Page 83 of 95
Re: A Blazing World (4-player game)
Posted: Mon Jan 01, 2024 6:54 pm
by Orm

- 0676.jpg (1.02 MiB) Viewed 525 times
Picture from Mar/Apr '42 Impulse #3 (Axis) - DOW
Re: A Blazing World (4-player game)
Posted: Mon Jan 01, 2024 6:54 pm
by Orm

- 0677.jpg (845.72 KiB) Viewed 525 times
Picture from Mar/Apr '42 Impulse #3 (Axis) - DOW
Re: A Blazing World (4-player game)
Posted: Mon Jan 01, 2024 6:55 pm
by Orm

- 0678.jpg (622.54 KiB) Viewed 525 times
Picture from Mar/Apr '42 Impulse #3 (Axis) - DOW
Re: A Blazing World (4-player game)
Posted: Mon Jan 01, 2024 10:39 pm
by Orm
Mar/Apr '42
Impulse #3 (Axis)
Land: Germany, Japan
Combined: Italy
Naval:
Japan bombs the Australian TRS in Perth.

- 0679.jpg (163.5 KiB) Viewed 509 times
Re: A Blazing World (4-player game)
Posted: Mon Jan 01, 2024 10:47 pm
by Orm
Both sides roll a 10 for surprise, and CW get two completely useless surprise points. Increasing the AA table does nothing at all. Still no AA roll, and using them to reduce damage just removes a couple of aborts. Bah. (annoyed with that even though my side benefits

)

- 0680.jpg (331.94 KiB) Viewed 509 times
Re: A Blazing World (4-player game)
Posted: Mon Jan 01, 2024 10:53 pm
by Orm
Mar/Apr '42
Impulse #3 (Axis)
The TRS is disorganized.

- 0681.jpg (265.71 KiB) Viewed 505 times
Re: A Blazing World (4-player game)
Posted: Mon Jan 01, 2024 11:00 pm
by Orm
Mar/Apr '42
Impulse #3 (Axis)
An Italian troop convoy (BB + 3 CA + CL + 2 TRS + MIL + GARR) leave La Spezia for the Western Mediterranean 2-box.
Will CW search in the West Med?

- 0682.jpg (312.92 KiB) Viewed 505 times
Re: A Blazing World (4-player game)
Posted: Mon Jan 01, 2024 11:23 pm
by Courtenay
Both sides rolled a 10, the surprise points did nothing, and the TRS wound up disorganized?
I feel like I'm watching McHale's Navy, or some other WW II comedy. I visualize the crews of the transports falling off their ships as they try to watch the bombs falling in the (very) far distance.

Re: A Blazing World (4-player game)
Posted: Mon Jan 01, 2024 11:43 pm
by Orm
Courtenay wrote: Mon Jan 01, 2024 11:23 pm
Both sides rolled a 10, the surprise points did nothing, and the TRS wound up disorganized?
I feel like I'm watching McHale's Navy, or some other WW II comedy. I visualize the crews of the transports falling off their ships as they try to watch the bombs falling in the (very) far distance.
That is the way of port strikes. It is the difference between the dies that makes the difference.

Re: A Blazing World (4-player game)
Posted: Tue Jan 02, 2024 1:34 am
by NatRapsEno
No search
Re: A Blazing World (4-player game)
Posted: Tue Jan 02, 2024 9:42 am
by Orm
Mar/Apr '42
Impulse #3 (Axis)
Japan bombs Kunming. Production there halted, and one oil depot is set on fire.

- 0683.jpg (378.04 KiB) Viewed 464 times
Re: A Blazing World (4-player game)
Posted: Tue Jan 02, 2024 5:40 pm
by Orm
Mar/Apr '42
Impulse #3 (Axis)
No ground strikes.
Rail Movement:
Italy:
MTN Damascus -> Rome
Germany:
HQI + INF Krasnodar region -> La Spezia
MECh Div West Germany -> Penza
Japan:
INF DIV Sian->Canton
HQI 6(2)3 Res hex NE,E of Nanning
Land movement:
Germany + Italy:
- AG von Bock continue to besiege Archangelsk.
- AG Rommel encircle Timoshenko, and prepares to attack the two isolated Soviet armies.
- AG Guderian march towards Astrakhan, and prepare to besiege the city.
- AG Rundstedt moves northwards to reinforce AGC, and Rommel, on their march towards Ural.
- AG von Leeb is disbanded as he is transferred to the Mediterranean front.
- AG Balbo encircle the retreating Soviet 2nd Red Banner Army.
- AG Mannerheim prepares to attack the outer Leningrad defences.
- AG Inonu opens up some railway lines south of the Caucasus.
- Minor movement in Western Europe.
- Graziani relocate his HQ to Damascus
- The Chilean Uhlan Cavalry march north towards the US bridgehead in La Serena.
Japan:
China North
HQI 5(3)2-> Sian
China South
ENG 1-3 -> Wenchow
HQI 7(3)4->SW,W
INF 5-4 ->SW
AA 2-3 ->SE
MTN 4-4 near Pakhoi ->W,W,W
French Indo-China
INF 7-3 Hanoi -> NW,NW,NW
TER 3-2 Hanoi -> NW,NW
MIL 3-3 ->NW,Ne
NEI Force
MAR DIV 1-4 W,SW,SW,SW
INF 5-2 ->Batavia
Burma Force
INF DIV ->NW,NE,NE,NE Oil Res hex
HQI 8(4)3 -> NE,NW,NW
Debark:
Germany:
GARR + MIL -> Oran
Japan:
CAV Div -> Pusan
Invasion:
Japan:
MAR -> Islands in the Ganges/Brahmaputra delta
MAR Div -> Guam
Re: A Blazing World (4-player game)
Posted: Tue Jan 02, 2024 5:41 pm
by Orm
2 BB, and one CL, add 3,5 points in shore bombardment to the Japanese MAR invading in Eastern India.
Re: A Blazing World (4-player game)
Posted: Tue Jan 02, 2024 5:44 pm
by Orm
Germany makes 4 attacks in USSR.
One FTR3 provide two points in ground support for the attack on the MOT.
USSR has one LND4 that can support three of the attacked units.
Germany has one FTR2 that can reach two of the combats.
Will USSR add any defensive support?

- 0684.jpg (597.38 KiB) Viewed 415 times
Re: A Blazing World (4-player game)
Posted: Tue Jan 02, 2024 5:46 pm
by Orm
Save sent for defensive GS.
Re: A Blazing World (4-player game)
Posted: Tue Jan 02, 2024 7:01 pm
by NatRapsEno
No support
Re: A Blazing World (4-player game)
Posted: Tue Jan 02, 2024 10:45 pm
by Orm
Mar/Apr '42
Impulse #3 (Axis)
Final odds.

- 0685.jpg (264.54 KiB) Viewed 368 times
Re: A Blazing World (4-player game)
Posted: Tue Jan 02, 2024 10:48 pm
by Orm
A couple of SUBs gets overrun when Japan liberates Guam.

- 0686.jpg (351.68 KiB) Viewed 367 times
Re: A Blazing World (4-player game)
Posted: Tue Jan 02, 2024 10:54 pm
by Orm
Japan captured both SUBs at Guam (1, 1 rolled).
Re: A Blazing World (4-player game)
Posted: Tue Jan 02, 2024 11:03 pm
by Orm
Mar/Apr '42
Impulse #3 (Axis)
One loss each at the gates of Leningrad.

- 0687.jpg (311.6 KiB) Viewed 363 times