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Re: A Blazing World (4-player game)
Posted: Sun Jan 07, 2024 7:58 pm
by Orm
Mar/Apr '42
Impulse #9 (Axis)
In USSR Timoshenko is attacked. It is automatic whether he receives any defensive support or not.
In China, Japan attacks the Kunming militia. Japan uses 4 air units (NAV2 + 2 LND2 + NAV3) to add 7 points in ground support.

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Re: A Blazing World (4-player game)
Posted: Sun Jan 07, 2024 8:48 pm
by Orm
Mar/Apr '42
Impulse #9 (Axis)
The Japanese attack goes well.

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Re: A Blazing World (4-player game)
Posted: Sun Jan 07, 2024 9:15 pm
by Orm
Mar/Apr '42
Impulse #9 (Axis)
Air Rebase:
Japan:
NAV3 Sasebo -> southern China
CVP Tokeyo -> Iwo Jima
Italy:
ATR3 Rome -> Reggio
LND3 Iraq -> Macedonia
FTR2 N Persia -> Bandar Shapur
Germany:
FTR2 Somewhere in Russia, east of Gorki -> W Ulyanovsk
LND3 Somewhere in Russia, south of Stalingrad -> E Kuybyshev
LND2 Malta -> Oran
LND3 Stalino -> Messina
No reorganization.
Re: A Blazing World (4-player game)
Posted: Sun Jan 07, 2024 9:19 pm
by Orm
Turn ends on a 1 (1-3 to end).
Re: A Blazing World (4-player game)
Posted: Sun Jan 07, 2024 9:26 pm
by Orm
Save sent.
Re: A Blazing World (4-player game)
Posted: Sun Jan 07, 2024 9:30 pm
by Orm
There is, I think, some BPs that needs editing in. I suggest that we do not edit any VF BPs. But rather keep their saved correct number on paper and fix it after VF is dissolved.
VF should have 15 BPs saved from last turn.
Germany should have 5 additional BPs edited in (2 from last EoT and 3 from this EoT).
CW 2 BPs from last EoT, and USSR 1 BP from last EoT. (not sure if they need any from this EoT)
This, of course, might be irrelevant if they are already added.
Re: A Blazing World (4-player game)
Posted: Sun Jan 07, 2024 10:53 pm
by NatRapsEno
No partisans.
That's fine, just keep track of Vichy BPs and we will make it right once it's dissolved.
I edited the additional BPs for Germany and the Commonwealth into the Axis SAS file I just sent you. I will have to save one this turn for USSR and then add in the missing BP during the next EOT.
Axis SAS file sent.
Re: A Blazing World (4-player game)
Posted: Sun Jan 07, 2024 10:58 pm
by Courtenay
Orm wrote: Sun Jan 07, 2024 7:45 pm
I think the PP form for USSR answers your question.
Thank you. Yes, it does.
Re: A Blazing World (4-player game)
Posted: Mon Jan 08, 2024 12:19 pm
by Orm
Losses for the turn.

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Re: A Blazing World (4-player game)
Posted: Mon Jan 08, 2024 12:23 pm
by Orm
Reinforcements for next turn before production.

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Re: A Blazing World (4-player game)
Posted: Mon Jan 08, 2024 2:32 pm
by NatRapsEno
Axis RTB sent
Re: A Blazing World (4-player game)
Posted: Mon Jan 08, 2024 2:55 pm
by Orm
Am I to do the oil stuff when that time comes?
Re: A Blazing World (4-player game)
Posted: Mon Jan 08, 2024 2:57 pm
by Orm
The two Argentinian BB in CVP sail northwards and enter CSV. Will Allies try to intercept?

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Re: A Blazing World (4-player game)
Posted: Mon Jan 08, 2024 2:58 pm
by NatRapsEno
If you could send me the save at the end of Axis RTB I will look through it and send you instructions for you to continue without closing your game.
Re: A Blazing World (4-player game)
Posted: Mon Jan 08, 2024 3:41 pm
by Orm
Did you miss the intercept question regarding the Argentinian BBs
Re: A Blazing World (4-player game)
Posted: Mon Jan 08, 2024 3:55 pm
by NatRapsEno
Sorry, I did miss that. Yes, intercept.
Re: A Blazing World (4-player game)
Posted: Mon Jan 08, 2024 4:30 pm
by Orm
Allied 3-box find. (Allies 3, Axis 3)
How to proceed?

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Re: A Blazing World (4-player game)
Posted: Mon Jan 08, 2024 4:48 pm
by NatRapsEno
Decrease damage to me by one column.
Re: A Blazing World (4-player game)
Posted: Mon Jan 08, 2024 4:50 pm
by NatRapsEno
If first ship damaged obvious abort on that one.
Re: A Blazing World (4-player game)
Posted: Mon Jan 08, 2024 4:55 pm
by Orm
Both Argentinian ships got aborted.

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