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RE: Puresim Multiplayer League - Greatest All-Time Teams!

Posted: Fri Aug 25, 2006 2:23 pm
by Deltadog
One more question.  Probably akcranker can best answer this.

I have run some games with this league and noticed (for example) that the A1 kept changing Mantle from 3rd in the batting order to lead off and Mcdougal from lead off to second.  Lets say, I don't want this to happen.  In addition to setting line ups can we adjust mgr/GM tendances and player usage and will this information also upload and control to some degree what A-1 does when our teams games are simmed?

One suggestion. I don't know how many times you plan on simming games a week, but I suggest that we start slow for 2 reasons, 1. we are all feeling our way (except perhaps for alcranker) and 2. we seem to be spread all accross the country from -5 time zone to -9 and maybe -10 depending on where in Alaska akcranker is. (I seem to recall from my year on Adak that some of the Aleutians are in -10)

RE: Puresim Multiplayer League - Greatest All-Time Teams!

Posted: Fri Aug 25, 2006 2:35 pm
by SittingDuck
Yes, you should be able to upload all your tendencies.  I will double check them to see they are being uploaded and respected.

As well, you should always lock a player in his batting order slot. 

I am using my xml for this and the AI talent parameter that I set does not switch your true #3 hitter into the leadoff slot (which has been happening ever since the game was born).  But that really only matters for AI teams.  Make sure to lock the players into their slots.

RE: Puresim Multiplayer League - Greatest All-Time Teams!

Posted: Fri Aug 25, 2006 3:31 pm
by akcranker
Yes it will upload your GM tendencies.

About the Alaska timezone.  Alaska is 4 hours behind EST.

RE: Puresim Multiplayer League - Greatest All-Time Teams!

Posted: Fri Aug 25, 2006 4:06 pm
by Paul Vebber
What I meant by process is how many game simmed at a time? with how much time between sim sessions? will simming be stopped for injuries (if there are injuries)? Stuff like that.

I'm on vaction away from my PureSim game until Tues.

RE: Puresim Multiplayer League - Greatest All-Time Teams!

Posted: Fri Aug 25, 2006 7:01 pm
by Nukester
Heya guys, just wanted to let you know that Ill be up in the mountains until late next Friday, and I will not be bringing my laptop with me

Ill be out of the loop until then, but will try and catch up when I get back.

RE: Puresim Multiplayer League - Greatest All-Time Teams!

Posted: Sat Aug 26, 2006 12:34 am
by Woodruff
Sitting Duck...if I lock my players into their batting order slots, aren't I forcing the game to NOT be able to rest my players if necessary (I'm thinking in particular of catchers here)?


RE: Puresim Multiplayer League - Greatest All-Time Teams!

Posted: Sat Aug 26, 2006 12:48 am
by KG Erwin
With guys going out of town and all that, I think we should take a brief hiatus and let Sitting Duck iron out whatever issues we have.

Everyone is getting antsy, but I believe it will all work out fine.

RE: Puresim Multiplayer League - Greatest All-Time Teams!

Posted: Sat Aug 26, 2006 1:26 am
by SittingDuck
Might need to do that since I have one little ftp issue left, then we are set.  It will also give me some time to scrape together a little bit of html (bare bones like) for the league.  If anyone gets off on doing HTML, they can certainly have at it as far as I am concerned.

Woodruff - no, the AI will still rest your players at the appropriate fatigue level that you set.  It is just that they won't move players out of the order.  For instance, what used to happen if a player had to be rested was the entire lineup would be juggled according to the AI's strategy (which isn't too good).  Your Ted Williams might bat leadoff or something like that.  So while the 'lock-in-place' isn't perfect, it is better than having the whole batting order shuffled.  Which, if you have a different player being rested every 2-3 days (if you have that kind of stamina issue on your team), would mean the regular batting order which you have set is rarely used.

It's probably something you should experiment with in your Player Usage in one of your assns.

RE: Puresim Multiplayer League - Greatest All-Time Teams!

Posted: Sun Aug 27, 2006 2:48 am
by SittingDuck
SEASON START FILE IS READY!

This will be the final Rapidshare download as all others will be done via the game's FTP parameters.

http://rapidshare.de/files/30896877/psa.zip

RE: Puresim Multiplayer League - Greatest All-Time Teams!

Posted: Sun Aug 27, 2006 2:49 am
by SittingDuck
Rules and Initial Sim Schedule

RTF Format --> http://rapidshare.de/files/30898021/PSBBGTL_Rules.rtf

TXT Format --> http://rapidshare.de/files/30898031/PSBBGTL_Rules.txt

First Sim
Tuesday, August 29th @ 10pm EST

Second Sim
Thursday, August 31st @ 10pm EST

Then off for the holiday weekend, picking up normally on the following Tuesday.

The season has officially started!

RE: Puresim Multiplayer League - Greatest All-Time Teams!

Posted: Sun Aug 27, 2006 3:34 am
by KG Erwin
Phil, I hope everyone is getting updated to 1.34 RC3. I had to upgrade my association files before making my final roster modifications, which I just submitted to you.

For the benefit of the other NL owners, the Pirates are using a 5-man rotation (Dock Ellis, Steve Blass, Nelson Briles, Bob Moose and Bob Johnson) with a closer (Dave Giusti).

The theme song of this team is from the Stones' 71 classic "Sticky Fingers" LP:

"Can't You Hear Me Knockin'"   

The Bucs are ready to play ball.

Good luck, gentlemen. [:)]

RE: Puresim Multiplayer League - Greatest All-Time Teams!

Posted: Sun Aug 27, 2006 4:12 am
by Woodruff
I can't download the text files. Rapidshare tells me I've already downloaded the maximum number of files I can with a free account.

RE: Puresim Multiplayer League - Greatest All-Time Teams!

Posted: Sun Aug 27, 2006 4:31 am
by KG Erwin
ORIGINAL: Woodruff

I can't download the text files. Rapidshare tells me I've already downloaded the maximum number of files I can with a free account.

Here's the rules:

Rules/Regulations of the PSBBGTL
(Puresim Baseball Greatest Teams League)

1) Trading

Trades do not have to be authorized by the Commissioner. However, suspicious looking trades will be reviewed before authorization.

No trading with AI teams unless AI team initiates. In such a condition, only 1-for-1 player trades are allowable.

Trade agreements should be posted in the dedicated PSBBGTL thread on the Matrix forum, no later than 9pm EST on the day of a sim session.

2) Free Agents

Any free agent in the FA pool is available. Teams may swap players off/on their rosters as they see fit.

Any FA pickup/release needs to be posted in the Matrix forum under the PSBBGTL thread so that the Commish can OK said roster move. Owner can then make the move with their own assn file (pick/release players) and adjust rosters accordingly.

FA transactions should be posted on the PSBBGTL thread a few hours in advance (at the latest) of a sim session so that they may be authorized.

FIRST COME (claiming a player on the Matrix thread), FIRST SERVED.

3) Sim Schedule

Generally Tues/Thurs/Sunday @ 10pm EST. We will cut it to two days for the first few weeks until we see how the PSBB system operates.

Roster updates need to be uploaded no later than 9:30pm EST

Currently going to use the Matrix chat forum while Commish sims out games if anyone is interested in attending (to facilitate injury replacements)

4) Injuries

Owner has option of making a list of substitute players and subsequent batting orders for use when key players are injured during sim session. Commish will attempt to restructure lineup/rotation according to owner's directions. Remember, this is for KEY players; hence, there should only be a few optional lineups.

Owners are highly encouraged to lock players into their batting order slots/positions (via Player Usage menu) to discourage AI from assembling horrid lineups.


RE: Puresim Multiplayer League - Greatest All-Time Teams!

Posted: Sun Aug 27, 2006 4:38 am
by Deltadog
ORIGINAL: Woodruff

I can't download the text files. Rapidshare tells me I've already downloaded the maximum number of files I can with a free account.


Same here, but note in fine print, it says you can wait 31 mintues. After that length of time yoou should be able to download. We shall see[&:]

RE: Puresim Multiplayer League - Greatest All-Time Teams!

Posted: Sun Aug 27, 2006 4:57 am
by KG Erwin
ORIGINAL: Deltadog

ORIGINAL: Woodruff

I can't download the text files. Rapidshare tells me I've already downloaded the maximum number of files I can with a free account.


Same here, but note in fine print, it says you can wait 31 mintues. After that length of time yoou should be able to download. We shall see[&:]

Not to worry, man. I posted the contents of the rules above. Just copy and paste to a txt file.

RE: Puresim Multiplayer League - Greatest All-Time Teams!

Posted: Sun Aug 27, 2006 5:09 am
by KG Erwin
I like these rules/regs, as they are fairly liberal.  Just remember to keep in mind the time zones for deadlines, as Phil lists them in EST. 
 
I don't know everyone's locales, as I'm in the Eastern US zone, too.   Maybe we should have a list of owners' time zones for intercommunications purposes (i.e., trade proposals). 
 
   

RE: Puresim Multiplayer League - Greatest All-Time Teams!

Posted: Sun Aug 27, 2006 5:13 am
by KG Erwin
Phil, we DO need a list of owners, real names, e-mail addys and time zones for internal circulation amongst team owners .  This should be an addendum to the rules/regs. 

I propose that we each compile this list and PM it to Phil. HE can then forward it to each team owner.

The format would be

Team
Forum name
Real name
E-mail address
Time zone

This would be strictly for league member use, with a standard restriction that this info would NOT be shared with anyone outside the league.

Are you guys OK with that?

"Gunny" Glenn  

RE: Puresim Multiplayer League - Greatest All-Time Teams!

Posted: Sun Aug 27, 2006 5:30 am
by Deltadog
Question- to Sitting Duck

Are you going to sim exactly one weeks games each time.  (ie Saturday - Friday)


I have no problem with your league member list proposal.


PS - appeared to have no problem connecting to server and roster moves appear to uploaded with no problem. It appears that this makes 2 of us that have been able to connect and upload. Maybe we will be lucky and will not have the problems that other league has.

Since this is a test league and a learning process for us all, it is requested that the commissioner describe what he gets on his end and exactly what he does with those files to associate the roster moves with the psa file and what if any information he sees relative to connections, downloads and uploads.

RE: Puresim Multiplayer League - Greatest All-Time Teams!

Posted: Sun Aug 27, 2006 5:43 am
by Woodruff
Thanks KG!

RE: Puresim Multiplayer League - Greatest All-Time Teams!

Posted: Sun Aug 27, 2006 6:15 am
by Woodruff
Sitting Duck,

I uploaded my "roster changes"...does that also upload my managerial changes? Since it doesn't specify that it's doing that, I thought I should ask.