ORIGINAL: Captain Cruft
(snipped)
PG Wake @ Shanghai
I have run the first turn three times now but in no case did the Wake ever get a shot off. On two occasions the game said "PG Wake opens fire on Japanese ships" but it did not actually do so. My theory is that because sys damage is at 50 the ship effectively "doesn't work". It might be worth reducing it to 49?
Sound's good - we'll give it a try (not that it matters, poor
Wake!)
Some Australian and Dutch base forces have objectives in China
Like the Chinese base forces heading for Russia ... All these look like the result of a wholesale shift in Location slot numbers at some point caused by using the Insert button in the "editor".
Thanks. Someone already told us about the Chinese. Now I did a full database search and found a bunch. Compared them to Scenario 15 (many are genuine) and ended up with the following list - which will be corrected:
No. 102 RAAF Base Force (Location 3345): Clear planning data.
No. 103 RAAF Base Force (Location 3346): Clear planning data.
7th NEIAF Base Force (Location 3414): Clear planning data.
8th NEIAF Base Force (Location 3415): Clear planning data.
9th NEIAF Base Force (Location 3416): Clear planning data.
10th NEIAF Base Force (Location 3417): Clear planning data.
11th NEIAF Base Force (Location 3418): Clear planning data.
12th NEIAF Base Force (Location 3419): Clear planning data.
13th NEIAF Base Force (Location 3420): Clear planning data.
14th NEIAF Base Force (Location 3421): Clear planning data.
15th NEIAF Base Force (Location 3422): Clear planning data.
16th NEIAF Base Force (Location 3423): Clear planning data.
17th NEIAF Base Force (Location 3424): Clear planning data.
18th NEIAF Base Force (Location 3425): Clear planning data.
19th NEIAF Base Force (Location 3426): Clear planning data.
20th NEIAF Base Force (Location 3427): Clear planning data.
21st NEIAF Base Force (Location 3428): Clear planning data.
22nd NEIAF Base Force (Location 3429): Clear planning data.
1st Chinese Air Base Force (Location 3430): Clear Planning data.
2nd Chinese Air Base Force (Location 3431): Clear Planning data.
3rd Chinese Air Base Force (Location 3432): Clear Planning data.
4th Chinese Air Base Force (Location 3433): Clear Planning data.
7th Chinese Air Base Force (Location 3436): Clear Planning data.
8th Chinese Air Base Force (Location 3437): Clear Planning data.
9th Chinese Air Base Force (Location 3438): Clear Planning data.
10th Chinese Air Base Force (Location 3439): Clear Planning data.
11th Chinese Air Base Force (Location 3440): Clear Planning data.
12th Chinese Air Base Force (Location 3441): Clear Planning data.
13th Chinese Air Base Force (Location 3442): Clear Planning data.
14th Chinese Air Base Force (Location 3443): Clear Planning data.
15th Chinese Air Base Force (Location 3444): Clear Planning data.
16th Chinese Air Base Force (Location 3445): Clear Planning data.
17th Chinese Air Base Force (Location 3446): Clear Planning data.
1st Soviet Naval Base Force (Location 3447): Clear planning data.
2nd Soviet Naval Base Force (Location 3448): Clear planning data.
3rd Soviet Naval Base Force (Location 3449): Clear planning data.
4th Soviet Naval Base Force (Location 3450): Clear planning data.
Strange penetration results
For a laugh I tried an experiment with the British DDs at Hong Kong. On Dec 8th they headed over to Pescadores (6 hexes away) on a Surface Combat mission with Retirement Allowed set. Sure enough, a night surface combat ensued and a convoy containing APDs, PGs et all was encountered.
What was bizarre was that multiple 4.5in shell hits from the DDs bounced off the deck armour of the opposing ships. Specifically, the APDs suffered precisely no penetrations from about 5 hits. I can't remember the range but I think it was about 6,000 - 8,000 yards. Looking in the database within the game it seems the 4.5in gun has a pen value of 35 and the APDs have a deck armour rating of 5. So ???
Land combat and gameplay
In my main test I am now at 22nd Dec 1941. Khota Baru has just fallen, much to my relief. This was solely down to the 18th Div but it seemed much harder work than usual. Maybe this is just because I am playing both sides though. I have for example been using the Allied level bombers in Malaya on ground attack rather than the futile naval attack.
Hong Kong is down to fort level 42. The last combat odds were 7-1. Casualties have been about even. It seems like it's going to be the new year before the base falls but I suppose the defenders might just collapse at some point. Attacking forces are 23rd Army, 38th Div, 19th Eng Regt and 1st Heavy Arty Brigade with no air support. I have not used Shock Attack.
Intrinsic Supply on West Coast
Two weeks into the game and I am convinced this is completely unnecessary. Supply at SF is c.260,000 whilst at LA it is c.110,000. The other bases without intrinsic supply are at between 60,000 - 80,000. United States has plenty too. This is with no ships left in the ports, they are all carrying stuff westward.
Intrinsic Oil in Perth and Adelaide
Just noticed this. Presumably this is to represent shipments from the Cape similar to the intrinsics in Karachi/Bombay. I like it, and the amount is not overwhelming.
Non-Generic Merchant Shipping
Before actually playing the CHS I wasn't really bothered about this one way or the other but having now played with it for a while I can honestly say it's one of the best features. Forming up transport convoys is fun again!
Aircraft bombloads
These seem to have been reduced across the board (not just for the Allies). I am all for this, it makes flattening bases much more difficult, as it should be.
I'll leave most of this for other CHS guys. I do think the Hong Kong fort may need to come down. I too have noticed that the AI does better against Hong Kong in Human Allied/Japanese AI games. I bet it cheats.
Thanks for the input.
Don