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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sun Apr 12, 2020 6:15 am
by Mayhemizer_slith
Did Germany choose combined?
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sun Apr 12, 2020 6:19 am
by Orm
*curses*
Yes, Germany selected combined.
I was about to change it to combined (for Germany) when I muttered that Japan had nothing to do and that shifted my focus on whether go with combined for Japan or land... and in my old dotage I have no capacity to hold more than one thought at once. [:(]
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sun Apr 12, 2020 6:28 am
by Mayhemizer_slith
[:)]
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sun Apr 12, 2020 7:23 am
by Orm
Sep/Oct '41
Impulse #3 (Axis)
No strategic bombing. No Ground Strikes.
Rail Move:
Germany:
MTN Div Stettin->Pskov
Land Moves:
Germany:
MECH 25,52->24,52
HQI 23,52->22,52
HQI 38,54->Novgorod
HQA 43,52->44,52
ARM Konigsberg->45,47
ARM Div Konigsberg->46,47
Italy:
HQI (39,50) -> 39,51
HQA (59,26) -> 60,26
Japan:
CAV -> Seoul
HQI (76,136) -> 76,135
INF (Tianshui) -> 76,133
Air Rebase:
Germany:
FTR2 Konigsberg->45,53
LND3 Konigsberg->45,51'
LND2 38,52->43,53
ATR Florence->51,45
LND2 52,56->47,53
Italy
FTR2 (43,51) -> 46,53
LND3 (42,50) -> 40,53
FTR2 (St-Nazaire) -> Bordeaux
Japan:
FTR2 (Kweiyang) -> Shanghai
NAV2 (74,132) -> 75,135
No reorganization.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sun Apr 12, 2020 7:31 am
by Orm
Same old rain...

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sun Apr 12, 2020 4:30 pm
by Mayhemizer_slith
S/O 41 Allied 5
No DoW
CW and USSR combined, others pass.
Naval air
USSR FTR2 Arctic Ocean box 2.
Naval move
CW TRS with MIL from Faroes Gap enters Norwegian Sea.
Will Axis subs intercept it?
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sun Apr 12, 2020 4:44 pm
by Mayhemizer_slith
With roll 4 intercept fails and TRS sails to Archangel.
CW returns 10 CPs from BoB to Liverpool.
Naval combat
CW pass all combat.
USSR initiates in Baltic Sea.
No more planes for Axis.
Allies 2, Axis 5.
4 points are used to choose submarine combat.
2 points to increase damage to 1D 3A.
Naval combat is over, subs dive deep.
Where do you want to abort CPs?

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sun Apr 12, 2020 4:50 pm
by Mayhemizer_slith
CPs to Kiel.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sun Apr 12, 2020 4:54 pm
by Mayhemizer_slith
CW bombers miss their target in Prague.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sun Apr 12, 2020 5:07 pm
by Mayhemizer_slith
Rail:
USSR Rostov MIL to same hex with Timoshenko.
CW HQ to Archangel.
Land move
USSR
INF 41.58 -> 39.57
MIL 40.58 -> 39.57
INF 38.57 -> 37.57
INF Smolensk -> 45.55
AT Smolensk -> 45.55
CW
GAR from Murmansk one hex SE.
Debark
CW GAR to Murmansk.
CW TERR to Kuwait.
Air rebase
USSR
FTR2 37.59 -> Adjacent to Archangel
FTR2 45.55 -> Smolensk
FTR2 47.55 -> 45.55
CW
Spitfire from Plymouth to Bristol.
Bomber in India closer to partisans.
Back to the Axis.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sun Apr 12, 2020 6:49 pm
by cfinch
CW HQ to Archangel....
this just always seems wrong

i can't imagine Stalin allowing 1,000 non-RU troops into RU let alone entire corps
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Mon Apr 13, 2020 1:37 am
by Orm
ORIGINAL: cfinch
CW HQ to Archangel....
this just always seems wrong

i can't imagine Stalin allowing 1,000 non-RU troops into RU let alone entire corps
Indeed.
Although, the CW forces in USSR are now in the region of 150,000 - 200,000 men.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Mon Apr 13, 2020 5:11 pm
by Mayhemizer_slith
ORIGINAL: Orm
ORIGINAL: cfinch
CW HQ to Archangel....
this just always seems wrong

i can't imagine Stalin allowing 1,000 non-RU troops into RU let alone entire corps
Indeed.
Although, the CW forces in USSR are now in the region of 150,000 - 200,000 men.
There are 5 HQ/GAR/MIL corps and 1 FTR corp at the moment. Stalin asked if CW can afford some more help and CW said yes...
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Apr 14, 2020 1:30 pm
by jjdenver
Unfortunately WIF has many ahistorical items. This is one of them. The idea we have as allies is to send CW units that are not much good elsewhere: 4-1 GAR, 3-3 MIL, 5-3 INF, etc. Once they are all in place the truly valuable units (2 HQI's) can be withdrawn and put to better use by late 41.
The ahistorical item that bothers me most about WIF is the lack of "friction" for Germany as they advance deeper into Russia. It just feels so wrong to have Panzers running at full strength into the Urals and Astrakhan and Baku. Historically the problem with partisans, rail gauge, lack of rail engines/cars, transportation line sabotage, etc along with the wear and tear on trucks and roads made this really untenable for the Germans in 42/43. Their logistical tether was extremely stretched by late 42 just advancing to Stalingrad and to the beginning of the Caucasus mountains. This "friction" isn't modeled in WIF. In fact Soviet partisan number and frequency should probably be much higher though this wouldn't fix the "friction" problem imo.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Apr 14, 2020 1:58 pm
by Mayhemizer_slith
Has anyone ever railed CW units to East and attacked Japan using USSR rail roads to bring units to East?
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Apr 14, 2020 2:17 pm
by Courtenay
ORIGINAL: Mayhemizer_slith
Has anyone ever railed CW units to East and attacked Japan using USSR rail roads to bring units to East?
Yes. Me.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Apr 14, 2020 2:22 pm
by Mayhemizer_slith
ORIGINAL: Courtenay
ORIGINAL: Mayhemizer_slith
Has anyone ever railed CW units to East and attacked Japan using USSR rail roads to bring units to East?
Yes. Me.
Awesome! [:)]
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Apr 14, 2020 3:08 pm
by Orm
ORIGINAL: Courtenay
ORIGINAL: Mayhemizer_slith
Has anyone ever railed CW units to East and attacked Japan using USSR rail roads to bring units to East?
Yes. Me.
I thought that brought supply issues due to the limit set on the length on the supply line? Maybe that limit has been changed?
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Apr 14, 2020 3:59 pm
by Courtenay
ORIGINAL: Orm
ORIGINAL: Courtenay
ORIGINAL: Mayhemizer_slith
Has anyone ever railed CW units to East and attacked Japan using USSR rail roads to bring units to East?
Yes. Me.
I thought that brought supply issues due to the limit set on the length on the supply line? Maybe that limit has been changed?
No, as far as I know, those supply issues are still there. However, this was in 1945, after the conquest of Germany. The US stuck a CP in the Sea of Japan to put the units in supply. I also was railing US units through Russia, too.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Apr 15, 2020 3:16 pm
by Orm
Sep/Oct '41
Impulse #7 (Axis)
No declarations of war.
Combined: Italy, Germany, Japan
No port strikes.
Naval Air:
Germany:
FTR2 -> Arctic Ocean 2-box
Naval Movement:
Japan:
TRS (Shanghai) -> China Sea - embark CAV from Seoul
2 x CA (Tokyo) -> China Sea 0-box
Germany:
2 x BB (old) + TRS + 4 x CP -> Baltic Sea 0 box - TRS embark INF from Frederikshavn
Italy:
SUB (Bordeaux) -> Norwegian Coast 2-box
2 x SUB (Bordeaux) -> Bay of Biscay 4-box
Italy begin searching in the Norwegian Sea

Picture from Sep/Oct '41 Impulse #7 (Axis) - Naval Combat