red.
No, it is one US entry roll for each DOW on Belgium. So two entry rolls for both DOWs. Should it be only Germany that DOW Belgium?
This is what I thought but for some reason when I first tried to do it on my game it only asked once however I may not have done the DOW correctly!.
xxxx
BTW. France will not be surprised by any Italian units flying from a German controlled hex.
This is in the RAC I noticed now you pointed it to out to me however the game allows it so I just assumed it was possible, something I never knew. I tend to play the game more then look at the fine print
Perhaps a bug not reported?
xxxx
Cut from RAC: 13.3.3 US entry actions
....
20, 31 & 32 Major Power declares war on neutral minor - roll once for each major power declaring war on this
minor this impulse
Re: Keep the World from Burning. (4-player Game)
Posted: Sun May 03, 2026 7:44 am
by Orm
Belgian units placed. No US reaction (9),

- 0072.jpg (757.84 KiB) Viewed 262 times
Re: Keep the World from Burning. (4-player Game)
Posted: Sun May 03, 2026 8:52 am
by Majorball68
Mar/Apr '40
Impulse #1 (Axis)
Germany DOW Belgium - No USE impact.
Land: Japan, Germany
Combined: Italy
No Port Strikes.
Naval Air:
Italian NAV2 North Sea.
Naval Movement:
Italian subs to CSV and WM.
No Strategic bombing.
Ground Strikes:
German GS Antwerp with Stuka(5).
Japan GS China with 105mm(3).

- Antwerp GS.png (326.22 KiB) Viewed 257 times

- China GS.png (339.62 KiB) Viewed 257 times
Re: Keep the World from Burning. (4-player Game)
Posted: Sun May 03, 2026 11:59 am
by Majorball68
Mar/Apr '40
Impulse #1 (Axis) Cont'
No Rail.
Movement is obvious.
3 attacks, auto the others obvious assaults.

- Antwerp.png (196.24 KiB) Viewed 247 times

- Liege.png (206.63 KiB) Viewed 247 times

- China.png (228.63 KiB) Viewed 247 times