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RE: Soviets Activated....
Posted: Wed Sep 27, 2017 10:35 pm
by Lowpe
Sakhalin
My guess is that the Allies no limit in their boldness this game, figuring with the Soviets active there is nothing really to lose.

RE: Soviets Activated....
Posted: Wed Sep 27, 2017 10:41 pm
by Lowpe
Losses for the day.

RE: Soviets Activated....
Posted: Wed Sep 27, 2017 10:59 pm
by Lowpe
Finally...
Resources in Honshu climbed for the 2nd day in a row, but more importantly resources in Korea spiked to over 400,000 with 3/4th of it at Fusan.
Plus oil and fuel draw...never have a problem drawing fuel here, but oil can be tough.
Down to 400,000 on cargo ships headed for Honshu, but the crisis maybe over for now but will surely rear its ugly head far too soon.

RE: Soviets Activated....
Posted: Wed Sep 27, 2017 11:04 pm
by Lowpe
Weather....good and bad.

RE: Soviets Activated....
Posted: Wed Sep 27, 2017 11:09 pm
by Lowpe
We shall try and save this tanker...only a PB escort. Probably shouldn't be at sea given how poor the Captain is.
The cargo ship hit and set afire by a 300kg Dutch bomb has fires down to 1 and is docked at Jolo.

RE: Soviets Activated....
Posted: Thu Sep 28, 2017 12:37 pm
by Lowpe
Another long, click fest turn.
As soon as I sent it, I realized I left one task force hanging out to dry...and forgot to move a few construction units....hopefully it won't hurt too bad.
RE: Soviets Activated....
Posted: Fri Sep 29, 2017 2:00 am
by larryfulkerson
ORIGINAL: Lowpe
Another long, click fest turn.
As soon as I sent it, I realized I left one task force hanging out to dry...and forgot to move a few construction units....hopefully it won't hurt too bad.
I've discovered that there's
always something left undone.
RE: Soviets Activated....
Posted: Fri Sep 29, 2017 9:22 am
by PaxMondo
ORIGINAL: larryfulkerson
ORIGINAL: Lowpe
Another long, click fest turn.
As soon as I sent it, I realized I left one task force hanging out to dry...and forgot to move a few construction units....hopefully it won't hurt too bad.
I've discovered that there's
always something left undone.
+1
or 2
or 5
ok, seems like I can find a dozen or more things every turn ... I'm not very proficient. [:(]
RE: Soviets Activated....
Posted: Fri Sep 29, 2017 2:25 pm
by Lowpe
March 2nd, 1942
Foolish of me to think my miscues will go unpunished in this game...
The Soviets surge their destroyers into Alexandrovsk...I anticipated it today, he had been running them up the coast and disbanding in ports I think.
Anyhow the IJN has two CL forces screening the carriers, and they actually encounter the Rooskies first. All the Rooskie destroyers are showing smoke from hard use.

RE: Soviets Activated....
Posted: Fri Sep 29, 2017 2:27 pm
by Lowpe
Another fight...I am taken by surprise in that the Soviets set their home port most likely to Alexandrovsk, so the stick around for about a half dozen or more fights.

RE: Soviets Activated....
Posted: Fri Sep 29, 2017 2:28 pm
by Lowpe
So the usual happens.

RE: Soviets Activated....
Posted: Fri Sep 29, 2017 2:31 pm
by Lowpe
The anticipated PT boats. I guess I can expect Yankee paratroopers here soon.[:(]
Hibiki is a great ship and has RADM Raizo Tanaka in command. Probably a misuse of him, but that's life. He surprises the PT boats and promptly sinks one, but the misses the 2nd one during the morning.

RE: Soviets Activated....
Posted: Fri Sep 29, 2017 2:32 pm
by Lowpe
Instead of moving my planes and ships in Sumatra yesterday, I worked a bit on my Iboats. Are they guys headed to Midway or the Kuriles? Kuriles is my bet...1 vehicle destroyed.

RE: Soviets Activated....
Posted: Fri Sep 29, 2017 2:34 pm
by Lowpe
Tjilatjap -- I was hoping for a tanker.

RE: Soviets Activated....
Posted: Fri Sep 29, 2017 2:37 pm
by Lowpe
A sub concentration...check out all the sub contacts by floats flying night search.

RE: Soviets Activated....
Posted: Fri Sep 29, 2017 2:39 pm
by Lowpe
Yank paratroops....the troops to garrison that island are leaving Nagoya as we speak.
Now I need to figure out my response. I bet the Allies are using their damaged two carriers close by.

RE: Soviets Activated....
Posted: Fri Sep 29, 2017 2:42 pm
by Lowpe
Here, I messed up plain and simple. Allied bombers have a field day damaging several light cruisers and putting a 500 pounder on the Chikuma.
My bad...I literally didn't move anything here from last turn...so the losses could have been a lot worse.
The Allies used Beasts, Albacores, Flying Dutch boats, etc...I should have extracted a heavy cost here.
Up north, at Magwe the Allies continue savaging the fighters and oil fields.
Really, a pitiful excuse of a Japanese turn.

RE: Soviets Activated....
Posted: Fri Sep 29, 2017 2:46 pm
by Lowpe
The Bear...

RE: Soviets Activated....
Posted: Fri Sep 29, 2017 2:49 pm
by Lowpe
I was forced to fly the Oscar Ib over Magwe and they suffered. Pilot quality was iffy...and of course the plane really stinks.
The Ic flew over the Kotou pocket, LRCAP and suffered too, against nothing more than lousy, but a lot, of Rooskie 1st gen fighters.

RE: Soviets Activated....
Posted: Fri Sep 29, 2017 2:51 pm
by Lowpe
There was so many fights with the Russian destroyers, I think I might have put down two. One for sure.
