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RE: 4 player E-mail: A

Posted: Sat Aug 13, 2016 10:23 am
by AllenK
J/A 40 Axis 7

No alignments or DoW.

Germany & Italy combined. Japan pass.

RE: 4 player E-mail: A

Posted: Sat Aug 13, 2016 4:35 pm
by AllenK
Germany flies Me-110 to Cape St. Vincent 2-box.

A strong contingent of the German fleet departs Kiel, sailing through the North Sea and on into the Faeroes Gap. Does the Dutch CA wish to intercept?

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RE: 4 player E-mail: A

Posted: Sat Aug 13, 2016 5:17 pm
by Orm
Yes.

RE: 4 player E-mail: A

Posted: Sat Aug 13, 2016 5:36 pm
by AllenK
On a 7 the intercept fails and the fleet moves on to the Bay of Biscay. I decline the intercepts as they can sail no further. The fleet joins their comrades patrolling the 1-box.

3 areas for naval combat.

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RE: 4 player E-mail: A

Posted: Sat Aug 13, 2016 5:42 pm
by AllenK
First up St. Vincent, where the Me-110 commences searching.

Do the Allies wish to add any extra air support?

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RE: 4 player E-mail: A

Posted: Sat Aug 13, 2016 6:07 pm
by Orm
No, thank you.

RE: 4 player E-mail: A

Posted: Sat Aug 13, 2016 6:12 pm
by AllenK
Italy commits subs.

Look-outs on both sides are on top form as both roll a 1 for searching.

Me-110 flies as fighter. How do the Swordfish wish to arrange themselves?

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RE: 4 player E-mail: A

Posted: Sat Aug 13, 2016 6:14 pm
by Orm
Edit 2: Two fighter strength as fighter. Other as bomber. If it isn't to late, that is.

Edit 3: To late apparently. [:D]

RE: 4 player E-mail: A

Posted: Sat Aug 13, 2016 6:18 pm
by AllenK
The lead Swordfish are sent crashing into the sea.

The Germans stay for another round. How about the Allies?

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RE: 4 player E-mail: A

Posted: Sat Aug 13, 2016 6:26 pm
by Orm
CW abort the air combat.

Note to self: Remember to load the live munitions next time.

RE: 4 player E-mail: A

Posted: Sun Aug 14, 2016 6:38 am
by AllenK
The Axis stay for a second round. How about les Amis?

RE: 4 player E-mail: A

Posted: Sun Aug 14, 2016 7:57 am
by Orm
CW stay.

RE: 4 player E-mail: A

Posted: Sun Aug 14, 2016 9:22 am
by AllenK
Both sides set themselves for another round. On the basis the CW didn't fly any air support last time, I decline. Italy commits the sub.

Searches: Axis 3, Allied 8. Only Axis spot and include the 0-box only for 7 surprise points.

The Italian sub captain raises his scope and finds himself in the middle of a juicy convoy (4 points for sub combat).

He avoids a depth charge attack from the escort.

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RE: 4 player E-mail: A

Posted: Sun Aug 14, 2016 9:24 am
by AllenK
3 points used to boost damage to 2D, A. Whose CP's - Dutch, Danish or CW take the damage?

Edit: To move things on, I figure the Allies will want to save the CW CP and also keep one of the Dutch ones.

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RE: 4 player E-mail: A

Posted: Sun Aug 14, 2016 9:40 am
by AllenK
Axis stay for more. Allies?

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RE: 4 player E-mail: A

Posted: Sun Aug 14, 2016 1:37 pm
by Orm
Allies stay.

RE: 4 player E-mail: A

Posted: Sun Aug 14, 2016 1:43 pm
by AllenK
No air support, as before but this time the sub decides to stay on the bottom.

Searches: Axis 8, Allies 1.

Avoid combat or will the Swordfish try and valiantly bounce the Me-110's out of the sun?

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RE: 4 player E-mail: A

Posted: Sun Aug 14, 2016 1:47 pm
by Orm
With no sub there is no point in combat. So CW use their surprise to end the combat in this sea area.

RE: 4 player E-mail: A

Posted: Sun Aug 14, 2016 1:48 pm
by Mayhemizer_slith
I'm offline for three hours. Good luck for Bay if Biscay!

RE: 4 player E-mail: A

Posted: Sun Aug 14, 2016 2:26 pm
by AllenK
Where does the CP abort to?