RE: Non-scenario specific house rules
Posted: Fri Aug 11, 2006 10:21 pm
by Ron Saueracker
Bump![;)]
AFTER ACTION REPORTS FOR 01/10/42
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Night Time Surface Combat, near Soerabaja at 23,66
Japanese Ships
CL Natori
CL Kinu
DD Kuroshio
DD Oyashio
DD Hatsukaze
DD Natsushio
DD Maikaze
DD Amatsukaze
DD Nowaki
Allied Ships
AK Vitorlock, Torpedo hits 3, and is sunk
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Night Time Surface Combat, near Soerabaja at 23,66
Japanese Ships
CL Natori
CL Kinu
DD Kuroshio
DD Oyashio
DD Hatsukaze
DD Natsushio
DD Maikaze
DD Amatsukaze
DD Nowaki
Allied Ships
AP Rooseboom, Torpedo hits 3, and is sunk
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Night Time Surface Combat, near Soerabaja at 23,66
Japanese Ships
CL Natori
CL Kinu
DD Kuroshio
DD Oyashio
DD Hatsukaze
DD Natsushio
DD Maikaze
DD Amatsukaze
DD Nowaki
Allied Ships
AK Magallanes, Torpedo hits 2, and is sunk
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Night Time Surface Combat, near Soerabaja at 23,66
Japanese Ships
CL Natori
CL Kinu
DD Kuroshio
DD Oyashio
DD Hatsukaze
DD Natsushio
DD Maikaze
DD Amatsukaze
DD Nowaki
Allied Ships
AK Paz, Shell hits 27, Torpedo hits 1, and is sunk
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Night Time Surface Combat, near Soerabaja at 23,66
Japanese Ships
CL Natori
CL Kinu
DD Kuroshio
DD Oyashio
DD Hatsukaze
DD Natsushio
DD Maikaze
DD Amatsukaze
DD Nowaki
Allied Ships
SC OJR-4, Shell hits 4, and is sunk
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Sub attack at 27,69
Japanese Ships
DD Nagatsuki, Torpedo hits 2, on fire, heavy damage
DD Inazuma
CL Naka
DD Mikazuki
DD Fumizuki
DD Tokitsukaze
DD Hayashio
DD Yukikaze
Allied Ships
SS O20
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Naval bombardment of Soerabaja, at 23,66 - Coastal Guns Fire Back!
Allied aircraft
no flights
Allied aircraft losses
Hawk 75A: 1 destroyed
Brewster 339D: 6 destroyed
Martin 139: 5 destroyed
P-40E Warhawk: 2 destroyed
A-24 Dauntless: 1 destroyed
Hurricane IIb: 1 destroyed
CW-21B Demon: 1 destroyed
101 Coastal gun shots fired in defense.
Japanese Ships
DD Yamagumo
DD Yamakaze, Shell hits 7, on fire, heavy damage
DD Suzukaze
DD Umikaze
DD Kawakaze
CA Ashigara, Shell hits 7
CA Myoko, Shell hits 7
CA Haguro, Shell hits 11
CA Nachi
DD Hato
CA Atago
CA Takao
BB Haruna
BB Kongo
Allied Ships
CL Java, Shell hits 4
CL Dragon, Shell hits 5, on fire
CL Sumatra, Shell hits 6, on fire, heavy damage
AK Cremer, Shell hits 2, on fire
CL Mauritius, Shell hits 4, on fire, heavy damage
AK Elout, Shell hits 1
TK Merula, Shell hits 1
AD Black Hawk, Shell hits 1
CL Danae, Shell hits 3, on fire
AK Senang, Shell hits 1
DD Jupiter, Shell hits 2, on fire
MSW Bittern, Shell hits 1, on fire
PT TM-12, Shell hits 1, on fire, heavy damage
PG Soerabaja, Shell hits 1
CL Durban, Shell hits 4, on fire, heavy damage
AP Legazpi, Shell hits 1, on fire, heavy damage
MSW Latrobe, Shell hits 1, on fire
DD Kortenaer, Shell hits 2, on fire, heavy damage
MSW Pieter de Bitter, Shell hits 1, on fire
AK Zaandam, Shell hits 1
DD Stewart, Shell hits 1, on fire
CL Tromp, Shell hits 4, on fire, heavy damage
CL Marblehead, Shell hits 1, heavy damage
DD Van Nes, Shell hits 2, heavy damage
AK Tomohon, Shell hits 1
AK Maayo, Shell hits 1
MSW Boeroe, Shell hits 1, on fire, heavy damage
AR Roogeveen, Shell hits 1, on fire, heavy damage
CL De Ruyter, Shell hits 3
MSW Bantam, Shell hits 1, on fire, heavy damage
DD Vampire, Shell hits 1, on fire
TK Talang Akar, Shell hits 2, on fire, heavy damage
AP Rochussen, Shell hits 1, on fire
AK Stagen, Shell hits 1
AK Don Esteban, Shell hits 2, on fire, heavy damage
AK Sarangami, Shell hits 1, on fire
AK Anakan, Shell hits 1, on fire
AVD Fazant, Shell hits 1, on fire
AK Reijnist, Shell hits 1
ML Krakatau, Shell hits 1
AK Sigli, Shell hits 1
PG Soemba, Shell hits 1, on fire
AK Bisayas, Shell hits 1
AK Van Lansberger, Shell hits 1, on fire
TK Manatawny, Shell hits 1, on fire
DD Evertsen, Shell hits 1, on fire, heavy damage
PC Genesee, Shell hits 1, on fire, heavy damage
Allied ground losses:
4841 casualties reported
Guns lost 66
Vehicles lost 26
Airbase hits 7
Airbase supply hits 4
Runway hits 34
Port hits 23
Port fuel hits 1
Port supply hits 4
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Sub attack at 34,63
Japanese Ships
AK Chuko Maru
AK Nasusan Maru
AK Hukko Maru
AK Heimei Maru
PC Shonan Maru #2
PG Kanko Maru
Allied Ships
SS Searaven
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Day Air attack on Nanchang , at 48,38
Allied aircraft
SB-2c x 6
Allied aircraft losses
SB-2c: 3 damaged
Aircraft Attacking:
3 x SB-2c bombing at 10000 feet
3 x SB-2c bombing at 10000 feet
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Day Air attack on Wuchow , at 42,39
Japanese aircraft
Ki-27 Nate x 8
Ki-43-Ib Oscar x 7
Ki-51 Sonia x 12
Ki-15 Babs x 2
No Japanese losses
Airbase supply hits 3
Runway hits 7
Aircraft Attacking:
7 x Ki-43-Ib Oscar bombing at 2000 feet
8 x Ki-27 Nate bombing at 2000 feet
12 x Ki-51 Sonia bombing at 2000 feet
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Day Air attack on Pisanuloke , at 31,37
Allied aircraft
Lysander I x 4
Wirraway x 8
Blenheim I x 22
No Allied losses
Airbase hits 1
Runway hits 8
Aircraft Attacking:
7 x Blenheim I bombing at 2000 feet
6 x Blenheim I bombing at 2000 feet
3 x Blenheim I bombing at 2000 feet
3 x Blenheim I bombing at 2000 feet
3 x Blenheim I bombing at 2000 feet
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Day Air attack on Singapore , at 22,51
Japanese aircraft
G3M Nell x 47
Ki-15 Babs x 2
Japanese aircraft losses
G3M Nell: 6 destroyed, 35 damaged
Allied Ships
LCVP LCP(L) No. 183, Bomb hits 1, on fire, heavy damage
LCVP LCP(L) No. 182, Bomb hits 1, on fire, heavy damage
Allied ground losses:
296 casualties reported
Guns lost 5
Port hits 1
Aircraft Attacking:
14 x G3M Nell launching torpedoes at 200 feet
10 x G3M Nell launching torpedoes at 200 feet
8 x G3M Nell launching torpedoes at 200 feet
4 x G3M Nell launching torpedoes at 200 feet
3 x G3M Nell launching torpedoes at 200 feet
2 x G3M Nell launching torpedoes at 200 feet
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Day Air attack on Amboina , at 40,74
Japanese aircraft
A6M2 Zero x 6
Allied aircraft
B-17D Fortress x 4
B-17E Fortress x 7
No Japanese losses
Allied aircraft losses
B-17D Fortress: 1 damaged
Runway hits 1
Aircraft Attacking:
3 x B-17E Fortress bombing at 15000 feet
3 x B-17E Fortress bombing at 15000 feet
3 x B-17D Fortress bombing at 17000 feet
1 x B-17E Fortress bombing at 15000 feet
1 x B-17D Fortress bombing at 17000 feet
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Day Air attack on 31st Chinese Corps, at 39,38
Japanese aircraft
Ki-48-I Lily x 9
No Japanese losses
Aircraft Attacking:
9 x Ki-48-I Lily bombing at 3000 feet
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Day Air attack on 50th Chinese Guer. Corps, at 49,39
Japanese aircraft
Ki-27 Nate x 31
Ki-30 Ann x 19
Ki-51 Sonia x 8
Ki-46-II Dinah x 2
No Japanese losses
Allied ground losses:
6 casualties reported
Aircraft Attacking:
10 x Ki-30 Ann bombing at 2000 feet
31 x Ki-27 Nate bombing at 2000 feet
9 x Ki-30 Ann bombing at 2000 feet
8 x Ki-51 Sonia bombing at 2000 feet
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Day Air attack on 51st Chinese Guer. Corps, at 50,33
Japanese aircraft
Ki-27 Nate x 10
Ki-15 Babs x 1
No Japanese losses
Allied ground losses:
6 casualties reported
Aircraft Attacking:
10 x Ki-27 Nate bombing at 2000 feet
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Day Air attack on 75th (Div) Chinese G Corps, at 48,41
Japanese aircraft
Ki-27 Nate x 10
Ki-15 Babs x 1
No Japanese losses
Aircraft Attacking:
10 x Ki-27 Nate bombing at 2000 feet
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Day Air attack on Manila , at 43,52
Japanese aircraft
C5M Babs x 1
Ki-21-II Sally x 95
Ki-48-I Lily x 25
Ki-15 Babs x 1
Japanese aircraft losses
Ki-21-II Sally: 3 damaged
Allied Ships
AK Maetsuycker, Bomb hits 5, on fire, heavy damage
AK Opon, Bomb hits 8, on fire, heavy damage
PC Napa, Bomb hits 2, on fire, heavy damage
Allied ground losses:
73 casualties reported
Guns lost 2
Vehicles lost 1
Runway hits 14
Port hits 12
Port fuel hits 1
Port supply hits 4
Aircraft Attacking:
13 x Ki-48-I Lily bombing at 6000 feet
6 x Ki-21-II Sally bombing at 6000 feet
9 x Ki-21-II Sally bombing at 6000 feet
9 x Ki-21-II Sally bombing at 6000 feet
9 x Ki-21-II Sally bombing at 6000 feet
6 x Ki-48-I Lily bombing at 6000 feet
9 x Ki-21-II Sally bombing at 6000 feet
7 x Ki-21-II Sally bombing at 6000 feet
13 x Ki-21-II Sally bombing at 6000 feet
3 x Ki-21-II Sally bombing at 6000 feet
3 x Ki-48-I Lily bombing at 6000 feet
3 x Ki-21-II Sally bombing at 6000 feet
4 x Ki-21-II Sally bombing at 6000 feet
3 x Ki-21-II Sally bombing at 6000 feet
3 x Ki-48-I Lily bombing at 6000 feet
3 x Ki-21-II Sally bombing at 6000 feet
3 x Ki-21-II Sally bombing at 6000 feet
3 x Ki-21-II Sally bombing at 6000 feet
3 x Ki-21-II Sally bombing at 6000 feet
3 x Ki-21-II Sally bombing at 6000 feet
3 x Ki-21-II Sally bombing at 6000 feet
2 x Ki-21-II Sally bombing at 6000 feet
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Day Air attack on Admiralty Islands , at 59,84
Allied aircraft
Hudson I x 3
Allied aircraft losses
Hudson I: 1 damaged
Aircraft Attacking:
3 x Hudson I bombing at 3000 feet
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Ground combat at Hollandia
Japanese Deliberate attack
Attacking force 1393 troops, 5 guns, 0 vehicles, Assault Value = 40
Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0
Japanese max assault: 38 - adjusted assault: 21
Allied max defense: 0 - adjusted defense: 1
Japanese assault odds: 21 to 1 (fort level 0)
Japanese forces CAPTURE Hollandia base !!!
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Ground combat at Kuantan
Allied Bombardment attack
Attacking force 508 troops, 5 guns, 0 vehicles, Assault Value = 40
Defending force 1510 troops, 6 guns, 0 vehicles, Assault Value = 47
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Ground combat at 50,33
Japanese Shock attack
Attacking force 6899 troops, 29 guns, 2 vehicles, Assault Value = 160
Defending force 1968 troops, 7 guns, 0 vehicles, Assault Value = 74
Japanese max assault: 308 - adjusted assault: 278
Allied max defense: 69 - adjusted defense: 18
Japanese assault odds: 15 to 1
Japanese ground losses:
78 casualties reported
Guns lost 1
Vehicles lost 1
Allied ground losses:
57 casualties reported
Guns lost 1
Defeated Allied Units Retreating!
RE: Non-scenario specific house rules
Posted: Sat Aug 12, 2006 12:53 am
by New York Jets
ORIGINAL: Twotribes
I dont agree with the no removal of forces from PI and DEI either. The Japanese are given FREE reign to change history all they want with troop deployment and ship deployment.
If the allies want to allow the Japanese free reign it is a strategic decision they should be allowed. They are already penalized with PP limits on what they can move. And if they move engineers from bases with oil or resources they are giving undamaged assets to the Japanese.
I am new to the game but I agree with this just based on my knowledge of WWII and war gaming. It seems the Japanese player is allowed many various ways to change history whether it be through deployment or initial attack targets. Why shouldn't the Allied player be given the same option?
While I agree with a few of the options like limiting the size of ASW TF's to say 5 units. But most of the rules proposed seem designed to mostly limit the Allied player a chance to try something different from the way it was done historically. The "none of this before 1/44" or "none of that before 1/43" or "none of the other before this event happens" because that's how it happened historically gives the Allied player no chance at all to "play with history".
If the Japanese player is given free reign to concentrate his initial attacks in directions that were not done historically then why should the Allied player be limited to history in his response?
There are two subjects that I have wargamed extensively in the strategic sense. They are WWII and The American Civil War. Given equally experienced opponents one knows that the heavy odds are that the Japanese are going to lose in the Pacific and the Confederates are going to lose the Civil War. Given variances in player skill the odds will change. Sometimes dramatically. (In a game of Advanced Third Reich against an adult opponent I once invaded Germany's north plain and had armor in Berlin in Winter '39.) So the challenge as the Japanese or Confederate player is to see how long you can delay the inevitable or even change history in the final result. (I've also pulled out a win or two, over the years, against an equal opponent with me playing as the Confederate.)
So if you're going to play as the Japanese player in this game against an opponent of equal or greater skill then you have to be prepared to get your @ss kicked. HARD. A few modest "house rules" to cover some game functions that aren't addressed are fine. In "The Battle of New Jersey" AAR the opponents actually worked out a rule to represent the fact that if Karachi fell that British reinforcements in the Pacific would not just disappear. They would just take longer to get there. That's reasonable. I've played games against equal opponents knowing that the odds were, that given the historical nature of the game, I was most likely going to lose. My challenge was to see how far I could stretch it out and how much I could "bloody his nose". Most games victory conditions represent that.
But if the Japanese get free reign the Allies shoudn't get handcuffed to go along with it. If you don't want the challenge of playing the Japanese (or Confederate), then don't play them. If the game is a good game you'll play it. Over and over.