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RE: OT Things to ponder

Posted: Mon Nov 28, 2016 2:00 pm
by geofflambert
ORIGINAL: Lecivius

ORIGINAL: geofflambert


What now?

Is that shortcut valid?

It was working yesterday.

RE: OT Things to ponder

Posted: Mon Nov 28, 2016 2:32 pm
by geofflambert
Ok, so I made a copy of the Matrix Games folder and stashed it somewhere. Then I extracted the 1126b update to the main WitP-AE folder and ran it as you will see here:

Image

RE: OT Things to ponder

Posted: Mon Nov 28, 2016 2:34 pm
by Anachro
I mean extract the WitP exe from the beta2 folder to the main folder.

RE: OT Things to ponder

Posted: Mon Nov 28, 2016 2:37 pm
by geofflambert
It recreated the shortcut, still pointed at the Beta2 folder and with just the -w switch. I'll put the others back in shortly.
Clicked the shortcut and no error. So I guess you're supposed to put it in the main folder in the first place, as it wanted to do before I overrode it. Here you can see that 1126b is in effect.


Image

RE: OT Things to ponder

Posted: Mon Nov 28, 2016 2:39 pm
by geofflambert
Switches added back in - success!

RE: OT Things to ponder

Posted: Mon Nov 28, 2016 2:52 pm
by geofflambert
Steve's latest word was he wished to play stock (scen. one I presume). I have been playing DBB-C with extended map. I believe that is scenario dependent and that we have to be on the same page as far as ext/not ext map goes. I'd still like to use on my side one of chemkid's beautiful maps. I'll have to figure that out again. I know that map display changes are side specific. I haven't been in the editor in an awfully long time. If he wants any map/graphics changes can he do that himself or do I have to do that for him? One graphics change I always make is to replace the IJN battle flag with the regular IJA flag, I hate the other one, too busy.

RE: OT Things to ponder

Posted: Mon Nov 28, 2016 2:57 pm
by geofflambert
So everything is already the way I like it, I don't have to do anything.

Image

RE: OT Things to ponder

Posted: Mon Nov 28, 2016 3:24 pm
by geofflambert
So I don't confuse anyone, I opened the game as Scenario one with Allied computer on. Take a look at this screenshot. Isn't that the extended map? I have to fix that don't I?

Image

RE: OT Things to ponder

Posted: Mon Nov 28, 2016 3:55 pm
by dave sindel
When will this epic match kick off ?

RE: OT Things to ponder

Posted: Mon Nov 28, 2016 5:34 pm
by geofflambert
I don't know, as soon as I can get myself together and plan this thing out. Three weeks, I hope.

RE: OT Things to ponder

Posted: Mon Nov 28, 2016 6:24 pm
by BBfanboy
That is extended map all right. Your opponent must have the extended map installation but I am not sure if the map art has to be the same.
You both must use the same setting for stacking limits or not, as you agree on.

RE: OT Things to ponder

Posted: Mon Nov 28, 2016 6:52 pm
by geofflambert
ORIGINAL: BBfanboy

That is extended map all right. Your opponent must have the extended map installation but I am not sure if the map art has to be the same.
You both must use the same setting for stacking limits or not, as you agree on.

I know we can have different maps, visually, but suspected one could not be using an extended map while the other not. Are you saying a system of stacking limits can be imposed on stock? How would that work?

RE: OT Things to ponder

Posted: Mon Nov 28, 2016 7:16 pm
by BBfanboy
ORIGINAL: geofflambert

ORIGINAL: BBfanboy

That is extended map all right. Your opponent must have the extended map installation but I am not sure if the map art has to be the same.
You both must use the same setting for stacking limits or not, as you agree on.

I know we can have different maps, visually, but suspected one could not be using an extended map while the other not. Are you saying a system of stacking limits can be imposed on stock? How would that work?
I tried unsuccessfully to find it in my bookmarks, but I know when the enhanced stacking limits came out there was a new data file for the stock maps. BUT, I do not know if the stock game was ever able to handle both extended map and stacking limits. I think the extended map is only DBB.

https://sites.google.com/site/dababeswitpae/map-and-art

RE: OT Things to ponder

Posted: Mon Nov 28, 2016 10:46 pm
by pontiouspilot
By belief is that stock is not compatible with either Ext map or stacking limits. Check the DBB web. Generally once you've gone DBB you won't go back.

RE: OT Things to ponder

Posted: Mon Nov 28, 2016 11:25 pm
by witpqs
ORIGINAL: BBfanboy

ORIGINAL: geofflambert

ORIGINAL: BBfanboy

That is extended map all right. Your opponent must have the extended map installation but I am not sure if the map art has to be the same.
You both must use the same setting for stacking limits or not, as you agree on.

I know we can have different maps, visually, but suspected one could not be using an extended map while the other not. Are you saying a system of stacking limits can be imposed on stock? How would that work?
I tried unsuccessfully to find it in my bookmarks, but I know when the enhanced stacking limits came out there was a new data file for the stock maps. BUT, I do not know if the stock game was ever able to handle both extended map and stacking limits. I think the extended map is only DBB.

https://sites.google.com/site/dababeswitpae/map-and-art
As I recall the pwhex files for stacking limits on the stock map is on the babes web site.

RE: OT Things to ponder

Posted: Tue Nov 29, 2016 12:53 am
by BBfanboy
ORIGINAL: witpqs

ORIGINAL: BBfanboy

ORIGINAL: geofflambert




I know we can have different maps, visually, but suspected one could not be using an extended map while the other not. Are you saying a system of stacking limits can be imposed on stock? How would that work?
I tried unsuccessfully to find it in my bookmarks, but I know when the enhanced stacking limits came out there was a new data file for the stock maps. BUT, I do not know if the stock game was ever able to handle both extended map and stacking limits. I think the extended map is only DBB.

https://sites.google.com/site/dababeswitpae/map-and-art
As I recall the pwhex files for stacking limits on the stock map is on the babes web site.
Right - that is what I have been trying to say, so I looked again and found it as a zip file at the bottom of this page:

https://sites.google.com/site/dababeswi ... tended-map

RE: OT Things to ponder

Posted: Tue Nov 29, 2016 5:01 pm
by geofflambert
Are you listening Steve? We can have stacking limits for all hexes in the game without going DBB-C. Interested?

RE: OT Things to ponder

Posted: Tue Nov 29, 2016 5:14 pm
by geofflambert
I've played a lot of war games over the years and everyone I can remember had stacking limits, until I got to this one. I was somewhat dismayed, thinking the land operations modelling was inadequate. I learned by playing that it wasn't too bad, but without stacking limits crazy things could happen. With stacking limits I have not had any problem or complaint with land operations. DBB-C also reduces cargo and troop capacity on all ships. I have no problem with that but I can live without it. Also many small vessels are added which is fine but I can live without them.

RE: OT Things to ponder

Posted: Tue Nov 29, 2016 6:00 pm
by AW1Steve
ORIGINAL: geofflambert

Are you listening Steve? We can have stacking limits for all hexes in the game without going DBB-C. Interested?
Stacking limits? Oh MY GOD! Are you one of those insufferable people who spend all their times massing human juggernauts to simply make a mess and be annoying in China? How about we play "quiet China" and avoid all that cloth renting and anguish? [&:]

RE: OT Things to ponder

Posted: Tue Nov 29, 2016 6:22 pm
by geofflambert
I don't know anything about that mod but it doesn't sound historical. Stacking limits do have the greatest effect in China, so if you wish I won't do absurd things if you won't, and I don't think you will. I am confident that neither of us will march restricted units across national borders, units that aren't even allowed to board ships, unless purchased out with PPs. I've managed to do that in the past though I think I caught myself doing that on one occasion and had to march the unit back where it belonged. In any case, I shall be merciful, swift and insufferable. [:D]