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Re: A Blazing World (4-player game)

Posted: Fri Jan 05, 2024 7:00 pm
by NatRapsEno
Abort to any port or Recife if still available

Re: A Blazing World (4-player game)

Posted: Fri Jan 05, 2024 7:01 pm
by Orm
Argentina declare themselves as winners, as they cleared the Brazilian Coast from enemy ships.
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Re: A Blazing World (4-player game)

Posted: Fri Jan 05, 2024 7:02 pm
by Orm
There will now be a break for two hours or so.

Re: A Blazing World (4-player game)

Posted: Fri Jan 05, 2024 11:16 pm
by Orm
No contact in the Baltic Sea ends the naval searches for now (Allied 10, Axis 9).

Re: A Blazing World (4-player game)

Posted: Sat Jan 06, 2024 12:14 am
by Orm
Mar/Apr '42
Impulse #5 (Axis)

No strategic bombing. No ground strikes.

Rail Moves:
Japan:
CAV DIV Pusan -> HQI 6(2)3 on S China
MIL 3-3 Osaka -> Fukuoka
Italy:
HQA Damascus -> Shahrud, Persia

Land Movement:

Italy:
MECH + Supply -> Damascus

Japan:
China North
CAV 3-4 -> SE,SE
HQI 5(3)2 Sian -> W
ART 3-2 -> E
----------------
China South
ENG Wenchow -> Foochow
MTN 5-4 -> W,W,NW,NW
INF 7-3 -> NW
----------------
French Indo-China
MIL 3-3 -> Kwangnagi
TER 3-2 -> NW
----------------
Burma
INF 8-3 -> NW
HQI 8(4)3 -> NE,NW,NW
INF DIV 2-4 -> NW,NW,NW,NE (Oil Res)
----------------
Borneo
MAR DIV 1-4 -> W,W,SW

No land combats.

Air Rebase:

Japan:
NAV2 near Rangoon -> 2 hexes NE of Mandalay
FTR2 Sasebo -> Hong Kong

Italy:
FTR2 Azerbaijan -> Persia
FTR2 Egypt -> 2 hexes SE Cairo
FTR2 Trieste -> Cologne

Germany:
LND3 AGS (51,66) -> AGC (45,75)
LND2 Greece -> Malta

No reorganization.

Re: A Blazing World (4-player game)

Posted: Sat Jan 06, 2024 12:14 am
by Orm
Save sent.

Re: A Blazing World (4-player game)

Posted: Sat Jan 06, 2024 10:11 am
by NatRapsEno
Land for Commonwealth, combined actions for USSR and USA.

Searching Baltic. Added another USSR BB to 3 box

Re: A Blazing World (4-player game)

Posted: Sat Jan 06, 2024 10:13 am
by NatRapsEno
Miss in Baltic.

You may search here:
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Re: A Blazing World (4-player game)

Posted: Sat Jan 06, 2024 10:48 am
by GeneralAdvance
Activate German Sub to search thanks

Re: A Blazing World (4-player game)

Posted: Sat Jan 06, 2024 1:55 pm
by NatRapsEno
You have points
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Re: A Blazing World (4-player game)

Posted: Sat Jan 06, 2024 1:56 pm
by Courtenay
A few turns ago I asked about Russian factories. What I should have asked about were Russian resources. The Russians have lost about half their factories, but with the loss of the Caucuses they have lost 70% of their resources, so they have many more factories than resources. How much saved oil do they have left, because if they managed to save a lot, that could keep the extra factories running for some time?

Thanks.

Re: A Blazing World (4-player game)

Posted: Sat Jan 06, 2024 2:16 pm
by Orm
NatRapsEno wrote: Sat Jan 06, 2024 1:55 pm You have points
Axis go with 0-box only.
SUB combat.
Use two points to increase damage done on the CPs.
Remaining points to reduce damage on the SUBs.
Put the D on the German SUB with 7 in defence.
Then As on a damaged SUB, then other German SUB.
Axis stay, but go deep if they have a damaged SUB remaining. Without damaged SUB they attack.
German abort port is Brest.
Italian abort port is Bordeaux
.

Re: A Blazing World (4-player game)

Posted: Sat Jan 06, 2024 2:40 pm
by NatRapsEno
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Second round you find again
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Re: A Blazing World (4-player game)

Posted: Sat Jan 06, 2024 2:55 pm
by Orm
Axis go with 0-box only.
SUB combat.
Use four points to reduce damage on the SUB.
Remaining points to increase damage done on the CPs.
Axis stay, but go deep.
Italian abort port is Bordeaux

Re: A Blazing World (4-player game)

Posted: Sat Jan 06, 2024 3:38 pm
by NatRapsEno
Your choice for table here:
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Re: A Blazing World (4-player game)

Posted: Sat Jan 06, 2024 3:45 pm
by GeneralAdvance
Assault

Re: A Blazing World (4-player game)

Posted: Sat Jan 06, 2024 4:01 pm
by NatRapsEno
Screenshot 2024-01-06 105353.png
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Turn sent.

Re: A Blazing World (4-player game)

Posted: Sun Jan 07, 2024 7:45 pm
by Orm
Courtenay wrote: Sat Jan 06, 2024 1:56 pm A few turns ago I asked about Russian factories. What I should have asked about were Russian resources. The Russians have lost about half their factories, but with the loss of the Caucuses they have lost 70% of their resources, so they have many more factories than resources. How much saved oil do they have left, because if they managed to save a lot, that could keep the extra factories running for some time?

Thanks.
I think the PP form for USSR answers your question.
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Re: A Blazing World (4-player game)

Posted: Sun Jan 07, 2024 7:47 pm
by Orm
The new weather.
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Re: A Blazing World (4-player game)

Posted: Sun Jan 07, 2024 7:49 pm
by Orm
Mar/Apr '42
Impulse #9 (Axis)

Japan Align Madagascar

Land: Germany, Japan
Combined: Italy
Naval:

No Port Strikes. No Naval Air.

Naval move:
Italy:
CP It Coast -> La Spezia

No strategic bombing. No ground strikes.

Rail Moves:
Japan:
MIL Kwangngai->Hanoi
Italy:
INF Baghdad -> Sharud, Persia
Germany:
HQA Belgium -> SW Ulyanovsk
INF Stavropol -> SW Ulyanovsk
MTN E Penza -> Reggio

Land Moves:

Japan:
------------------
China North
------------------
MIL 4-2 -> NE (SE of Sian)
------------------
China South
------------------
INF 7-3 -> W
MTN 5-4 -> NW
INF 5-4 -> SW
AA 2-3 -> SE
ENG Foochow - > Whenchow
------------------
India
-------------------
MAR -> NW
------------------
Burma
-------------------
INF 8-3 -> Dacca
INF DIV 2-4-> by hex 94,122 -> Arkan Range
HQI -> Oil Res

Germany + Italy:
- AG von Bock continue to besiege Archangelsk.
- AG Rommel moves slowly eastwards towards Kazan, and transfers forces to the newly created AG Manstein.
- AG Manstein prepare to attack Timoshenko, and liberate Kuybyshev.
- AG Guderian march towards Astrakhan, and prepare to besiege the city.
- AG Rundstedt moves northwards to reinforce AGC on their march towards Ural.
- AG Balbo is disbanded, and Balbo moves slowly towards a rail connection.
- AG Mannerheim continue to besiege Leningrad.
- Minor movement in Western Europe, Africa, and Iraq.

Debark:
GARR -> NW Leningrad