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RE: MWIF Game Interface Design

Posted: Fri May 29, 2009 10:04 pm
by Shannon V. OKeets
ORIGINAL: Greywolf

Could you please post a screenshot with both Vichy and FF land unit on it please ? I am colorblind and I can easily see Vichy Air and Navy but I wanted to check for Land units.
I have gone to some effort to make sure players who have trouble differenciating colors won't have difficulties. Let me know if you do, and I'll try to make adjustments.

Here is a composite screen shot of several major powers which have 'sortof' similar colors.

Image

RE: MWIF Game Interface Design

Posted: Sat May 30, 2009 2:56 am
by Orm
ORIGINAL: Shannon V. OKeets

ORIGINAL: Greywolf

Could you please post a screenshot with both Vichy and FF land unit on it please ? I am colorblind and I can easily see Vichy Air and Navy but I wanted to check for Land units.
I have gone to some effort to make sure players who have trouble differenciating colors won't have difficulties. Let me know if you do, and I'll try to make adjustments.

Here is a composite screen shot of several major powers which have 'sortof' similar colors.

Image


On the left part are German units to the north and Vichy units in Vichy France. And it is Italian uniits in Italy. In the right part are CW units in Egypt and France (Free) units in Syria (north).

RE: MWIF Game Interface Design

Posted: Sat May 30, 2009 7:36 am
by IKerensky_alt
Ok, the reddish background of the Vichy France unit make them very noticable,
 
But the Vichy sub is not that much different from FF ones, they could use the blue strip to look like other vichy naval unit. Except you can do that because of the way the counters are made if I am right ?

RE: MWIF Game Interface Design

Posted: Sat May 30, 2009 2:59 pm
by Zorachus99
I think the coloring on the ships is best, the units & subs second best, the CVP confusing.

RE: MWIF Game Interface Design

Posted: Sat May 30, 2009 3:47 pm
by Shannon V. OKeets
ORIGINAL: Zorachus99

I think the coloring on the ships is best, the units & subs second best, the CVP confusing.
It is the bitmaps that make the air units hardest to modify. For instance, the bomber shown in the screen shot has it graphics image run almost all the way to the top of the counter. The carrier air unit shown is an exception for air units, where I could get away with placing a stripe across the top. But even most carrier air units have their graphic image intrude on the top 'area' of the counter, so that isn't a standard solution I can use.

I would like all the Vichy French units to have the solid coloring like the submarines and the land units. That would make them appear the same as any other countries units. It is only the bitmaps that prevent that.

Note that there is nothing in the rules about the Vichy French units that makes them in anyway Free French. I would like to have two separate and distinct colors for these two politically separate countries.

In the other places where I am using stripes, there is something about the units 'split' ownership in the rules, that means it is handled differently at different points in the sequence of play. The only rule particular to the Vichy French is that they might defect under certain circumstances, but that only applies to the land units, and if they do defect, they are simply removed from the game (i.e., they do NOT become Free French).

RE: MWIF Game Interface Design

Posted: Sat May 30, 2009 5:01 pm
by Shannon V. OKeets
It has been a while since I presented an overview of the units. Since then, Matrix has increased the size of the screen shots I can upload, so I can show all 8 major powers at one time. This is a pretty good representation of the air and land units in the game.

Image

RE: MWIF Game Interface Design

Posted: Sat May 30, 2009 5:59 pm
by felixghost
Steve,
Thanks for that - they look awesome!

Scott

RE: MWIF Game Interface Design

Posted: Sat May 30, 2009 7:06 pm
by Jaimainsoyyo
[&o][&o][&o][&o] Steve you can feel proud of your work . I can´t wait until july 27th. 

RE: MWIF Game Interface Design

Posted: Sat May 30, 2009 7:12 pm
by IKerensky_alt
Yes , they are great and easily spotted and indentified. No color trouble like in some others games. Only regret is that I would liked the CW with a bit darker blue but I think this could be related to my computer.
 
About the blued dot on the Flying Boat,I think it will be a trouble when implementing later expansion as the Air Nav factor will be colored. I liked the strip better but it will do :)
 
Kudos on your job, thoses are nice counters...

RE: MWIF Game Interface Design

Posted: Sat May 30, 2009 10:28 pm
by christo
ORIGINAL: Shannon V. OKeets

It has been a while since I presented an overview of the units. Since then, Matrix has increased the size of the screen shots I can upload, so I can show all 8 major powers at one time. This is a pretty good representation of the air and land units in the game.

Image

Steve

Is the 4-1 Athens garrison unit (as shown above) a CW or Greek unit ? At the moment it looks like it belongs in the CW force pool. Should it have a GRK (greek) or something similar identification?

Chris

RE: MWIF Game Interface Design

Posted: Sat May 30, 2009 11:20 pm
by Shannon V. OKeets
The garrison unit you are referring to is one of the odds ducks I threw into the screen shot. Perhaps Patrice (or someone else) can explain it (its from the Mech in Flames countersheet). There is also the SS Russland unit, which can not explain off the top of my head.

RE: MWIF Game Interface Design

Posted: Sun May 31, 2009 3:29 am
by michaelbaldur
it´s a unit from mif .... it´s a unit that cw get for free ...when they control athen ....

Image

white cirkels are free units ....
and germany gets more free units in polif


RE: MWIF Game Interface Design

Posted: Sun May 31, 2009 6:55 am
by bredsjomagnus
Yes , they are great and easily spotted and indentified. No color trouble like in some others games. Only regret is that I would liked the CW with a bit darker blue but I think this could be related to my computer.
 
I think this blue is better than the board game cards. I´ve always wondered why CW can´t be light brown like in Third Reich. Its much easier to see the text on them. In board wif the black text on that dark blue CW color is a bad idea, IMHO.

RE: MWIF Game Interface Design

Posted: Sun May 31, 2009 7:45 am
by DavidFaust
ORIGINAL: bredsjomagnus
Yes , they are great and easily spotted and indentified. No color trouble like in some others games. Only regret is that I would liked the CW with a bit darker blue but I think this could be related to my computer.

I think this blue is better than the board game cards. I´ve always wondered why CW can´t be light brown like in Third Reich. Its much easier to see the text on them. In board wif the black text on that dark blue CW color is a bad idea, IMHO.


I agree, that is one of the reasons I dont play the CW

RE: MWIF Game Interface Design

Posted: Sun May 31, 2009 8:12 am
by Shannon V. OKeets
ORIGINAL: bredsjomagnus
Yes , they are great and easily spotted and indentified. No color trouble like in some others games. Only regret is that I would liked the CW with a bit darker blue but I think this could be related to my computer.

I think this blue is better than the board game cards. I´ve always wondered why CW can´t be light brown like in Third Reich. Its much easier to see the text on them. In board wif the black text on that dark blue CW color is a bad idea, IMHO.
The black text on a dark background annoyed me enormously too - in over-the-board games. CW is just one place where it happened - some of the minor countries had a similar problem.

Light brown is a dangerous color to use since many players have trouble differentiating that color from some of the others in the game.

MWIF puts a severe strain on the color pallette because there are so many nationalities. I also wanted to make division sized units slightly different in color from their larger brethren (the background color of the NATO insert). What I have tried to do is build in information redundancy so understanding units (and other stuff) doesn't depend solely on color. That is one of the reasons all the minor country units contain a 3 letter abbreviation.

RE: MWIF Game Interface Design

Posted: Sun May 31, 2009 8:38 am
by christo
ORIGINAL: michaelbaldur

it´s a unit from mif .... it´s a unit that cw get for free ...when they control athen ....

Image

white cirkels are free units ....
and germany gets more free units in polif


that will teach me not to play with an out of date counter sheet

RE: MWIF Game Interface Design

Posted: Sun May 31, 2009 11:50 am
by Mad Russian
What are the chevron and straight line 12 markers for?

Where can I find a copy of the charts?

Thanks in advance.

Good Hunting.

MR

RE: MWIF Game Interface Design

Posted: Sun May 31, 2009 12:00 pm
by Taxman66
I believe you are refering to the fort markers.

RE: MWIF Game Interface Design

Posted: Sun May 31, 2009 12:53 pm
by michaelbaldur
ORIGINAL: Mad Russian

What are the chevron and straight line 12 markers for?

Where can I find a copy of the charts?

Thanks in advance.

Good Hunting.

MR

http://pagesperso-orange.fr/froon/WiF/c ... /index.htm

RE: MWIF Game Interface Design

Posted: Mon Jun 01, 2009 3:34 pm
by Froonp
ORIGINAL: Greywolf
But the Vichy sub is not that much different from FF ones, they could use the blue strip to look like other vichy naval unit. Except you can do that because of the way the counters are made if I am right ?
ORIGINAL: Shannon V. OKeets
I would like all the Vichy French units to have the solid coloring like the submarines and the land units. That would make them appear the same as any other countries units. It is only the bitmaps that prevent that.

Why not make the SUBs (& TRS & AMPH) the same as the other naval units counters, with the 2 strips instead of all solid color ?