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RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
Posted: Sat Aug 04, 2012 12:36 am
by jcjordan
A request, not sure if it's been asked for or not, but how about on either the HQ unit screen or from the base listing screen a way to sort/show the command that the base is attached to that way you could see all the bases under that command allowing you a quick way to find a base you might want to consider changing it's hq of???
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
Posted: Sat Aug 04, 2012 6:37 am
by michaelm75au
Doesn't this already allow you to see all bases under the command?

RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
Posted: Sun Aug 05, 2012 6:31 pm
by jcjordan
Oops missed that [:-]
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
Posted: Sat Aug 25, 2012 2:27 am
by bigred
I suspect this is already talked about. I have just received my fragmented Pac ocean HQ as a reinforement at San fran. On arrival it is hard coded to west coast. the Pac ocean frag at Tab is changed to restricted but has re assumed the parent position. Ignore the screenie of the 3rd marine div for this post. All units of the pac ocean are now restricted in place on the map.

RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
Posted: Wed Sep 05, 2012 10:24 am
by FatR
I have a couple of problems in my game, and wonder whether they are bugs or I'm doing something wrong:
1)Fighters and fighter-bombers set to naval strike/kamikaze missions are sortying without bombs for two turns in a row. I've tried setting them at 1000 and 2000 feet, but the result remains the same, no bombs.
2)Most of my transport planes set to carry troops to Sinabang repeatedly switch to hauling supplies for no clear reason.
Take a look at the attached turn, please.
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
Posted: Fri Sep 07, 2012 10:55 pm
by michaelm75au
1) The Drop Tank XT is cancelling the Bomb XT.
If you turn off 'using drop tanks', the external bombs will appear.
Or the aircraft data for the scenario should have the 'DT ordnance' check box ticked to allow both to be used at same time.
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
Posted: Fri Sep 07, 2012 11:09 pm
by michaelm75au
2) The devices being air-transported may be too big. Troop transport reverts to Supply if it can't move anything.
Non-squad, non-engineer devices with load cost >9 can't be transported to a base (and cost >7 can't be dropped).
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
Posted: Sat Sep 08, 2012 8:14 am
by FatR
ORIGINAL: michaelm
1) The Drop Tank XT is cancelling the Bomb XT.
If you turn off 'using drop tanks', the external bombs will appear.
Or the aircraft data for the scenario should have the 'DT ordnance' check box ticked to allow both to be used at same time.
Thanks, can I ask to clarify if I understand this rule correctly, using examples?
SBD-5 Dauntless (a bomb in the "External" slot) will not carry any bombload if drop tanks are selected.
SBD-6 Dauntless (a bomb in the "Centre-line" slot) will carry its bombload if drop tanks are selected.
SB2C Helldiver will carry its 1000-lb bomb in the "Internal" slot, but not 2x250-lb bombs in the "External" slots, if drop tanks are selected.
Is that right?