Page 84 of 291
RE: 4 player E-mail: A
Posted: Thu Aug 04, 2016 6:42 pm
by Mayhemizer_slith
Good call killing Do17. I think pilot is lost anyway, air combat is over enemy hex.
RE: 4 player E-mail: A
Posted: Thu Aug 04, 2016 6:48 pm
by AllenK
The Stukas sneak through.
The Axis stay, how about the RAF?

RE: 4 player E-mail: A
Posted: Thu Aug 04, 2016 6:52 pm
by Orm
The Axis stay, how about the RAF?
A challenge. We can not resist and pick up the thrown glove. RAF stay until this is settled. One way or the other.
RE: 4 player E-mail: A
Posted: Thu Aug 04, 2016 6:54 pm
by Orm
ORIGINAL: Mayhemizer
Good call killing Do17. I think pilot is lost anyway, air combat is over enemy hex.
The pilot was saved by changing to a low rolled DX instead of a high rolled. A German pilot as well as a Italian pilot are now saved. That is 4 BPs out of the 8 needed.
RE: 4 player E-mail: A
Posted: Thu Aug 04, 2016 6:56 pm
by AllenK
And settled it is as both sides fight each other to destruction.

RE: 4 player E-mail: A
Posted: Thu Aug 04, 2016 7:00 pm
by AllenK
The Stuka's hit their primary target and the Mot Div is a bonus.

RE: 4 player E-mail: A
Posted: Thu Aug 04, 2016 7:04 pm
by AllenK
Gen Terauchi gets sudden orders to board the trains and get back up north.

RE: 4 player E-mail: A
Posted: Thu Aug 04, 2016 7:06 pm
by AllenK
That's all for tonight folks.
RE: 4 player E-mail: A
Posted: Sat Aug 06, 2016 12:08 pm
by AllenK
With many units disorganised, the Japs ad to their number by moving Osaka Mil one hex west.

RE: 4 player E-mail: A
Posted: Sat Aug 06, 2016 12:32 pm
by AllenK
Spain post German and Italian movement.

RE: 4 player E-mail: A
Posted: Sat Aug 06, 2016 12:45 pm
by AllenK
No land combats.
Japan rebases a Nav from Shanghai to Yamamoto and a Ftr by 1 hex to NW of Hanoi.
Germany rebases Me-110 and Ju-88 to newly taken hexes west of Seville.
No reorgs.
Back to Allies.
RE: 4 player E-mail: A
Posted: Mon Aug 08, 2016 5:42 pm
by Orm
There will be no action this evening. I hope that there will be tomorrow.
Meanwhile I so hope that the next patch will solve the CW supply bug in Egypt.

It is such annoying bug and now it truly mess with CW. [:(] So I am glad that I read that several supply bugs have been fixed and that the fixes soon will be released for testing. [:)]
RE: 4 player E-mail: A
Posted: Fri Aug 12, 2016 5:03 pm
by Orm
Jul/Aug '40
Allied #6
No declarations of war.
Combined: CW
Pass: USSR, USA, France, China
No Port Strikes. No naval air.
CW sail a TRS loaded with a TERR from South Africa to Cape St Vincent. CW also send a battleship fleet, joined by HMS Glorious, to Cape St. Vincent.
HMS Liverpool search in the Eastern Mediterranean for the Italian cruiser.
RE: 4 player E-mail: A
Posted: Fri Aug 12, 2016 5:10 pm
by Orm
HMS Liverpool (die roll 2) find the Italian cruiser Trieste (die roll 4) and charge the enemy cruiser.
CW use the surprise points to increase the combat result to one damage.

Picture from Jul/Aug '40 Impulse #6 (Allied) - Naval Combat
RE: 4 player E-mail: A
Posted: Fri Aug 12, 2016 5:17 pm
by Orm
The Italian cruiser is damaged and return to port.

Picture from Jul/Aug '40 Impulse #6 (Allied) - Naval Combat
RE: 4 player E-mail: A
Posted: Fri Aug 12, 2016 5:18 pm
by Orm
But manages to abort the British cruiser.

Picture from Jul/Aug '40 Impulse #6 (Allied) - Naval Combat
RE: 4 player E-mail: A
Posted: Fri Aug 12, 2016 5:38 pm
by Orm
Jul/Aug '40
Allied #6
No strategic bombing. No ground strikes. No rail movement.
CW move the 2nd Corps into Cadiz. The 3rd Corps move from Tangier and reinforce Wavell in the the position just abandoned by the 2nd Corps.
The South African Territorial Corps reinforce Cadiz.
No land combats. No air rebase. No reorganization.
RE: 4 player E-mail: A
Posted: Fri Aug 12, 2016 5:39 pm
by Orm
Jul/Aug '40
Allied #6
And the end of turn roll is a three, and since a one was needed the turn continues.
RE: 4 player E-mail: A
Posted: Fri Aug 12, 2016 5:43 pm
by Orm
Jul/Aug '40
Axis #7
And the monsoon rain continues.

RE: 4 player E-mail: A
Posted: Fri Aug 12, 2016 5:46 pm
by Orm

Picture from Jul/Aug '40 Impulse #7 (Axis) - DOW