Page 83 of 190

RE: Soviets Activated....

Posted: Sat Sep 23, 2017 9:32 pm
by Lowpe
No more shore invasions of Rooskie bases without first aerial bombing the base for a month. 130mm shore battery was devastating. Pity that poor Yusen...again, not the tools I would pick for this op in a normal game.

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RE: Soviets Activated....

Posted: Sat Sep 23, 2017 9:46 pm
by Lowpe
I currently run an 83,100 daily resource deficit on Honshu. Today, I reached 497,000 resources loaded on ships in task forces whose destination is Honshu. There is 1.98 million resources on Hokkaido currently & 1 million in Manchuko and only 180,000 in Korea.

RE: Soviets Activated....

Posted: Sun Sep 24, 2017 12:38 am
by Alfred
ORIGINAL: Lowpe

Air War...

Today the Allies swept Magwe, but didn't bomb. Did pretty well against a lot of H81-A3, but not great.

Our Vlad sweep did well I think.

Intercepted a lot of transport planes flying in troops to Alex...

Allies bombed the forces at Singers.

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I think this means he is flying Catalina out of Okha...[:@]

I very much doubt Okha is the base as the code is supposed to prevent that.

I think you will find the Catalinas are located at Shikuka and are flying in the 79th Rifle Div. Shikuka is not a Soviet country code hex and the 79th (together with the 2nd Rifle Bde and 433rd Hvy Howitzer Rgt captured Shikuka (see post #1371 on page 46).

Alfred

RE: Soviets Activated....

Posted: Sun Sep 24, 2017 12:11 pm
by Lowpe
Odd...Soviets are the master infiltrators. Cutting rail lines for no obvious reason.

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RE: Soviets Activated....

Posted: Sun Sep 24, 2017 12:12 pm
by Lowpe
ORIGINAL: Alfred

I very much doubt Okha is the base as the code is supposed to prevent that.

I think you will find the Catalinas are located at Shikuka and are flying in the 79th Rifle Div. Shikuka is not a Soviet country code hex and the 79th (together with the 2nd Rifle Bde and 433rd Hvy Howitzer Rgt captured Shikuka (see post #1371 on page 46).

Alfred

50 Aux at Shikuka...so right again.[&o] Jumping to conclusions before looking at the map.[8|]

RE: Soviets Activated....

Posted: Sun Sep 24, 2017 12:22 pm
by Lowpe
Soviet Thrust...

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RE: Soviets Activated....

Posted: Sun Sep 24, 2017 12:33 pm
by Lowpe
The Kotou Pocket...touch and go, for the next 3 days. Then another race begins. Massive Soviet air attacks here.

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RE: Soviets Activated....

Posted: Sun Sep 24, 2017 12:46 pm
by Lowpe
I grabbed some forward bases in the Aleutians, but really need to fill in here. A quick Allied Invasion of an empty Kurile base would really cause me to lose momentum, to the degree I actually have any that is.[;)]

I guess I am prioritizing taking/building/holding these bases now over moves in the SRA for now.

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RE: Soviets Activated....

Posted: Sun Sep 24, 2017 1:12 pm
by Lowpe
Harbin is usually the safest air production facility in the Empire....and here it is in ruins in Jan of 1942. I have not rebuilt any industry destroyed by the Soviets, but I sense the tide turning from absolute destruction to at least a cat and mouse game in the air.



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RE: Soviets Activated....

Posted: Sun Sep 24, 2017 1:26 pm
by Lowpe
March -- Topsy II arrives.

April -- Rufe, MavisL, Lilly IIa, Helen Ia, G3M3 Nell

May -- Nick[&o]

June A6M3 [&o]

I doubt I get anything early but production will start in satisfying numbers for Nick and A6M3 from day 1.

Within 48 days I will be able to field 5 Rufe Squadrons, only 8 available for the game. Rufe and Rex always play an important part in my games, from deep port defense, to low CAP with Carriers, to ambushes from dot or destroyed bases. In this game, their first order of business is protecting deep oil facilities.

There are I recall 5 squadrons that can fly Nicks available. One restricted to General Defense. Once I get thru the PP cost of buying out divisions from Honshu, I will be converting many single engine sentai's to fighter bomber service. I anticipate major use of them over China and Soviets. In fact, I am hoping to field a ton of fighter bombers, so many that it might seem gamey. But, of course, it is a game.[;)]

RE: Soviets Activated....

Posted: Sun Sep 24, 2017 2:56 pm
by Lowpe
I love light bombers, but in this game they are going fighter bomber. It costs 10 PP per plane to convert them.

I have shut down all production of every bomber with the exception of the Sally. There is absolutely no bomber research going on.

When the Peggy comes along (1/44) and IF I cam still in the game, we will make it. Until then for the Army it will be the Sally and existing pools.

But Lowpe, what about the Lilly divebomber. Nope...no plans on making it.

Army bombers are getting the short end of the stick this game.

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RE: Soviets Activated....

Posted: Sun Sep 24, 2017 3:04 pm
by Lowpe
Conserving PP...I will probably spend in the neighborhood of 3000 PP doing these conversions, but every little bit I can save will be great. I am aggressively, to the point it hurts, harvesting PP from early withdraw of air squadrons. Here is another way to save on some PP:

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RE: Soviets Activated....

Posted: Sun Sep 24, 2017 3:08 pm
by Lowpe
Light Bomber reinforcements...unfortunately, I know of no way on figuring out if the group later withdraws or expands. I guess I will have to wait.



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RE: Soviets Activated....

Posted: Sun Sep 24, 2017 3:15 pm
by Lowpe
I don't know how wild and crazy I am going to go on the FB conversions (insane would be a good bet), but here is a tactic I do plan to try out although at this point I haven't tested to see if it works.

I remember there is at least one monster bomber squadron...that gets sized to 40+ planes in 1944 sometime, but so far I have been unable to find it.



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RE: Soviets Activated....

Posted: Sun Sep 24, 2017 3:30 pm
by Lowpe
Fighter Bombers...

Will make the Nick A and Randy.

My goal is to add a few more r&d factories to the Randy once the A6M3 arrives in June. I would like to get the Randy in first quarter 44...

This is a wildly expensive strategy as the Nick and Randy have two engines and is not something I would recommend to other JFBs. But, in this game, I think I can make it work. I just need to be careful...economy wise (might already be too late for that[X(]). We shall see.[;)]



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RE: Soviets Activated....

Posted: Sun Sep 24, 2017 8:53 pm
by Xargun
ORIGINAL: Lowpe

I love light bombers, but in this game they are going fighter bomber. It costs 10 PP per plane to convert them.

I have shut down all production of every bomber with the exception of the Sally. There is absolutely no bomber research going on.

When the Peggy comes along (1/44) and IF I cam still in the game, we will make it. Until then for the Army it will be the Sally and existing pools.

But Lowpe, what about the Lilly divebomber. Nope...no plans on making it.

Army bombers are getting the short end of the stick this game.

Not building the Helen?

RE: Soviets Activated....

Posted: Sun Sep 24, 2017 9:06 pm
by Lowpe
ORIGINAL: Xargun



Not building the Helen?

Nope, no Helen. I might have a trainer squadron of them from new arrivals, but no Helen.

RE: Soviets Activated....

Posted: Sun Sep 24, 2017 11:05 pm
by PaxMondo
ORIGINAL: Lowpe

Light Bomber reinforcements...unfortunately, I know of no way on figuring out if the group later withdraws or expands. I guess I will have to wait.



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The red units should arrive at Tokyo ...

RE: Soviets Activated....

Posted: Sun Sep 24, 2017 11:30 pm
by Alfred
ORIGINAL: Lowpe

Light Bomber reinforcements...unfortunately, I know of no way on figuring out if the group later withdraws or expands. I guess I will have to wait.



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Click on the unit name. If the unit is scheduled for a subsequent withdrawal, the withdrawal date is given. No date = not withdrawn.

Alfred

RE: Soviets Activated....

Posted: Mon Sep 25, 2017 12:29 am
by Lowpe
ORIGINAL: PaxMondo

ORIGINAL: Lowpe

Light Bomber reinforcements...unfortunately, I know of no way on figuring out if the group later withdraws or expands. I guess I will have to wait.



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The red units should arrive at Tokyo ...

I know, but it is something on the order of a month delay.