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RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
Posted: Wed Feb 15, 2012 11:05 am
by PaxMondo
ORIGINAL: Don Bowen
... It's bloody Fog of War, it's supposed to be wrong sometimes.
ORIGINAL: denisonh
It is an abstraction of what happened in RL.
In the pre information age, stubby pencil, world where hundreds of operational reports are transmitted through multiple HQs across the Pacific then are sorted through and analyzed by hand, the chances of getting accurate and timely information is not as good as you think. ...
+1
In this era, particularly if a battle went poorly, it could take weeks (as in when the ships got back to port .. literally) before quasi accurate information was available to upper command levels and even then it was less than complete. Wounded ships in sub infested waters tend to observe rather strict radio procedures.
People now are far too used to getting their info via CNN within seconds of the occurence. You need to dial back your expectations quite a bit.
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
Posted: Thu Feb 16, 2012 6:32 am
by Empire101
ORIGINAL: PaxMondo
ORIGINAL: Don Bowen
... It's bloody Fog of War, it's supposed to be wrong sometimes.
ORIGINAL: denisonh
It is an abstraction of what happened in RL.
In the pre information age, stubby pencil, world where hundreds of operational reports are transmitted through multiple HQs across the Pacific then are sorted through and analyzed by hand, the chances of getting accurate and timely information is not as good as you think. ...
+1
In this era, particularly if a battle went poorly, it could take weeks (as in when the ships got back to port .. literally) before quasi accurate information was available to upper command levels and even then it was less than complete. Wounded ships in sub infested waters tend to observe rather strict radio procedures.
People now are far too used to getting their info via CNN within seconds of the occurence. You need to dial back your expectations quite a bit.
++1 Reality check[:)]
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
Posted: Thu Feb 16, 2012 6:57 am
by wdolson
The USN has published the biweekly squadron location and strength reports to the web. If you look through the reports for the carrier squadrons in 1942, you'll find things like air group 2 still aboard the Lexington in the first week of June 1942 and the Lexington. The information compiled during the war is usually very inaccurate compared to what was compiled via careful study years after the fact.
Bill
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
Posted: Thu Feb 16, 2012 12:03 pm
by witpqs
ORIGINAL: Empire101
ORIGINAL: PaxMondo
ORIGINAL: Don Bowen
... It's bloody Fog of War, it's supposed to be wrong sometimes.
ORIGINAL: denisonh
It is an abstraction of what happened in RL.
In the pre information age, stubby pencil, world where hundreds of operational reports are transmitted through multiple HQs across the Pacific then are sorted through and analyzed by hand, the chances of getting accurate and timely information is not as good as you think. ...
+1
In this era, particularly if a battle went poorly, it could take weeks (as in when the ships got back to port .. literally) before quasi accurate information was available to upper command levels and even then it was less than complete. Wounded ships in sub infested waters tend to observe rather strict radio procedures.
People now are far too used to getting their info via CNN within seconds of the occurence. You need to dial back your expectations quite a bit.
++1 Reality check[:)]
Quite so! Now people get the wrong information faster and believe they are 'informed'.
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
Posted: Thu Feb 16, 2012 5:48 pm
by PaxMondo
ORIGINAL: witpqs
Quite so! Now people get the wrong information faster and believe they are 'informed'.
Touche!
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
Posted: Thu Feb 16, 2012 6:33 pm
by pompack
ORIGINAL: Chris H
On the TF creation screen there is a button that says 'Surpress ships not due upgradel'. This filter does not seem to do anything usefull? And yes I do have ships both due and set for upgrade but clicking the button removes all ships in port.
To my mind this filter is wrong anyway you should be surpressing ships due an upgrade thus hiding them from selection.
Right clicking on a ship during the select is no use either as this info does not appear on the ship data.
Actually I just used it and it was incredibly helpful!
I had a number of TFs sitting at a major port between operations but a few ships spread across over ten TFs were overdue for upgrade. So I created a TF, selected "suppress ships not due uprade", selected everyone of the ones still displayed, disbanded the TF and the next turn all the overdue ships went into upgrade.
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
Posted: Thu Feb 16, 2012 11:28 pm
by jcjordan
Not sure if it's been asked before or not but if it only takes a few weeks for a land unit to be bought out of the destroyed units shouldn't an air unit take the same or less? IIRC it takes months or a year for an airunit to come back in right now & it seems much easier to build an air unit than a land unit as far as personnel & TOE stuff.
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
Posted: Thu Feb 16, 2012 11:35 pm
by Dan Nichols
But it takes a very long time for LCUs to obtain all of their devices.
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
Posted: Thu Feb 16, 2012 11:43 pm
by wdolson
Yes, once an air unit returns, it takes only a short time to bring it up to full strength and it can be filled out with pilots from the reserve pool who are trained. Unless the LCU is very small, it will probably take months to rebuild on map, if not longer if there is a shortage of something the unit needs.
Bill
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
Posted: Fri Feb 17, 2012 12:25 am
by JeffroK
ORIGINAL: Don Bowen
ORIGINAL: BigDuke66
Previous report of sinking of CL Kiso incorrect.
Yup. One of your subordinates fed you an incorrect action report. Such reports do happen. In time they are corrected, one method or another.
Just like the numerous claims that the
Ark Royal had been sunk.
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
Posted: Fri Feb 17, 2012 11:52 am
by witpqs
Michael,
I've seen a bunch of people comment that while Attack Bombers will strafe and suppress flak, Fighters and Fighter-Bombers will strafe but will NOT suppress flak.
Could you please either confirm or debunk that point?
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
Posted: Fri Feb 17, 2012 12:14 pm
by eloso
I'm playing with the new pilot management tools which are a god-send.
I have a special unit of Buffaloes in the rear with 2 80+ experienced pilots training up my reserves. This group doesn't seem to remember the Retain switch when I select those 2 pilots from turn to turn. It is a PBEM game if that matters.
Basically I want them to stay with the group while I release the pilots that have finished the on-map training based on highest Air experience.
The other thing I noticed is the default setting is to release the pilots to the group reserve.
Why isn't there an option to change this to the reserve pool?
To clarify, I can set it to the reserve pool but it isn't a stored variable. If I leave the screen and come back it switches back to release to group reserve.
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
Posted: Sat Feb 18, 2012 12:08 am
by michaelm75au
ORIGINAL: witpqs
Michael,
I've seen a bunch of people comment that while Attack Bombers will strafe and suppress flak, Fighters and Fighter-Bombers will strafe but will NOT suppress flak.
Could you please either confirm or debunk that point?
Both have the ability to suppress/damage flak devices. AB more so as they generally carry heavier/more weapons in the nose or forward-pointing.
However, this is only going to be evident when attacking ships. (Which is when the suppression message appears IIRC)
When attacking land bases, it is just as likely to damage a support device as it is to damage a flak device.
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
Posted: Sat Feb 18, 2012 4:10 am
by witpqs
ORIGINAL: michaelm
ORIGINAL: witpqs
Michael,
I've seen a bunch of people comment that while Attack Bombers will strafe and suppress flak, Fighters and Fighter-Bombers will strafe but will NOT suppress flak.
Could you please either confirm or debunk that point?
Both have the ability to suppress/damage flak devices. AB more so as they generally carry heavier/more weapons in the nose or forward-pointing.
However, this is only going to be evident when attacking ships. (Which is when the suppression message appears IIRC)
When attacking land bases, it is just as likely to damage a support device as it is to damage a flak device.
Thanks! Due to the complexity of the game, many myths spring up and it's great to be able to ask what is true and what is misunderstanding. [&o]
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
Posted: Sun Feb 19, 2012 2:56 pm
by Chris21wen
ORIGINAL: pompack
ORIGINAL: Chris H
On the TF creation screen there is a button that says 'Surpress ships not due upgradel'. This filter does not seem to do anything usefull? And yes I do have ships both due and set for upgrade but clicking the button removes all ships in port.
To my mind this filter is wrong anyway you should be surpressing ships due an upgrade thus hiding them from selection.
Right clicking on a ship during the select is no use either as this info does not appear on the ship data.
Actually I just used it and it was incredibly helpful!
I had a number of TFs sitting at a major port between operations but a few ships spread across over ten TFs were overdue for upgrade. So I created a TF, selected "suppress ships not due uprade", selected everyone of the ones still displayed, disbanded the TF and the next turn all the overdue ships went into upgrade.
OK! so it's useful but why not the opposite filter.
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
Posted: Sun Feb 19, 2012 5:56 pm
by witpqs
ORIGINAL: Chris H
ORIGINAL: pompack
ORIGINAL: Chris H
On the TF creation screen there is a button that says 'Surpress ships not due upgradel'. This filter does not seem to do anything usefull? And yes I do have ships both due and set for upgrade but clicking the button removes all ships in port.
To my mind this filter is wrong anyway you should be surpressing ships due an upgrade thus hiding them from selection.
Right clicking on a ship during the select is no use either as this info does not appear on the ship data.
Actually I just used it and it was incredibly helpful!
I had a number of TFs sitting at a major port between operations but a few ships spread across over ten TFs were overdue for upgrade. So I created a TF, selected "suppress ships not due uprade", selected everyone of the ones still displayed, disbanded the TF and the next turn all the overdue ships went into upgrade.
OK! so it's useful but why not the opposite filter.
As I recall there are both filters available... has that changed?
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
Posted: Mon Feb 20, 2012 7:04 am
by michaelm75au
The combination of the 'upgrade/not upgrade/allowed/not allowed/due now/due later/etc' filters should allow you to see upgrades from almost any viewpoint.[;)]
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
Posted: Tue Feb 21, 2012 5:02 am
by BigDuke66
In case we see a new Beta for the next Patch I would like to recommend that the TF list gets additional color markings for TFs that are not in a favorable state regarding there dock status.
All TF types have a good and a bad dock status, for example good would be cargo, transport(air too) and tanker TFs that are docked because the do faster loading & unloading, the opposite would be Minesweeping and ASW TFs that don't work when docked.
In this way a good/bad status could be classified for every TF and if one is in a bad status this could then be made visible on the TF list by lets say Orange colored Mission type in the Mission column.
This would really help in managing this huge amount of TFs.
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
Posted: Tue Feb 21, 2012 5:19 am
by wdolson
The problem with this is TFs currently uses color to designate nationality. Some things are designated by shade, but some people can't really tell the shades apart as it is.
Additionally defining "bad" state is kind of difficult to define and it wouldn't show you anything if there are many TFs in the hex.
Bill
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
Posted: Tue Feb 21, 2012 3:54 pm
by BigDuke66
I think you misunderstood, I don't mean the on-map symbols I was talking about the TF list.
The only color I see there is white for most entries, yellow for TF mission & location, green/red for endurance and red colored location for retreating TFs and returning Sub-TFs.
Of course there are circumstance that may not fit with the bad/good classification but I guess 99% of the time it would work, especially if you keep the good/bad simply aimed at the TF job, as I said a ASW TF docked won't be useful for anything and that's a bad docking status.