Here we have the Kinryu Maru which carries a float plane and I've got the "search" setting at 70% because the fatigue is already 12%
and I don't want the fatigue to go much higher. I found it already searching at 70% so it's been that way a long time and is probably
stable. I'm wondering what changes if I set the mission to "recon". Will the "search" pre-empt the recon mission or .......how does the
game engine treat this condition? Anybody know?
I thought to myself just a minute ago that it'd be really cool if AAR arthors would post a saved game so people could download it and load
it into their copy of WITP-AE and take a look around. I thought somebody ought to do that so the readers could get more intimate with
the games of the AAR arthors. So I posted a saved game in the TECH HELP section of the forum because there's enough room there.
Here's the link to it: Click on this to go to the tech help section to download the saved game.
OPSEC requires that I restrict the privilage to see this saved game be limited to all non-Jim personnel. The password is "test" without the quotes.
EDIT: I was reminded gently by witpqs that it's really kosher to post big files to a file server somewhere rather than the awkward posting
it in the tech help section of the forum. Next time I will put it on a file server somewhere, I've got an address for it and everything. I don't
remember what I was thinking puting it in the tech help section. D'oh.
AFTER ACTION REPORTS FOR Feb 08, 42
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Battle reports are slowing down, some ASW, some sub attacks, nothing important though...
Larry stumbles onto a fleeing Cargo TF @ Christmas Is. IO where I decided to stop to pick up resources...Bad idea!
Submarine attack near Christmas Island IO at 45,104
Japanese Ships
SS I-123
Allied Ships
xAKL Schouten, Shell hits 6, heavy fires, heavy damage
xAKL Schouten is sighted by SS I-123
SS I-123 attacking xAKL Schouten on the surface
Day Time Surface Combat, near Christmas Island IO at 45,104, Range 14,000 Yards
Japanese Ships
DD Susuzuki
DD Hagikaze
DD Shikinami
DD Nagatsuki
DD Yuzuki
Allied Ships
xAKL Soerabaja, Shell hits 17, and is sunk
xAK Sloterdijk, Shell hits 3, Torpedo hits 3, and is sunk
xAK Nicholas van Vonn, Shell hits 3, Torpedo hits 1, and is sunk
xAK Siantar, Shell hits 2, Torpedo hits 2, and is sunk
xAKL Sipirok, Shell hits 19, and is sunk
xAKL Sipora, Shell hits 10, and is sunk
xAK Woolgar, Torpedo hits 1, and is sunk
The first successful Dutch bombing mission, too little too late!
Morning Air attack on 16th Naval Guard Unit, at 56,106 (Loemadjang)
Weather in hex: Moderate rain
Raid spotted at 19 NM, estimated altitude 13,000 feet.
Estimated time to target is 7 minutes
Aircraft Attacking:
6 x 139WH-3 bombing from 10000 feet
Ground Attack: 3 x 300 kg GP Bomb
3 x 139WH-3 bombing from 10000 feet
Ground Attack: 3 x 300 kg GP Bomb
Still working the beaches to clear out the invaders!
Ground combat at Port Moresby (98,130)
Allied Bombardment attack
Attacking force 4210 troops, 39 guns, 2 vehicles, Assault Value = 184
Defending force 7450 troops, 197 guns, 8 vehicles, Assault Value = 172
Japanese ground losses:
146 casualties reported
Squads: 1 destroyed, 13 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 5 (1 destroyed, 4 disabled)
Orphan Anne has a little to brag about today...
Japanese forces CAPTURE Loemadjang !!!
I sent my moves to Jim about midnight last night and here it is 09:10 Friday morning and I've got Jim's moves in my email inbox. Talk about quick turn around.
Anyway, here's the latest combat results:
The game engine is treating TF 691 in two separate parts and I'm not sure why. The DMS ships were part of the TF so I'm not sure
why the game engine treated them separate from this attack. D'oh.